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Let me take you on this wild ride of my younger years hanging around true anarchists called Gutter Punks or Train Kids as they like to be called in this current day. I will break down to the reader how the whole Gutter Punk persuasion started in New Orleans and all the different tactics and rules one must abide by to chill with these rebellious people. These nomads usually hop trains to different major cities and always end up, for some reason or another, in New Orleans. Surprisingly, you'd be amazed how many Gutter Punks I've met that come from rich, well-to-do families. Guessing that this is not the route they wanted to take in life, sadly, a lot of them end up with ominous ambitions as their goals--not all of them, though. Almost every story in this book takes place in New Orleans, and all legal names of characters have been changed as stated on the cover. The only names that haven't been changed are the street names for certain Gutter Punks. City street names haven't been changed either. I am a sober man today, and as I sat here in a long-term rehab thinking about my past, I asked myself, "What are you going to do with all these crazy, action-packed, macabre tales you've experienced over the years? I know! Tell the world how much fun you had. Also, let them know how much karma can catch up with you for all the atrocious actions you've taken hanging out with today's modern Pirate. Maybe it will open up the eyes of the public on how our fellow brothers or sisters got into the predicament they did. What does not come out in the wash will definitely come out in the rinse." 70 70
What else can I say? I cry black teardrops. Fake tears, a hustler's tears through years and years of drug addiction here in New Orleans. The Big Sleazy, I mean, the Big Easy. This is what I dislike about myself to this very day. My past. All the lying to loved ones, cheating, stealing, in and out of different prisons. Learning and teaching myself how to jose (do time) like a real career criminal. The lifestyle has tattooed itself across my brain after twenty-one years of being a junkie. One point in my life a long time ago, I was a good kid. Played sports, had lots of good friends, came from a prominent, upscale family. Then, a big bad wolf came into my life, a child molester which we delve into when the story unfolds about what happened that truly messed me up as a child. This may have been the start of the downward trajectory I chose in life, and my bottom is what drug addiction has done to me. Turned me into a hustler, a cheat, a liar, a criminal.
In the blink of an eye, vast economic forces have created new types of communities and reinvented old ones. In The New Geography, acclaimed forecaster Joel Kotkin decodes the changes, and provides the first clear road map for where Americans will live and work in the decades to come, and why. He examines the new role of cities in America and takes us into the new American neighborhood. The New Geography is a brilliant and indispensable guidebook to a fundamentally new landscape.
In The Son of Neptune, Percy, Hazel, and Frank met in Camp Jupiter, the Roman equivalent of Camp Halfblood, and traveled to the land beyond the gods to complete a dangerous quest. The third book in the Heroes of Olympus series will unite them with Jason, Piper, and Leo. But they number only six--who will complete the Prophecy of Seven? The Greek and Roman demigods will have to cooperate in order to defeat the giants released by the Earth Mother, Gaea. Then they will have to sail together to the ancient land to find the Doors of Death. What exactly are the Doors of Death? Much of the prophecy remains a mystery. . . . With old friends and new friends joining forces, a marvelous ship, fearsome foes, and an exotic setting, The Mark of Athena promises to be another unforgettable adventure by master storyteller Rick Riordan.
"Winter Santiaga hit time served. Still stunning, still pretty, still bold, still loves her father more than any man in the world, still got her hustle and high fashion flow. She's eager to pay back her enemies, rebuild her father's empire, reset his crown, and ultimately to snatch Midnight back into her life no matter which bitch had him while she was locked up. But Winter is not the only one with revenge on her mind. Simone, Winter's young business partner and friend, is locked and loaded and Winter is her target. Will she blow Winter's head off? Can Winter dodge the bullets? Or will at least one bullet blast Winter into another world? Either way Winter is fearless. Hell is the same as any hood and certainly the Brooklyn hood she grew up in. That's what Winter thinks."--Provided by publisher.
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A unique exploration of the history of the bicycle in cinema, from Hollywood blockbusters and slapstick comedies to documentaries, realist dramas, and experimental films. Cycling and Cinema explores the history of the bicycle in cinema from the late nineteenth century through to the present day. In this new book from Goldsmiths Press, Bruce Bennett examines a wide variety of films from around the world, ranging from Hollywood blockbusters and slapstick comedies to documentaries, realist dramas, and experimental films, to consider the complex, shifting cultural significance of the bicycle. The bicycle is an everyday technology, but in examining the ways in which bicycles are used in films, Bennett reveals the rich social and cultural importance of this apparently unremarkable machine. The cinematic bicycles discussed in this book have various functions. They are the source of absurd comedy in silent films, and the vehicles that allow their owners to work in sports films and social realist cinema. They are a means of independence and escape for children in melodramas and kids' films, and the tools that offer political agency and freedom to women, as depicted in films from around the world. In recounting the cinematic history of the bicycle, Bennett reminds us that this machine is not just a practical means of transport or a child's toy, but the vehicle for a wide range of meanings concerning individual identity, social class, nationhood and belonging, family, gender, and sexuality and pleasure. As this book shows, two hundred years on from its invention, the bicycle is a revolutionary technology that retains the power to transform the world.
A Midwestern physician is forced to give up his profession due to the ignorance, corruption, and greed of society.
This entertaining history of Cuba and its music begins with the collision of Spain and Africa and continues through the era of Miguelito Valdes, Arsenio Rodriguez, Benny More, and Perez Prado. It offers a behind-the-scenes examination of music from a Cuban point of view, unearthing surprising, provocative connections and making the case that Cuba was fundamental to the evolution of music in the New World. The ways in which the music of black slaves transformed 16th-century Europe, how the "claves" appeared, and how Cuban music influenced ragtime, jazz, and rhythm and blues are revealed. Music lovers will follow this journey from Andalucia, the Congo, the Calabar, Dahomey, and Yorubaland via Cuba to Mexico, Puerto Rico, Saint-Domingue, New Orleans, New York, and Miami. The music is placed in a historical context that considers the complexities of the slave trade; Cuba's relationship to the United States; its revolutionary political traditions; the music of Santeria, Palo, Abakua, and Vodu; and much more.
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!