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BE A HERO OF THERADo you want to play a game?Think you're good? Really good?Then you might be ready to play The Game ... where clans are sponsored by actual Demon Lords, Gods and Goddesses, Lovecraftian nightmares, and every other demi-entities of power.Still with me?Not running back to your massively multiplayer on-line games, shooters, or table-top role-playing where you can re-roll or respawn after you've been blasted and buried?Cool.Then roll up your sleeves and enter Thera, a kingdom at the crossroads of many worlds. Don't worry, there are all the usual augmented-reality interfaces, level progression, and game mechanics that you love, but Thera is also real, so are its inhabitants ... as is your new custom-designed avatar.Oh, your previous body? We've disposed of that old thing so you won't be distracted trying to get back to your so called "real" life.Did we mention the stakes of The Game? Nothing less than all Creation--every world in every universe and reality.Thus, Death Row inmate, Hector Savage enters Thera, eager to use the gaming skills he's cultivated his entire life. Nothing has prepared him, though, for the schemes of Abyssal Lords, barbarian ghosts, evil wizards, and other bad guys who have plans for him--all before he advances to fifth level!Can he win?Can he survive the Free Trial?Find out in this latest entry of the LitRPG genre, Hero of Thera.
The "New York Times"-bestselling author of "Halo: Ghosts of Onyx" and "A Game of Universe" blends urban and epic fantasy as ancient mythology shows its face in the modern world.
Million-copy bestselling Halo author and game developer Eric Nylund brings action-packed science fiction to a young audience with this riveting children's debut. Twelve-year-old Ethan Blackwood has always known exactly what he wanted—to win the state soccer championship, get into the best high school, and become an astronaut. Then he meets Madison and Felix, who tell him something . . . insane. They claim that 50 years ago, aliens took over the earth, and everyone past puberty is under their mind control. Ethan doesn't believe it. But then he sees for himself the aliens' monster bug robots and the incredible way that Madison and Felix have learned to fight them. So Ethan Blackwood has a choice: he can go back to his normal, suburban, protected lie of a life—or he can become a Resister. This science fiction on the lines of Scott Westerfield and Cory Doctorow for middle graders is now available in paperback.
There is water pooled deep within the earth--a forbidden spring that flows through the history of humankind. There is a reborn ghost town in New Mexico where real phantoms congregate--along with artists, shamans, witches. . .and all manner of evil. Lightning has chased Larry Ngitis to this place where he will be called upon to do the impossible. Because the death of everything is rapidly approaching--unless Larry can turn the wheels of the world in the right direction. DRY WATER is a novel of wondrous thing that reshapes time and many realities--from the awesome imagination of Eric S. Nylund, a truly great contemporary American Fantasist. There is water pooled deep within the earth--a forbidden spring that flows through the history of humankind.There is a reborn ghost town in New Mexico where real phantoms congregate--along with artists, shamans, witches. . .and all manner of evil.Lightning has chased Larry Ngitis to this place where he will be called upon to do the impossible. Because the death of everything is rapidly approaching--unless Larry can turn the wheels of the world in the right direction.DRY WATER is a novel of wondrous thing that reshapes time and many realities--from the awesome imagination of Eric S. Nylund, a truly great contemporary American Fantasist.
The bestselling adaptation of the iconic video game Halo: Combat Evolved featuring the Master Chief—part of the expanded universe based on the award-winning video game series! 2552. Having barely escaped the final battle for Reach against the vast alien alliance known as the Covenant, the crew of the Pillar of Autumn, including Spartan John-117—the Master Chief—and his AI companion Cortana, is forced to make a desperate escape into slipspace. But their destination brings them to an ancient mystery and an even greater struggle. In this far-flung corner of the universe floats a magnificently massive, artificial ringworld. The crew’s only hope of survival is to crash-land on its surface and take the battle opposing the Covenant to the ground. But they soon discover that this enigmatic ringworld is much more than it seems. Built one hundred thousand years ago by a long-lost civilization known as the Forerunners, this “Halo” is worshipped by the Covenant—a sacred artifact they hope will complete their religious quest for supposed transcendence, and they will stop at nothing to control it. Engaging in fierce combat, Master Chief and Cortana will go deep into the Halo construct and uncover its dark secret and true purpose—even as a monstrous and far more vicious enemy than the Covenant emerges to threaten all sentient life on Halo and the galaxy beyond…
A Thousand Drunken Monkeys, the second novel in the Hero of Thera series.The Kingdom of Thera is a crossroads to many other worlds and realities. Here a secret war between the gods plays out via their proxy mortal champions. These player-champions use all the augmented-reality interfaces and game mechanics that role-playing and video-gamers know and love. Unbeknownst to the gods, however, only three unlikely heroes can save the Game.Join Hektor Saint-Savage, Marine, ex-death row inmate, and martial artist extraordinaire; Morgana Nox, shapeshifting druid-thief and trickster; and the cantankerous dwarf, Elmac Arguson, barkeep and former General of all the Armies of High Hill-as they punch, blast, stab, sneak, and slither their way through the second Hero of Thera novel. Can they outwit, outfight, and outrun assassins armed with a distressing collection of lethal poisons? The Imperial Knight Champion of Chaos? Feisty gnomes with slide rules? And a horde of a thousand inebriated simians? There's only one way to find out...Continue Playing the Game? Yes / No
After being betrayed and cursed by an extremely rare spell, Oren, a powerful and influential player, finds himself as a 1st level Goblin!Without even a fraction of his previous power, he vows to pull through and have revenge on those who betrayed him.His thorough knowledge of the game's world and his unique ability to immerse himself entirely are his only advantages. But first, he must figure out how to survive long enough playing what is basically a low-level fodder monster!
Jack Potter puts computer cryptography to work for the highest bidder: sometimes for private corporations, sometimes for the government. Sometimes the work is legal; if not, Jack simply raises his price. But one day, Jack discovers something cloaked in the hiss of background radiation streaming past the Earth from deep space: a message from an alien civilization. One that's eager to do business with humanity -- and its representative. Before he knows it, Jack has entered into a partnership that will open a Pandora's Box of potential profit and loss. The governments, the multinationals, and mysterious players more powerful still, all want a piece of the action -- and they're willing to kill, even wage war, to get it. Now Jack is entangled shifting web of deceit and intrigue in which no one, not even his closest friends, can be trusted. For Earth's cloak-and-dagger business practices are writ large in the heavens...and hostile takeovers are just as common across light years as they are across boardroom tables.