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“All I did was ask you for a role-playing game. You never warned me I’d be pitched into it for real! And I asked you for hobbits on a Grail quest, and not one hobbit have I seen!”
Whenever Ann enters Hexwood Estate, she cannot guarantee on ending up in the same place or even at the same time - She knows something deadly is going on, or is Hexwood simply altering her too?
Whenever Ann enters Hexwood Estate, she cannot guarantee on ending up in the same place or even at the same time - She knows something deadly is going on, or is Hexwood simply altering her too?
A fantastic tale by the legendary Diana Wynne Jones—with an introduction by Garth Nix. Polly Whittacker has two sets of memories. In the first, things are boringly normal; in the second, her life is entangled with the mysterious, complicated cellist Thomas Lynn. One day, the second set of memories overpowers the first, and Polly knows something is very wrong. Someone has been trying to make her forget Tom - whose life, she realizes, is at supernatural risk. Fire and Hemlock is a fantasy filled with sorcery and intrigue, magic and mystery - and a most unusual and satisfying love story. Widely considered to be one of Diana Wynne Jones's best novels, the Firebird edition of Fire and Hemlock features an introduction by the acclaimed Garth Nix - and an essay about the writing of the book by Jones herself.
A fast and witty new fantasy novel about the magician in charge of Earth, who maintains the balance between positive and negative magic for the good of all.
This authoritative A-Z guide constitutes an essential source of information for all who dare to venture into the imaginative hinterlands, providing acute insights into such subjects as: the varying types of virgin, why High Priests are invariably evil, how Dark Lords always have minions, and why Cooks all have filthy tempers. Whether you're a first-time visitor or a veteran Fantasyland traveler, "The Tough Guide to Fantasyland" has everything you need to get the most from your Tour, including: what to do when you're captured by a Goblin, where to find a Healer when you're stricken with the dreaded plague, and how to obtain the magic sword which will protect you from those pesky Barbarian Hordes.
Once he becomes a pawn in a game played by a powerful group he calls them, 12-year-old Jamie is repeatedly catapulted through space and time.
Catweazle is a magician from the eleventh century who had trouble making his spells work. One day, all that changed, thanks to a bad dream and the hooting of an owl, and some ferocious Norman soldiers. The magic Catweazle used that day was unlike any other: it worked. The only trouble was it sped him through the centuries into 1970s Britain. There, by good fortune, he befriended a farmer's son, Carrot, and began the process of adjusting - or not - to modern life. How Catweazle manages to deal with cars and telephones and electricity (or 'electrickery', as he calls it) made for hilarious viewing on the LWT TV series and wickedly funny reading in the Puffin novelisation. And here it is again, for older readers to rediscover and as a timeless treat for children today.
This collection of new essays seeks to define the unique qualities of female heroism in literary fantasy from Tolkien's The Lord of the Rings in the 1950s through the present. Building upon traditional definitions of the hero in myth and folklore as the root genres of modern fantasy, the essays provide a multi-faceted view of an important fantasy character type who begins to demonstrate a significant presence only in the latter 20th century. The essays contribute to the empowerment and development of the female hero as an archetype in her own right.
A generation past, the western realms were embroiled in endless war. Then the Destroyer came. From the blood and ashes he left behind, a tenuous alliance rose between the barbarian riders of Parsathe and the walled kingdoms of the south. That alliance is all that stands against the return of an ancient evil—until the barbarian king and queen are slain in an act of bloody betrayal. Though forbidden by the alliance council to kill the corrupt king responsible for his parents’ murders, Maddek vows to avenge them, even if it costs him the Parsathean crown. But when he learns it was the king’s daughter who lured his parents to their deaths, the barbarian warrior is determined to make her pay. Yet the woman Maddek captures is not what he expected. Though the last in a line of legendary warrior-queens, Yvenne is small and weak, and the sharpest weapons she wields are her mind and her tongue. Even more surprising is the marriage she proposes to unite them in their goals and to claim their thrones—because her desire for vengeance against her father burns even hotter than his own…