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Heroes II is expected to follow the original game in format. It is a strategy game featuring near-endless game play. The goal is to expand from one castle to ruling the realms of Might and Magic, and to achieve that goal, the game addictively forces players to think and plan. This is where and what makes this strategy guide key for any player.
Complete item, resource, and treasure tables Strategies for defeating all enemies Essential town type flowcharts Creature generator production and creature cost charts In-depth walkthroughs of all scenarios
Based on the previous award-winning game Might & Magic, Heroes of Might & Magic unites the strategy/adventure gamer with the fantasy/role-playing gamer. With this official strategy guide, players will be able to conquer dozens of worlds by carefully managing their resources and using clever combat techniques.
Covers all new "Eagle Watch" missions In-depth strategies for planning every mission and for executing your strike with utmost precision Detailed intelligence maps for all "Rainbow Six" and "Eagle Watch" missions Dossiers on all 24 playable characters, including the new "Eagle Watch" operatives Covers all new "Eagle Watch" multiplayer modes Basic anti-terrorist tactics every aspiring Special Forces commando should know
Rising up from the unstoppable Sea of Mist -- a magical void carrying armies of bloodthirsty undead to every land it touches -- a champion fights his way toward destiny. Trained since infancy in the arts of war, magic, and the secret sects of the rouge, Praz is unwilling to accept a single skill in the magical towers of The Order. Long denied the truth about his unknown past, he seethes with anger, rejecting convention as he leans toward darkness. But the foul slaying of his life-long mentor and the abduction of his only love have drawn Praz out beyond the citadel's walls for the first time in his life to undertake an epic rescue. Traveling through a world distorted by the Sea of Mist and hounded by a mysterious clark lord, Praz slowly begins to unravel his past. Along the way he's joined by warriors from multiple dimensions, battles demonic brothers, and confronts the most terrible foes of all: two lowly servants who've somehow stumbled upon the power of gods.
Placing heroes from a wide range of medieval traditions shoulder to shoulder, this title provides the opportunity to examine what is common across medieval mythic, legendary, and folkloric traditions, as well as what seems unique. Myths of gods, legends of battles, and folktales of magic abound in the heroic narratives of the Middle Ages. Mythology in the Middle Ages: Heroic Tales of Monsters, Magic, and Might describes how Medieval heroes were developed from a variety of source materials: Early pagan gods become euhemerized through a Christian lens, and an older epic heroic sensibility was exchanged for a Christian typological and figural representation of saints. Most startlingly, the faces of Christian martyrs were refracted through a heroic lens in the battles between Christian standard-bearers and their opponents, who were at times explicitly described in demonic terms. The book treats readers to a fantastic adventure as author Christopher R. Fee guides them on the trail of some of the greatest heroes of medieval literature. Discussing the meanings of medieval mythology, legend, and folklore through a wide variety of fantastic episodes, themes, and motifs, the journey takes readers across centuries and through the mythic, legendary, and folkloric imaginations of different peoples. Coverage ranges from the Atlantic and Baltic coasts of Europe, south into the Holy Roman Empire, west through the Iberian peninsula, and into North Africa. From there, it is east to Byzantium, Russia, and even the far reaches of Persia.
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Dragons, Heroes, Myths et Magic' presents fifty of the very first adventure stories, set out across seven sections, featuring Heroes and Heroines; Epic Battles; Magical Events and Miracles; Villains, Crime and Murder; Quests or Journeys; Animals; and Love Stories. Ranging from long and complex epics developed around historical figures including Charlemagne, King Arthur and Alexander the Great, to smaller, vibrant tales absorbing local characters on the periphery. Marvellously varied, surprising and enlightening, and featuring both the stories and art behind Merlin, Christine de Pisan, Sir Gawain, Renard the Fox, Dante and Beatrice, the Odyssey, Saint Brendon and Tristan and Isolde, this book provides an intimate insight into the medieval mind.0Chantry Westwell has used her profound knowledge of the British Library's illuminated manuscript collections to explore some of literature's most celebrated stories, together with the deep history of the books and chronicles in which they were first preserved. Presented alongside them in full colour are some of the most exquisite examples of art to survive from the 8th to the 16th centuries: works of supreme beauty inspired by the stories.
The essential handbook integrating war and battlefield action into D&D® play. Heros of Battle™ provides everything one needs to know to play a battle-orientedD&Dcampaign. Players can build military characters with new feats, spells, uses for traditional spells, and prestige classes. Information is given on tools specific to the battlefield, including siege engines, weapons, magic items, steeds, and other exotic mounts. Battlefield terrain aspects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides specific detail on designing battlefields. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine™ and co-authoring Races of Stone™ andUnearthed Arcana™. WILL McDERMOTT, former editor-inchief ofDuelistandTopDeckmagazines, has written a number of articles forDragon® Magazine, but is known primarily for his fiction in theMagic: The Gathering™ universe, including the novelsJudgmentandThe Moons of Mirrodin. STEPHEN SCHUBERT is a freelance writer whose previous credits include articles inDragonMagazine.