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Acclaimed television producer and author John Fisher has assembled an unparalleled cast in the pages of Heroes of Magic. Combining firsthand experience and behind-the-scenes stories with deep historical understanding, each profile captures the essence of its subject. Weaving together life stories, anecdotes, and historical accomplishments, these pages contain rich and personal profiles of lives often shrouded in secrecy.Here, both struggles and triumphs are all on exhibit. From the kindhearted conjuring of David Devant to the thought-thievery of Maurice Fogel; from the laugh-provoking trickery of Tommy Cooper and Jay Marshall to the adroit sleight-of-hand of Ricky Jay and Cardini; from the grand illusions of Richiardi and Robert Harbin to the elegant sorcery of Fred Kaps and Rene Lavand, these magicians attained a status of something much more than mere entertainers.Each one created miracles that persist, and personas that inspire the imagination, one generation after another. Through the pages of Heroes of Magic, and the insider's view they provide, now you can understand what made that possible.448 oversize pages in deluxe cloth bound hardcover with dust-jacket, illustrated with hundreds of photographs.With an introduction by Joel Hodgson, creator of Mystery Science Theater 3000, and an afterword by noted theatrical illusion designer Paul Kieve.
Based on the previous award-winning game Might & Magic, Heroes of Might & Magic unites the strategy/adventure gamer with the fantasy/role-playing gamer. With this official strategy guide, players will be able to conquer dozens of worlds by carefully managing their resources and using clever combat techniques.
Heroes II is expected to follow the original game in format. It is a strategy game featuring near-endless game play. The goal is to expand from one castle to ruling the realms of Might and Magic, and to achieve that goal, the game addictively forces players to think and plan. This is where and what makes this strategy guide key for any player.
They’re only badass by accident... Vola might be new to this whole adventuring thing, but she’s pretty sure this isn’t how you’re supposed to save the day. No one at her academy wanted an orc as a paladin, so they’ve sent her to the back end of a swamp, hoping she’ll never find a quest good enough to earn her shield. Well, screw that. Vola’s got divine help, and even a laughingstock of a goddess can do some righteous smiting. Armed with a new mission to find some missing orphans, Vola just needs a team to help her track them down. Beggars can’t be choosers but couldn’t her goddess have sent her at least one competent fighter? Now she’s stuck with a hyperactive halfling, a klutzy spell caster, and a cloaked mystery who’s a little too good with their knives. Can a half-orc paladin keep her new party alive in a swamp that’s determined to eat them, or are all the naysayers right and Orcs really can’t be heroes?
Covers all new "Eagle Watch" missions In-depth strategies for planning every mission and for executing your strike with utmost precision Detailed intelligence maps for all "Rainbow Six" and "Eagle Watch" missions Dossiers on all 24 playable characters, including the new "Eagle Watch" operatives Covers all new "Eagle Watch" multiplayer modes Basic anti-terrorist tactics every aspiring Special Forces commando should know
Complete item, resource, and treasure tables Strategies for defeating all enemies Essential town type flowcharts Creature generator production and creature cost charts In-depth walkthroughs of all scenarios
From the #1 bestselling chapter book series of all time . . . Jack and Annie are caught out in the rain in the most dangerous Magic Tree House mission yet! Jack and Annie are on a mission! When the magic tree house whisks them back to Galveston, Texas, in 1900, they find out that a big storm is coming. But even though there is rain and wind, no one believes there is any danger. As the storm grows, seawater floods the city. Now everyone needs help! Jack and Annie have a little bit of magic and a lot of hope--but will it be enough? Did you know that there's a Magic Tree House book for every kid? Magic Tree House: Perfect for readers who are just beginning chapter books Merlin Missions: More challenging adventures for the experienced reader Fact Trackers: Nonfiction companions to your favorite Magic Tree House adventures If you're looking for Merlin Mission #30: Haunted Castle on Hallow's Eve, it was renumbered as part of the rebrand in 2017 as Merlin Mission #2.
The #1 bestselling chapter book series of all time celebrates 25 years with new covers and a new, easy-to-use numbering system! Jack and Annie are on a mission for Merlin the magician! This time, the magic tree house whisks them off to Thebes, Egypt, to find Florence Nightingale, a world-famous nurse. But when they find her, the Florence Nightingale they meet is not a famous nurse at all—she’s not even a regular nurse! Have they found the right person? Or did Merlin make a mistake? An easy mission turns dangerous when Jack and Annie try to solve the mystery! Formerly numbered as Magic Tree House #51, the title of this book is now Magic Tree House Merlin Mission #23: High Time for Heroes. Did you know that there’s a Magic Tree House book for every kid? Magic Tree House: Adventures with Jack and Annie, perfect for readers who are just beginning chapter books Merlin Missions: More challenging adventures for the experienced reader Super Edition: A longer and more dangerous adventure Fact Trackers: Nonfiction companions to your favorite Magic Tree House adventures
Magic, Monsters, and Make-Believe Heroes looks at fantasy film, television, and participative culture as evidence of our ongoing need for a mythic vision—for stories larger than ourselves into which we write ourselves and through which we can become the heroes of our own story. Why do we tell and retell the same stories over and over when we know they can’t possibly be true? Contrary to popular belief, it’s not because pop culture has run out of good ideas. Rather, it is precisely because these stories are so fantastic, some resonating so deeply that we elevate them to the status of religion. Illuminating everything from Buffy the Vampire Slayer to Dungeons and Dragons, and from Drunken Master to Mad Max, Douglas E. Cowan offers a modern manifesto for why and how mythology remains a vital force today.
Walk the path of righteousness or burn a path of destruction Extensive creature compendium to aid you in assembling the mightiest army while minimizing your recruitment costs Learn to master the Ashan calendar and adapt to the evolving weekly battle scenarios and treacherous terrain types Detailed world maps outline the locations of many crucial items, including towns, resources, and artifacts Skill and spell tutorials help you build a true hero with only one chance to select each ability