Download Free Hierarchical User Interface Component Architecture Book in PDF and EPUB Free Download. You can read online Hierarchical User Interface Component Architecture and write the review.

User Interfaces (UI) of applications, since about 2010, are usually implemented by dedicated frontend programs, following a Rich-Client architecture and are based on the Web technologies HTML, CSS and JavaScript. This approach provides great flexibility and power, but comes with an inherent great overall complexity of UIs, running on a continuously changing technology stack. This is because since over twenty years Web technologies still progress at an extremely high invention rate and unfortunately at the same time still regularly reinvent part of their self. This situation is harmless for small UIs, consisting of just a handful dialogs and having to last for just about one or two years. However, it becomes a major hurdle for large UIs, consisting of a few hundred dialogs and having to last for five or more years. This is especially the case for the complex UIs of industrial Business Information Systems. The main scientific contribution of this dissertation is the Hierarchical User Interface Component Architecture (HUICA), a scalable software architecture for Rich-Client based User Interfaces. It is primarily based on the important architecture principle Separation of Concerns (SoC), the derived idea of Hierarchical Composition, the invented design pattern Model-View-Controller/Component-Tree (MVC/CT) and the existing concepts Presentation Model and Data Binding.
This volume is a record of the Workshop on User Interface Management Systems and Environments held at INESC, Lisbon, Portugal, between 4 and 6 June 1990. The main impetus for the workshop came from the Graphics and Interaction in ESPRIT Technical Interest Group of the European Community ESPRIT Programme. The Graphics and Interac tion in ESPRIT Technical Interest Group arose from a meeting of researchers held in Brussels in May 1988, which identified a number of technical areas of common interest across a significant number of ESPRIT I and ESPRIT II projects. It was recognized that there was a need to share information on such activities between projects, to disseminate results from the projects to the world at large, and for projects to be aware of related activities elsewhere in the world. The need for a Technical Interest Group was confirmed at a meeting held during ESPRIT Technical Week in November 1989, attended by over 50 representatives from ESPRIT projects and the Commission of the European Communities. Information exchange sessions were organized during the EUROGRAPHICS '89 confer ence, with the intention of disseminating information from ESPRIT projects to the wider research and development community, both in Europe and beyond.
In recent years, the field of Universal Access has made significant progress in consolidating theoretical approaches, scientific methods and technologies, as well as in exploring new application domains. Increasingly, professionals in this rapidly maturing area require a comprehensive and multidisciplinary resource that addresses current principles
This book constitutes selected papers from the 19th European, Mediterranean, and Middle Eastern Conference, EMCIS 2022, which was held virtually during December 7-8, 2022. EMCIS covers technical, organizational, business, and social issues in the application of information technology and is dedicated to the definition and establishment of Information Systems (IS) as a discipline of high impact for IS professionals and practitioners. It focuses on approaches that facilitate the identification of innovative research of significant relevance to the IS discipline following sound research methodologies that lead to results of measurable impact. The 47 papers presented in this volume were carefully reviewed and selected from a total of 136 submissions. They were organized in topical sections named: Artificial intelligence; big data and analytics; blockchain technology and applications; cloud computing; digital governance; digital services and social media; emerging computing technologies and trends for business process management; enterprise systems; information system security and information privacy protection; innovative research projects; IT governance and alignment; management and organizational issues in information systems; and metaverse.
By presenting state-of-the-art aspects of theoretical computer science and practical applications in various fields, this book commemorates the 60th birthday of Thomas Ottmann. The 26 research papers presented span the whole range of Thomas Ottmann's scientific career, from formal languages to algorithms and data structures, from topics in practical computer science like software engineering or database systems to applications of Web technology, groupware, and e-learning.
The fourth edition of the Handbook of Human Factors and Ergonomics has been completely revised and updated. This includes all existing third edition chapters plus new chapters written to cover new areas. These include the following subjects: Managing low-back disorder risk in the workplace Online interactivity Neuroergonomics Office ergonomics Social networking HF&E in motor vehicle transportation User requirements Human factors and ergonomics in aviation Human factors in ambient intelligent environments As with the earlier editions, the main purpose of this handbook is to serve the needs of the human factors and ergonomics researchers, practitioners, and graduate students. Each chapter has a strong theory and scientific base, but is heavily focused on real world applications. As such, a significant number of case studies, examples, figures, and tables are included to aid in the understanding and application of the material covered.
Software Engineering: Architecture-driven Software Development is the first comprehensive guide to the underlying skills embodied in the IEEE's Software Engineering Body of Knowledge (SWEBOK) standard. Standards expert Richard Schmidt explains the traditional software engineering practices recognized for developing projects for government or corporate systems. Software engineering education often lacks standardization, with many institutions focusing on implementation rather than design as it impacts product architecture. Many graduates join the workforce with incomplete skills, leading to software projects that either fail outright or run woefully over budget and behind schedule. Additionally, software engineers need to understand system engineering and architecture—the hardware and peripherals their programs will run on. This issue will only grow in importance as more programs leverage parallel computing, requiring an understanding of the parallel capabilities of processors and hardware. This book gives both software developers and system engineers key insights into how their skillsets support and complement each other. With a focus on these key knowledge areas, Software Engineering offers a set of best practices that can be applied to any industry or domain involved in developing software products. - A thorough, integrated compilation on the engineering of software products, addressing the majority of the standard knowledge areas and topics - Offers best practices focused on those key skills common to many industries and domains that develop software - Learn how software engineering relates to systems engineering for better communication with other engineering professionals within a project environment
Harness the power of JavaServer Faces to create your own server-side user interfaces for the Web This innovative book arms you with the tools to utilize JavaServer Faces (JSF), a new standard that will make building user interfaces for J2EE(TM) applications a lot easier. The authors begin by painting the architectural big picture-covering everything from the Patterns that are used in the implementation to the typical JSF Request/Response lifecycle. Next, you'll learn how to use JSF in the real world by uncovering the various pieces of the JSF component model, such as UI components, events and validation. The authors then explain how to apply JSF, including how to integrate JSF user interfaces with the Business Tier and how to render your own user interface components. By following this approach, you'll be able to confidently create and validate your own custom applications that meet the needs of your company. Whether working in J2EE or J2SE(TM), this book will show you how to: * Use UI Components to build your user interface * Ensure that the data you store meets the business rules for your application * Integrate JSF with JSPs through the custom Tag feature in JSP implementations * Build JSF applications that interact with either EJBs or POJOs * Validate a new component and queue events to invoke custom application logic * Move your application from Struts to JSF
This innovative book uncovers all the steps readers should follow in order to build successful software and systems With the help of numerous examples, Albin clearly shows how to incorporate Java, XML, SOAP, ebXML, and BizTalk when designing true distributed business systems Teaches how to easily integrate design patterns into software design Documents all architectures in UML and presents code in either Java or C++
The Handbook of Human Factors in Web Design covers basic human factors issues relating to screen design, input devices, and information organization and processing, as well as addresses newer features which will become prominent in the next generation of Web technologies. These include multimodal interfaces, wireless capabilities, and agents t