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Part philosophy, part practical handbook, 'The Hero Forge' is designed to empower those who want to make a difference in the world. Andy Fisher guides you, chapter by chapter, through the tools, attributes and skills needed to be of service, at a time when we are more in need of heroes than ever before. You do not need a cape, a mask or any superpower to become an 'everyday hero', just a growth mindset and the desire to be part of something bigger than yourself. Heroes are not born, they are forged and this is your call to adventure. Will you shy away or embrace the challenge?
Elfangor-Sirinial-Shamtul is an Andalite war prince--the one who gave the Animorphs the power to morph. "The Andalite Chronicles" is the story of how this warrior-cadet ended up on planet Earth Ages 9-12. Pub: 12/97.
Coyote & Crow the Role Playing Game is a tabletop role playing game set in an alternate future where colonization of the Americas never occurred. Players take on the roles of characters imbued with the powers of the Adahnehdi and can explore an incredible world of science fiction and fantasy. Written and developed by a team of Native Americans, this book contains everything you need - except some twelve sided dice - to create incredible new stories in this vivid and original world.
Amelia Earhart (1897-1937) was the best-known female aviator of her time. She set altitude records, speed records, and transcontinental flight records. Earhart championed the efforts of women in aviation. In 1937, she attempted to fly around the world but, just days before her fortieth birthday, vanished, together with navigator Fred Noonan, in the Pacific en route to tiny Howland Island. Searches continue, and the new technologies being employed may eventually solve the mystery.
"Readers who love medieval-esque fantasy will delight in this rousing tale of rebellion.” — Publishers Weekly (starred review) After a warlord slaughters her patients, Sister Alessia quits the cloister and strikes out on her own to heal the victims of a brutal dynastic conflict. Her roaming forest camp unwittingly becomes the center of a vengeful peasant insurgency, raiding the forces of both sides to survive. Alessia struggles to temper their fury as well as tend wounds, consenting to ever greater violence to keep her new charges safe. When they uncover proof of a foreign conspiracy prolonging the bloodshed, Alessia risks the very lives she’s saved to expose the truth and bring the war to an end. FLAME TREE PRESS is the imprint of long-standing independent Flame Tree Publishing dedicated to full-length original fiction in the horror and suspense, science fiction & fantasy, and crime / mystery / thriller categories. The list brings together fantastic new authors and the more established; the award winners, and exciting, original voices. Learn more about Flame Tree Press at www.flametreepress.com and connect on social media @FlameTreePress
Walt Disney Animation Studios' Big Hero 6 is the story of Hiro Hamada, a brilliant robotics prodigy who must foil a criminal plot that threatens to destroy the fast-paced, high-tech city of San Fransokyo. This new title in our popular The Art of series, published to coincide with the movie's U.S. release, features concept art from the film's creation—including sketches, storyboards, maquette sculpts, colorscripts, and much more—illuminated by quotes and interviews with the film's creators. Fans will love the behind-the-scenes insights into Disney's newest action comedy adventure. Copyright ©2014 Disney Enterprises, Inc. All rights reserved.
The Tapestry series continues to weave threads of fantasy, mythology, science fiction, and mystery into a wholly original adventure that appeals to fans of everything from Harry Potter to Lord of the Rings to The X-Men. Genre-blending and fully illustrated, The Tapestry novels have caught the attention of middle-grade and young adult readers alike—and the series is only getting bigger. Book One, The Hound of Rowan, was a boarding-school fantasy that School Library Journal called “a solid and worthwhile beginning . . . [that] should help ease the suffering once Harry Potter withdrawal sets in.” Book Two, The Second Siege, was an epic quest about which Kirkus Reviews said, “After devouring this title, young fans will clamor for more.” Book Three, The Fiend and the Forge, is an unforgettable dystopian adventure across a landscape overrun with goblins and trolls. The world has changed almost beyond recognition, for with the Book of Origins firmly in his possession, the villainous Astaroth now has the power to reshape history at will. Plucking pivotal discoveries from mankind’s past, he has reduced the world to a preindustrial nightmare. But while most humans toil as slaves within four demonic kingdoms, Astaroth allows those at Rowan to thrive in peaceful isolation. Theirs is a land where magic and nature flourish . . . so long as none dare oppose the new order. That proves too steep a price for Max McDaniels. Unsure of his place at Rowan, Max sets out to explore the shifting landscape of the world beyond. In the course of his travels, he will become many things: Prisoner. Gladiator. Assassin. But can he become the hero that mankind so desperately needs? In the third book of The Tapestry, author–illustrator Henry H. Neff takes the series in an exciting new direction, creating a fascinating dystopia in which myth, history, and monsters collide. Visit www.rowanacademy.com for original content, exclusive artwork, and more!
An epic story of a forgotten hero. Scorned by an ungrateful kingdom, unfairly blaming him for the demise of their beloved Queen, Silurian Mintaka decides he can't fight for his kingdom anymore. To re-enter the hostile fray of his peers would probably end up with him killing them all. An old man reaches through his darkness, convincing him the people's need outweighs his loathing of them. Befriending a few eccentric characters along the way, Silurian faces a whirlwind of drastic choices, that once made, may lead to the deaths of those he is entrusted to protect. Embarking upon the greatest journey of their lives, they travel the uncharted waters of the Niad Ocean; not across, but beneath, on a fool's errand to recover the lost enchantment of his fabled blade.
The Master of the Forge tells the tale of Numukeba, a blacksmith from the village of Naradugu, who abandons his forge to seek honor and nobility as a soldier of fortune. Numukeba arms himself with the weapons of his forge and talismans of magical power and sets out on an eleven-year journey through the land. He undergoes frequent trial by combat, outwits kings, heroes and beasts, descends into the land of the dead, is turned into a dog, and is sold into slavery. Throughout his travels he is harassed by the sorcerer Etchuba, the personification of chance, against whom Numukeba struggles to prove that man's destiny is not a series of accidents, but is written in steel as unbending as the weapons born in his forge.