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Millie and her wealthy protector Count Benjamin Castle have their first adventure behind them, but troubled seas lay ahead in the land of magic and mayhem. Millie finds herself wondering about the unique staff in her possession, and how she could master its supposedly powerful magic. Castle suggests she find herself a teacher for its flute form, and an opportunity presents itself when a well-known band returns from a long tour. They venture out to make inquiries, but their journey becomes a winding path of relatives and revenants as a strange horror rises from the ghoulish depths of the old city. Their troubles are complicated by their budding romance, and Millie’s inexperience in a world filled with fantastical creatures and some rather shady characters. One of those characters is the seller of a popular card game among the youth. The parents consider the game a less frightful diversion than the odd music band, but something seems amiss to Millie. She can’t put her finger on it until her curiosity gives her more than she bargained for. Together Millie and Castle must wade through ghouls, graveyards, and groupies to discover the truth behind the sinister magics cropping up around the city, before they’re both buried by their latest, and maybe last, adventure.
Learn to Work with the Magick of the Dark Moon Shadow magick occupies a critical but often misunderstood role in the rich history of witchcraft. This book explores topics such as the ethical use of animal parts and bones, blood magick, dark moon energy, and other rarely discussed aspects of witchcraft. With a focus on ethically sourcing materials and suggestions for plant-based substitutions, author Kate Freuler provides much-needed information and hands-on techniques to help you strengthen your witchcraft practice, connect to nature, protect yourself (and your kith and kin), and know yourself in a deep way. Within these pages, you will also discover methods for hexing, scrying, sex magick, and working with dark deities in addition to the magickal use of graveyard dirt and performing spells to assist the crossing of a dying loved one. The shadow work explored in Of Blood and Bones reminds us that not everything is love and light, and that facing the dark side supports the quest to achieve spiritual wholeness.
For the first time, here are the last three books in the Chintz 'n China paranormal cozy mystery series, collected together into one volume. Book Four — A Harvest of Bones: It's harvest time in Chiqetaw, Washington; Emerald O'Brien's favorite season. But this year, nature yields a most supernatural bounty. When Em and her sweetie, Joe, stumble over a bramble-covered foundation that has remained hidden for fifty years in the lot next door, strange events begin to occur. The cat vanishes. Will o' the Wisps threaten to harm Emerald and her loved ones. And the ghost of a woman named Brigit and her beloved calico make themselves at home in the backyard. Now it's up to Em and her friends to delve into the past, reveal the secrets of the dead and lay them to rest as they ring in the autumn with a harvest of bones. Book Five — One Hex of a Wedding: Emerald O'Brien is about to tie the knot with her fiance Joe, but one uninvited guest to their engagement party reminds her that some ties still need to be severed. Her ex-hubby Roy can't hold his liquor--or his temper--and after brawling with Joe, he threatens to ruin their wedding. When Joe is wounded from a gunshot the next day, Roy becomes the prime suspect. Emerald knows her ex has a mean streak a mile wide but doesn't believe he'd be capable of attempted murder. And when a sinister presence starts stalking her maid of honor, Em begins to worry that her marriage has been cursed before she's even walked down the aisle... Book Six — Holiday Spirits: When Kip gets himself in serious trouble, a strange spirit enters the house—one that at first poses as Santa Claus. But beneath that jolly exterior, lies a dark creature from legend and lore. Join Emerald O’Brien for the holidays, as she battles both psychic turbulence as well as the demons every mother faces when her child lands in trouble with the law. Additional books continuing the series that are not included in this set: Ghost of a Chance (book 1) Legend of the Jade Dragon (book 2) Murder Under A Mystic Moon (book 3) Keywords: Paranormal mystery, cozy mystery, cats, ghosts, Kickass women, tea, china, magic, formidable foes, bikers, Pacific North West, single mother, Tea shop, small town, strong women, strange happenings, amazing best friends, strong relationships, magical items, amateur detective, paranormal, relatable mc
Rules for generating features and encounters in hexcrawl-style role-playing games.
I’m the last person a secret government agency wants to call for help. I spend my days selling New Age trinkets to humans and my nights drinking with a street-hustling alchemist. Not exactly the law and order type. But when monsters from our childhood nightmares become flesh and blood, snatching people from the streets, I’m one of the few wizards alive who can uncover who’s behind it. My past threatens to catch up with me, and I’m not sure I can outrun it. After losing my family in a fire and being whisked away by my caretaker to train at the Akashic Academy, my life was further turned upside down when I emerged from my final test to find three dead master wizards. Despite being cleared of all charges, most in my community believe I killed them. They call me the Wayward Wizard. I may be a black sheep among magic-users, but I deliver results. Which is why this secret agency has dragged me out of bed, slapped the bottle of whiskey out of my hand, and placed me with Alanna Reid. She’s their best (and most uptight) agent who’s been ordered to keep an eye on me and make sure I get the job done—or, put a bullet in me. But as good as Alanna is, even she may not be prepared for what’s coming. And if I can’t shut down the mysterious wizard wielding stolen powers, then I have a demigod looking over my shoulder, salivating at the thought of bringing on the Apocalypse as punishment. It’s like the teacher penalizing the entire class for one asshat’s actions, but on a cosmic level. Since I like living, the choice is clear. But something tells me that in unraveling the truth, I’ll also have to face my own monsters, which can be just as deadly.
An ancient device is set to murder all witches. It's up to me and my boyfriend, Tix to stop it. What happens when we become its targets? Is this something we can survive? Driz and Tix are still together! But for how long? This new threat could bring about more disaster than they realize. For a detailed look at all of the characters, including the secondary couple, please check out the author's website.
Tix Anders is the closest thing I have to a boyfriend. Even though we’ve never talked, we’re still in a relationship. So, when someone kidnaps him right in front of me, I go on the hunt. What I find is a madman who wants us both dead because of our spell-casting abilities. Getting Tix back is just the beginning. Now we’ll have to join forces to take out a threat more powerful than any I’ve ever seen. My relationship with Tix was always maintained at a distance. Now we’re in constant contact. Can we save what we had before? Or do we move forward with something new? Will either of us be left standing when this is all over? This is an M/M Urban Fantasy book where the two main leads interact daily, but never speak until one of them is almost killed. This book contains plenty of action, magic, and spells.
Romance. Magic.Murder.Dominic Kopecky dreamed of becoming a member of New York's Metropolitan Witch Police-a dream dashed when he failed the test for magical aptitude. Now he spends his days drawing the hexes the MWP relies on for their investigations.But when a murder by patent hex brings crow familiar Rook to his desk, Dominic can't resist the chance to experience magic. And as the heat grows between Dominic and Rook, so does the danger. Because the case has been declared closed-and someone is willing to kill to keep it that way.The 13th Hex is the prequel short story to the all-new Hexworld series. If you like shifters, magic, and romance, you'll love Jordan L. Hawk's world of witch policemen and the familiars they bond with.
Into the Wild is written for Old School Essentials but can be easily adapted for use with any OSR-style game. It combines and expands on six books by Third Kingdom Games: Classing up the Joint, Domain Building, Hexcrawl Basics, Random Weather Generation, OSR Expanded Classes, and Wealth by NPC level. This is the softcover version of the book and includes the pdf with purchase. Designed to be used alone or as a companion book to Filling in the Blanks and a Guide to Thieves' Guilds, Into the Wild provides guidance for high level play. From exploring the wilderness to founding a domain, creating new classes for OSR games, and more. All of the artwork was commisioned for the book. The rules from the aforementioned six books have been revised and integrated into a coherent whole, with plenty of examples of how it works in play. Additionally, Into the Wild contains: *Random encounter tables designed to populate wilderness lairs, not just create random encounters. *A simple mass combat system designed to be used to resolve everything from large-scale pitched battles to large encounters in the wilderness for when you don't want to roll one hundred attack rolls. *Two pages of unit tokens for use with 1" battlemats and the mass combat system. *Example settlements and strongholds that are blank to be filled in by the Referee and used as needed. *Domain tracking sheets by James V West. *and more!
"Hex is a novel set in Western North Carolina that features a character named Alice Small and her deceased friend Ingrid, whom Alice calls "Thingy." Alice is raising Thingy's daughter, Ingrid the Second, and tells her stories that comprise the novel's narrative, which explores themes of love, friendship, fear, greed, and broken or reinvented histories"--