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"Eight pop-up spreads featuring original artwork by the world's top comic book creators. Includes the leading Marvel Super Heroes and Teams, matched against their primary villains. ... Spreads include flaps and pull tabs with additional pop-ups and information about the characters and their origin stories."--Back cover.
Sharp-eyed Marianne lives in a white tower made of steel and concrete with her father and the other Professors. Outside, where the land is thickly wooded and wild beasts roam, live the Barbarians, who raid and pillage in order to survive. Marianne is strictly forbidden to leave her civilized world but, fascinated by these savage outsiders, decides to escape. There, beyond the wire fences, she will discover a decaying paradise, encounter the tattooed Barbarian boy Jewel and go beyond the darkest limits of her imagination. Playful, sensuous, violent and gripping, Heroes and Villains is an ambiguous and deliriously rich blend of post-apocalyptic fiction, gothic fantasy, literary allusion and twisted romance.
What constitutes a villain? How does villainy differ from evil? Do villains created for children's fiction differ from those created for adults? The villains considered in this volume come from an eclectic range of sources - from comic books to film and from novels to television serials - and a broad selection of times and places. Villains continue to raise troubling questions about the role of narrative in both fiction and real life.
Introductory Sale! Regular Price $27.50 Make History Exciting! Throughout history the world has seen plenty of heroes and villains. Students love to learn about the "good guy" and the "bad guy." In this journal, kids get to be the judge and decide who is the hero and who is the villain. Students will research over 30 different historical figures from throughout the world and the ages. For each person the student will learn about their accomplishments, family, life, beliefs, and more. After their research is over they'll decide if that person is a hero or a villain. Dive into thinking about these influencers in a way no other material out there does. It is a wonderful way to study history that is fun and engaging. Use daily for a unit lasting about 6 weeks, or weekly to last all year. You can even use this over a period of several years as you study different historical periods. Thinking Tree Learning Levels: C1 & C2, ideal for ages 10+. This journal is an excellent companion to our Make Your Own Timeline of World History. Warning History is often violent, so be aware that the study of some of these characters can be quite disturbing. Parental Discretion advised. Thinking Tree Learning Levels Ideal for Ages 8 to 18 (3rd - 12th grade), even adults! This book uses the Dyslexie font for easier reading for Dyslexic students. We use the International Phonetic Alphabet for pronunciation. This book uses the Dyslexie font for easier reading for Dyslexic students. Historical Figures Covered George Washington Adolf Hitler Albert Einstein Walt Disney Nikola Jurisic Josef Mengele Alexander the Great Elizabeth Schuyler Osama Bin Laden Charles Martel Saddam Hussein Augustus Amy Carmichael Leif Erikson Michael Jackson Mother Teresa Julius Caesar Jesus Christ George Muller Martin Luther King Jr. Kim Il-Sung Thomas Jefferson Benjamin Franklin Isaac Newton Hudson Taylor Caesar Nero William Shakespeare Abraham Lincoln The Apostle Paul Rosa Parks Vincent van Gogh Joseph Stalin Napoleon Bonaparte Queen Victoria Christopher Columbus Lottie Moon Charles Darwin Nicholas Winton Leonardo da Vinci Ruby Bridges Genghis Khan Dietrich Bonhoeffer Mozart Henry Ford John Adams Saint Nicholas Pol Pot David Livingstone Neil Armstrong John Jay To learn more about Fun-Schooling with Thinking Tree Books and Learning Levels, visit funschooling.com
It's two action-packed DC Super Friends paperback storybooks in one—plus over 50 stickers! On one side, boys ages 3-7 will be introduced to Batman, Superman, and all the Super Friends' amazing powers and most notorious villains. Flip the book over for an action-packed story featuring the Super Friends flying into outer space to stop the Joker when he takes over a satellite and broadcasts his bad jokes all over the planet!
Heroes vs Villains: The Battle for the City of Zero" is an interactive book where you choose to be a superhero or supervillain, customize your character, and make choices that determine the outcome of the story.
The author "reveals the gothic tale of drugs, sex, music, greed, booze, and genius behind the wholesome image of the Beach Boys."--Jacket.
Features the stories of Bible heroes who fought on God's behalf and villains who fought against him.
It is 1895 and the world is in turmoil. The Great Powers compete for resources and the latest technology, and an undeclared and secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4–15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option. In Her Majesty's Name has been designed to allow maximum versatility for the player – if you can imagine it, the system will help you build it. There is, however, a wealth of material provided in the book, covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Légion Étrangère, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong.