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The essential handbook integrating war and battlefield action into D&D® play. Heros of Battle™ provides everything one needs to know to play a battle-orientedD&Dcampaign. Players can build military characters with new feats, spells, uses for traditional spells, and prestige classes. Information is given on tools specific to the battlefield, including siege engines, weapons, magic items, steeds, and other exotic mounts. Battlefield terrain aspects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides specific detail on designing battlefields. DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoringComplete Divine™ and co-authoring Races of Stone™ andUnearthed Arcana™. WILL McDERMOTT, former editor-inchief ofDuelistandTopDeckmagazines, has written a number of articles forDragon® Magazine, but is known primarily for his fiction in theMagic: The Gathering™ universe, including the novelsJudgmentandThe Moons of Mirrodin. STEPHEN SCHUBERT is a freelance writer whose previous credits include articles inDragonMagazine.
The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.
"Describes events before, during, and after the battle of Thermopylae, including key players, weapons, and battle tactics"--Provided by publisher.
When are people willing to sacrifice for the common good? What are the benefits of friendship? How do communities deal with betrayal? And what are the costs and benefits of being in a diverse community? Using the life histories of more than forty thousand Civil War soldiers, Dora Costa and Matthew Kahn answer these questions and uncover the vivid stories, social influences, and crucial networks that influenced soldiers' lives both during and after the war. Drawing information from government documents, soldiers' journals, and one of the most extensive research projects about Union Army soldiers ever undertaken, Heroes and Cowards demonstrates the role that social capital plays in people's decisions. The makeup of various companies--whether soldiers were of the same ethnicity, age, and occupation--influenced whether soldiers remained loyal or whether they deserted. Costa and Kahn discuss how the soldiers benefited from friendships, what social factors allowed some to survive the POW camps while others died, and how punishments meted out for breaking codes of conduct affected men after the war. The book also examines the experience of African-American soldiers and makes important observations about how their comrades shaped their lives. Heroes and Cowards highlights the inherent tensions between the costs and benefits of community diversity, shedding light on how groups and societies behave and providing valuable lessons for the present day.
Fifteen recipients of the Congressional Medal of Honor recount the deeds that brought them the prestigious award.
“Joe Nassise has raised the bar for the whole genre.” —Jonathan Maberry, New York Times bestselling author of The Dragon Factory Combine the take-no-prisoners heroic grit of Quentin Tarantino’s Inglorious Basterds with the irreverent inventiveness of George A. Romero’s Dawn of the Dead, set it on the blood-and-gore-soaked European battlefields of World War One, and you get By the Blood of Heroes, a wildly imaginative alternate history zombie novel by acclaimed urban fantasy author Joseph Nassise. When the German high command employs a terrible new chemical weapon that reanimates the dead, Allied forces must take on the Kaiser’s zombie army in order to rescue a downed American flying ace in the first book of Nassise’s The Great Undead War saga. By the Blood of Heroes is a deliciously gruesome adventure that horror and alternate history lovers, steampunk aficionados, and fans of such zombie-centric offerings as TV’s The Walking Dead, popular literature’s World War Z, Pride and Prejudice and Zombies, and Zombie Haiku, and the Resident Evil video game and film series will eagerly devour.
This is the remarkable account of Medal of Honor recipient Leslie Sabo Jr, whose brave actions in Vietnam and Cambodia were forgotten for over three decades. There are many broad studies of the Vietnam War, but this work offers an insight into the harrowing experiences of just a small number of men from a single unit, deep in the jungles of Vietnam and Cambodia. Its focus is Leslie Sabo Jr. Sabo and other replacement soldiers in Bravo Company, 3rd Battalion, 506th Infantry (Currahees), 101st Airborne Division, were involved in intense, bloody engagements such as the battle for Hill 474 and the Mother's Day Ambush. Beginning with their deployment at the height of the blistering Tet Offensive, and using military records and interviews with surviving soldiers, Eric Poole recreates the terror of combat amidst the jungles and rice paddies of Vietnam. Company of Heroes tells the incredible story of how Sabo earned his medal, as Bravo Company forged bonds of brotherhood in their daily battle for survival.
"I WANTED TO SERVE, TO BE PART OF THIS THING MY FATHER HAD GIVEN HIS LIFE FOR. I DIDN'T WANT THE WAR TO END, AND ALL I'D BE ABLE TO SAY WAS, NO I DIDN'T SERVE, I WAS RIGHT HERE THE WHOLE WAR, SAFE IN BAKERSFIELD." Adam Pelko witnessed the Japanese attack on Pearl Harbor that killed his father, a lieutenant on the USS Arizona. Even though Adam is underage, he defies his mother's wishes and enlists in the Marines. Sent first to boot camp, then to Okinawa, he experiences the stark reality of war firsthand -- the camaraderie and the glory as well as the grueling regimen, the paralyzing fear, and death. And at every turn, Adam must confront memories of his father. In the concluding volume of his World War II trilogy, Harry Mazer masterfully illustrates Adam's journey as he navigates brutal circumstances that no boy should know.
Navy SEAL sniper and New York Times bestselling author Brandon Webb’s personal account of eight of his friends and fellow SEALs who made the ultimate sacrifice. “Knowing these great men—who they were, how they lived, and what they stood for—has changed my life. We can’t let them be forgotten. We’ve mourned their deaths. Let’s celebrate their lives.”—Brandon Webb As a Navy SEAL, Brandon Webb rose to the top of the world’s most elite sniper corps, experiencing years of punishing training and combat missions from the Persian Gulf to Afghanistan. Along the way, Webb served beside, trained, and supported men he came to know not just as fellow warriors, but as friends and, eventually, as heroes. This is his personal account of eight extraordinary SEALs who gave all for their comrades and their country with remarkable valor and abiding humanity: Matt “Axe” Axelson, who perished on Afghanistan’s Lone Survivor mission; Chris Campbell, Heath Robinson, and JT Tumilson, who were among the casualties of Extortion 17; Glen Doherty, Webb’s best friend, killed while helping secure the successful rescue and extraction of American CIA and State Department diplomats in Benghazi; and other close friends, classmates, and fellow warriors. These are men who left behind powerfully instructive examples of what it means to be alive—and what it truly means to be a hero. INCLUDES PHOTOGRAPHS
Today is September 15, 1944. The time is 0300, this is D-day for the 1st Marine Division's attack on the Japanese occupied island of "Peleliu," one of many small but well-fortified islands of the Palau group in the western Carolines. H-hour has been officially announced as 0830, which is but five and-one-half hours before us. The troops were awake most of the night and many stayed on deck to watch the first glimpses of the naval bombardment as we draw closer to the island. Reveille at 0300 was only a reminder to the men that there remained only a few hours before we would be moving to a hostile beach. The time is now 0315 and from where I am standing on the flag bridge, I can see the reddish-orange flashes of our big naval guns and hear the echoing report from miles across the slightly choppy sea. It is not yet light and the island of Peleliu cannot be seen except when it is occasionally silhouetted by a big explosion inland from the beach. It is 0330 now and the troops are at breakfast, eating their scrambled eggs, bacon, coffee, and fresh fruit in the mess hall down below decks. It is still darken ship on all weather decks. 0430 and the men have finished breakfast and returned to their respective compartments to finally arrange and check their battle equipment and add a finishing touch to their weapons with brush, oil, and ramrod. These weapons are going to mean life or death in a tight spot.