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Rising up from the unstoppable Sea of Mist -- a magical void carrying armies of bloodthirsty undead to every land it touches -- a champion fights his way toward destiny. Trained since infancy in the arts of war, magic, and the secret sects of the rouge, Praz is unwilling to accept a single skill in the magical towers of The Order. Long denied the truth about his unknown past, he seethes with anger, rejecting convention as he leans toward darkness. But the foul slaying of his life-long mentor and the abduction of his only love have drawn Praz out beyond the citadel's walls for the first time in his life to undertake an epic rescue. Traveling through a world distorted by the Sea of Mist and hounded by a mysterious clark lord, Praz slowly begins to unravel his past. Along the way he's joined by warriors from multiple dimensions, battles demonic brothers, and confronts the most terrible foes of all: two lowly servants who've somehow stumbled upon the power of gods.
Meet Anton Marivaldi—a renowned reaver with an insatiable thirst for bounty and a questionable moral compass Endless, pounding rain afflicts the Sea of Fallen Stars and the coastal regions surrounding it. Harvests are failing, travel and trade are disrupted, and civilized forces are giving way to the deluges caused by the storms. In panic and despair, many have turned to the goddess Umberlee, Queen of the Depths, offering her sacrifices with hope that they will be spared the inevitable reckoning of her perpetual tempest. Evendur Highcastle, an undead pirate captain who has risen from the depths to assume the mantle of Umberlee’s Chosen, takes advantage of the people's desperation to strike for both spiritual and temporal power in her name. Vying with Highcastle for the hearts and minds of the people is Stedd Whitehorn, a little boy and the chosen of a god thought lost to time: Lathander, the Morninglord. In a time of such upheaval, Stedd’s message of renewal and hope runs in stark contrast to the savage ethos of Highcastle and his waveservants. When Anton Marivaldi captures the boy in order to collect Highcastle’s considerable bounty, the reaver is quickly caught in the riptide caused by the sundering of worlds.
Set several years after "The Lost World" this "interactive sequel" puts players in the role of Anne, a shipwreck survivor stranded on the dinosaur-infested island from the film. This "Trespasser" strategy guide will help the player to survive long enough to get off the island and to safety.
Zbiór porad do popularnej strategii turowej Heroes of Might & Magic IV, wraz z dodatkami „The Gathering Storm” i „Winds of War”, zawierający podstawowe informacje o bohaterach, rozwoju miast i taktyce walki w fantastycznym świecie „męstwa i magii”. Heroes of Might & Magic IV: Winds of War – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Co powinien wiedzieć każdy bohater w świecie męstwa i magii? – część 2 Co powinien wiedzieć każdy bohater w świecie męstwa i magii? – część 1 Tworzenie armii – Czy jakość przewyższa ilość? Pojedyncze scenariusze – kupą mości panowie (Bohaterowie) Bohater – pan i władca (Walka) Zarządzanie zasobami – Klucz do sukcesu Bohaterowie Armia – mięso armatnie zawsze w cenie (Walka) Odpowiednia taktyka podstawą (Walka) Kampania – styl „Rambo” (Bohaterowie) Informacja o grze Heroes of Might & Magic IV: Winds of War to drugi dodatek do popularnej strategii turowej autorstwa studia New World Computing. Obfitujące w bogactwa królestwo Channon zostaje najechane przez pięć wrogich armii. Gra Heroes of Might & Magic IV: Winds of War, to przedstawiciel gatunku gier strategicznych. Tytuł wydany został w Polsce w 2003 roku i dostępny jest na platformie PC. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: pełna polska.
Covers all new "Eagle Watch" missions In-depth strategies for planning every mission and for executing your strike with utmost precision Detailed intelligence maps for all "Rainbow Six" and "Eagle Watch" missions Dossiers on all 24 playable characters, including the new "Eagle Watch" operatives Covers all new "Eagle Watch" multiplayer modes Basic anti-terrorist tactics every aspiring Special Forces commando should know
The un-dead hero of MediEvil returns in this thrilling prequel from the original creators of the critically acclaimed videogame. After being swept through time and landing in his own past, Sir Daniel Fortesque finds himself teaming up with old friends – including a were-dog and cockney-fairies – in order to once again save the kingdom of Gallowmere. The evil sorcerer Zarok is raising an evil un-dead army, and Sir Dan is the only one who can ensure his cowardly former-self prevails. Delve deep into MediEivl lore as the secret history of Sir Dan is revealed, and a brand new adventure, that follows on directly from MediEvil 2, begins!
The fourth book in the epic saga of humankind's war of transcendence Humanity had appeared to fend off the Sh'daar assault once and for all, though they never learned why the alien empire was driven to halt Earth's advancement toward technological Singularity. But in this war of worlds, victory is always elusive. And now a new battle begins. After 20 years of peace, not one but two fragile truces are unraveling. Alexander Koenig, the former Navy commander whose heroics forced the Sh'daar into submission, has won a second term as President of the United States of North America. But pursuing his mandate - sovereignty from the centuries-old Earth Confederation - becomes a risky proposition due to events taking place on the other side of the galaxy. A Confederation research vessel has been ambushed. Destroyers are descending on a human colony. It seems the Sh'daar have betrayed their treaty, and all nations must stand united - or face certain death.
MAGIC AND MENACE Mountain boy Hitch had no plans beyond reaching the palace of the Dreamwright and delivering Princess Diligence up to her mother, the immortal Amonwelle of the Unseen Wall. But when they arrived, they found the palace besieged by the armies of the ancient menace called the Shadowsmith. . . and the fabled Dreamwright dead. Amonwelle expected Diligence to stand by her side and defend the Wall; Hitch, she expected to replace the Dreamwright. But then a minion of the Shadowsmith sent him hurtling through a portal into another place. . . As Hitch struggled to find his way through the forbidden forests of the Aulmad, Diligence set off in secret to search for him. Between them lay a hidden underground world, a bronze giant from eons past, mysterious candlemen, and enigmatic visitors from beyond the sky. But even if the two adventurers could find each other, they still would not be safe. For haunting their every step was the Shadowsmith himself. . . Explore a world of magic and adventure, mystery and danger. . . the world of the bestselling computer game MIGHT AND MAGIC
When demonic cheerleaders invade his high school, Percy Jackson hurries to Camp Half Blood, from whence he and his demigod friends set out on a quest through the Labyrinth, while the war between the Olympians and the evil Titan lord Kronos draws near