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Joyride' part 1! The Hunger Hill housing estate has long been a breeding ground for violence, crime and drug abuse. But when the cycle of misery takes a distinct turn for the supernatural, John Constantine discovers there's something worse at play than mere social deprivation.
An apathetic, somewhat amoral occultist, John Constantine always manages to come out on top through a combination of luck, trickery and genuine magical skill. In this seminal Vertigo series, uncover a horror story wrapped in a mystery starring a hero who's at his best and worst all at the same time...
Collecting two pivotal storylines and a one-shot from writer Garth Ennis. Reprinting Hellblazer #49 (featuring a very special Constantine Christmas), #52-55 ("Royal Blood," which pits Constantine against the demon Calibraxis), and #59-61 ("Guys and Dolls," which sets the stage for the final showdown between Constantine and the First of the Fallen).
The science behind the writers’ experience of characters developing their own will and taking objective forms. Many writers have the experience that their characters have evolved their own personalities. They start to tell their own stories, and sometimes they could even rebel against the author’s ideas for them and change the course of the whole plot. That is not all, though. Sometimes, literary characters assume objective appearances which are visible not just to the creators, but also to others and manifesting in the real world. These experiences raise several interesting philosophical and scientific questions. Have the writers unwittingly created quasi-conscious entities by the power of their minds? Can thoughts manifest as something tangible that can be seen, heard, or even touched? How genuine are the contents of the mind? Embodied Imaginations explores these questions, highlighting the results of an investigation on this fascinating topic, stemming from personal anecdotes of many writers. Providing scientific evidence for the existences of these mental constructs, the goal is to collect robust and reliable building blocks that may help to deconstruct perceptions and provide answers to this phenomenon. The book attempts to give modern science a place where spiritual, philosophical and mystical threads can be interwoven. Efforts have been made to corroborate theoretical claims with experimental evidence, contributing to research in cognitive psychology to determine the role of imagination in creating external reality. This book will introduce you to the mysterious and profound part of creative writing that you never knew existed before.
Dark Horse Books proudly presents this two-volume hardcover artbook collection showcasing the work of the legendary artist Dave McKean, who has created some of the most iconic images in modern comics, literature, film, and music. Featuring his visually-stunning work from Neil Gaiman’s The Sandman, Mirrormask, Arkham Asylum, Cages, Black Dog, Raptor, and so much more, as well as artwork featured in prose publications, film, music, and never-before-seen bonus material with commentary by Dave McKean. This deluxe two-volume set is collected into a gorgeous slipcase featuring original artwork by McKean, also including a satin ribbon marker in each volume, and a foreword by David Boyd Haycock.
In a world without political freedom, personal freedom and precious little faith in anything comes a mysterious man in a white porcelain mask who fights political oppressors through terrorism and seemingly absurd acts. It's a gripping tale of the blurred lines between ideological good and evil. The inspiration for the hit 2005 movie starring Natalie Portman and Hugo Weaving, this amazing graphic novel is packaged with a collectable reproduction of the iconic V mask.
This volume includes sketch material, along with commentary and insights into Jean's creative process, and an afterword by Fables writer/creator Bill Willingham"--
The Cambridge History of the Graphic Novel provides the complete history of the graphic novel from its origins in the nineteenth century to its rise and startling success in the twentieth and twenty-first century. It includes original discussion on the current state of the graphic novel and analyzes how American, European, Middle Eastern, and Japanese renditions have shaped the field. Thirty-five leading scholars and historians unpack both forgotten trajectories as well as the famous key episodes, and explain how comics transitioned from being marketed as children's entertainment. Essays address the masters of the form, including Art Spiegelman, Alan Moore, and Marjane Satrapi, and reflect on their publishing history as well as their social and political effects. This ambitious history offers an extensive, detailed and expansive scholarly account of the graphic novel, and will be a key resource for scholars and students.
Why would sovereigns ever grant political or economic liberty to their subjects? This book draws on a wide array of empirical and theoretical approaches to answer this question, investigating both why sovereign powers might liberalize and also when. Chapters cover topics as diverse as 17th-century England, 20th-century Chile, and why even democratic governments see a need to reduce state power.
A child born to parents from opposite sides of a never-ending space war, Hazel is taken on the run by her fugitive family as they risk everything to find a peaceful future in a harsh universe.