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This book constitutes the refereed proceedings of the 10th International Conference on Software Reuse, ICSR 2008, held in Beijing, China, in May 2008. The 40 revised full papers presented together with 5 workshop summaries and 5 tutorials were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on architecture and reuse approaches, high confidence and reuse, component selection and reuse repository, product line, domain models and analysis, service oriented environment, components and services, reuse approaches and frameworks, as well as reuse approaches and methods.
"This book clarifies the present fast-advancing literature of the current state of art and knowledge in the areas of the development and reuse of reusable assets in emerging software systems and applications"--Provided by publisher.
Software reuse depicts a great vision for the software industry. It has been widely viewed as a promising way to improve both the productivity and quality of software development. However, despite of the successes we have achieved, there are still many issues that have limited the promotion of software reuse in the real world. Therefore, software reuse has remained an important hotspot of research. ICSR is the premier international conference in the field of software reuse. It has been an important venue for presenting advances and improvements within the software reuse domain, and a powerful driving force in promoting the interaction between researchers and practitioners. The theme of ICSR 10 was "High Confidence Software Reuse in Large Systems. " A high confidence system is one that behaves in a well-understood and predictable fashion. Today’s trends towards widespread use of commercial off-the-shelf (COTS) technology, increased integration, continuous evolution, and larger scale are yielding more complex software systems. So, the problem of how to build high confidence complex systems and how to reuse software with a high level of confidence has become a new attractive topic for research. Furthermore, high-level software asset reuse has been a goal for the last 20–30 years, and it can still be considered an unsolved question. Components-based development, MDA-MDE-MDD, extreme programming, and other techniques or methods are promising approaches to software reuse that still need more research. These proceedings report on the current state of the art in software reuse.
This book constitutes the refereed proceedings of the 12th International Conference on Software Reuse, ICSR 2011, held in Pohang, South Korea, in June 2011. The 16 revised full papers were carefully reviewed and selected from 43 submissions. They are presented together with one keynote, three workshop papers, a doctoral symposium report and two tutorials. Topics of interest are domain analysis and modeling; asset search and retrieval; architecture-centric approaches to reuse; component-based reuse; COTS-based development; generator-based techniques; domain-specific languages; testing in the context of software reuse; aspect-oriented techniques; model-driven development; reuse of non-code artifacts; reengineering for reuse; software product line techniques; quality-aspects of reuse; economic models of reuse; benefit and risk analysis, scoping; legal and managerial aspects of reuse; transition to software reuse; industrial experience with reuse; light-weight approaches; software evolution and reuse.
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Innovative tools and techniques for the development and design of software systems are essential to the problem solving and planning of software solutions. Software Design and Development: Concepts, Methodologies, Tools, and Applications brings together the best practices of theory and implementation in the development of software systems. This reference source is essential for researchers, engineers, practitioners, and scholars seeking the latest knowledge on the techniques, applications, and methodologies for the design and development of software systems.
"This book presents current research on all aspects of domain-specific language for scholars and practitioners in the software engineering fields, providing new results and answers to open problems in DSL research"--
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.
The innovative process of open source software is led in greater part by the end-users; therefore this aspect of open source software remains significant beyond the realm of traditional software development. Open Source Software Dynamics, Processes, and Applications is a multidisciplinary collection of research and approaches on the applications and processes of open source software. Highlighting the development processes performed by software programmers, the motivations of its participants, and the legal and economic issues that have been raised; this book is essential for scholars, students, and practitioners in the fields of software engineering and management as well as sociology.
This book includes a selection of papers from the 2017 International Conference on Software Process Improvement (CIMPS’17), presenting trends and applications in software engineering. Held from 18th to 20th October 2017 in Zacatecas, Mexico, the conference provided a global forum for researchers and practitioners to present and discuss the latest innovations, trends, results, experiences and concerns in various areas of software engineering, including but not limited to software processes, security in information and communication technology, and big data. The main topics covered are organizational models, standards and methodologies, software process improvement, knowledge management, software systems, applications and tools, information and communication technologies and processes in non-software domains (mining, automotive, aerospace, business, health care, manufacturing, etc.) with a demonstrated relationship to software engineering challenges.