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Diving straight into the Rohzenheim War! Rohzenheim, nation of the elves, is under attack by the Demon Lord Army and on the verge of total annihilation. Heeding the requests of his home country and Sophialoneh—crown princess of Rohzenheim and No-life Gamer newcomer—Allen and his companions decide to join the fight and save the elves. When they land on the elven continent, however, they find the capital already fallen, the front line on the verge of crumbling, and one of the few remaining cities overflowing with wounded and refugees. To make matters worse, they learn that the enemy’s top general is a Demonic Deity who has already defeated Hero Helmios before! The Demon Lord Army is far more numerous and much more powerful than anything they’ve ever encountered before! Can the No-life Gamers truly prevail against a force of three million?!
“‘Level up even while offline’?! That’s not a game on ‘easy mode’—that’s just an AFK game!” The online game Yamada Kenichi had been playing religiously is shutting down its servers, leaving him with a void in his heart. He looks for a new game to fill it, but everything he finds is way too easy. The kind of game he likes—the kind punishing enough to make players want to spend thousands of hours on it—just isn’t around anymore. “What’s this? ‘You are invited to a game that will never end.’” Kenichi stumbles upon an untitled game, one promising incomparable challenge with unprecedented potential. Without hesitation, he selects the “Hell Mode” difficulty. Lo and behold, he finds himself reincarnated in another world as a serf! Now called Allen, he sets out to unlock the secrets his mystery-laden Summoner class; without the convenience of walkthroughs, game guides, or online forums, he must grope his way to the top of his new world!
Allen and Cecil continue their escape from Carnel and his goons. In the process, however, they run into the same murdergalsh Allen fought years ago, turning their situation from bad to worse! Stuck between a rock and a hard place, Allen makes his choice: he’ll defeat the murdergalsh so that he and Cecil can head home. But other questions plague Allen’s mind. What exactly is a “noble duty”? Why must every noble with a Talent be conscripted into the army? Gradually, he finds himself learning the truth of the world he was reincarnated into.
A new adventure awaits Allen as he enters the service of a noble! After climbing up the social ladder from serf to manservant, Allen now finds himself dragged around by the whims of the willful young lady of the house, Cecil Granvelle. Despite this, he is free to leave the city—and immerse himself in hunting monsters! As Allen meticulously grinds on goblins and orcs, both he and his Summons grow stronger by the day. At the same time, he begins to earn the trust of the members of House Granvelle with his diligent work ethic. Just as everything seems to be going well, however, the viscount overseeing the next fiefdom over seems to be up to something. As danger creeps toward Cecil, Allen declares, “I promised to protect you, Lady Cecil. And I keep my promises.” Going all out with his skills and Summons, Allen must resist evil and impending doom!
How is “No-life Gamers” as a party name?! The Academy City arc starts off with a bang! After leaving the service of House Granvelle, Allen enrolls in the Academy together with Cecil, as well as Krena and Dogora who have come all the way from Krena Village. As part of their new life together, they form a party to take on the many dungeons scattered throughout Academy City, keeping in mind their ultimate goal of defeating the Demon Lord. When Allen goes in search of a healer for their party, he encounters Keel, a boy his age with the Cleric Talent. However, Keel comes across as guarded and reticent. Just what secret is he hiding, and how is it related to House Granvelle? At the same time, why is Helmios, the Hero of Giamut, at the Academy, and what does he want from Allen? And what’s this about a martial arts tournament?!
Goblin Slayer and his party head north to the snowy mountains in search of Noble Fencer, a young adventurer who disappeared during a goblin hunt. There, they discover a looming goblin threat more dangerous than anything they've faced before. A new battle for their lives begins-one that will not end until the mountains are blanketed with crimson snow...
Kay Kenyon, noted for her science fiction world-building, has in this new series created her most vivid and compelling society, the Universe Entire. In a land-locked galaxy that tunnels through our own, the Entire is a bizarre and seductive mix of long-lived quasi-human and alien beings gathered under a sky of fire, called the bright. A land of wonders, the Entire is sustained by monumental storm walls and an exotic, never-ending river. Over all, the elegant and cruel Tarig rule supreme. Into this rich milieu is thrust Titus Quinn, former star pilot, bereft of his beloved wife and daughter who are assumed dead by everyone on earth except Quinn. Believing them trapped in a parallel universe—one where he himself may have been imprisoned—he returns to the Entire without resources, language, or his memories of that former life. He is assisted by Anzi, a woman of the Chalin people, a Chinese culture copied from our own universe and transformed by the kingdom of the bright. Learning of his daughter’s dreadful slavery, Quinn swears to free her. To do so, he must cross the unimaginable distances of the Entire in disguise, for the Tarig are lying in wait for him. As Quinn’s memories return, he discovers why. Quinn’s goal is to penetrate the exotic culture of the Entire—to the heart of Tarig power, the fabulous city of the Ascendancy, to steal the key to his family’s redemption. But will his daughter and wife welcome rescue? Ten years of brutality have forced compromises on everyone. What Quinn will learn to his dismay is what his own choices were, long ago, in the Universe Entire. He will also discover why a fearful multiverse destiny is converging on him and what he must sacrifice to oppose the coming storm. This is high-concept SF written on the scale of Philip Jose Farmer’s Riverworld, Roger Zelazny’s Amber Chronicles, and Dan Simmons’s Hyperion.
From the BookTok sensation and New York Times bestselling author of Bully and Falls Boys comes the fourth novel in the Fall Away series. He's the guy she’s supposed to avoid. She's the girl he won’t let get away.... K. C. Carter has always followed the rules—until this year, when a mistake leaves her the talk of her college campus and her carefully arranged life comes crashing to a halt. Now she’s stuck in her small hometown for the summer to complete her court-ordered community service, and to make matters worse, trouble is living right next door. Jaxon Trent is the worst kind of temptation and exactly what K.C. was supposed to stay away from in high school. But he never forgot her. She was the one girl who wouldn’t give him the time of day and the only one to ever say no. Fate has brought K.C. back into his life—except what he thought was a great twist of luck turns out to be too close for comfort. As they grow closer, he discovers that convincing K.C. to get out from her mother’s shadow is hard, but revealing the darkest parts of his soul is nearly impossible....
5 [IMPORTANT / VALUABLE] LESSONS YOU CAN LEARN BY READING BUST: 1) When you hire someone to kill your wife, don’t hire a psychopath. 2) Don’t use Drano to get rid of a dead body. 3) Those locks on hotel room doors? Not very secure. 4) A curly blond wig isn’t much of a disguise. 5) Secrets can kill.
“You can’t help getting caught up in the smartly-paced story…which is served up with lashings of steampunk relish.” —SFX (UK) “Rees makes the book work: the world he’s created is a psychopathic nightmare.” —The Guardian In the Demi-Monde, author Rod Rees has conjured up a terrifying virtual reality, a world dominated by history’s most ruthless and bloodthirsty psychopaths—from Holocaust architect Reinhard Heydrich to Torquemada, the Spanish Inquisition’s pitiless torturer, to Josef Stalin’s bloodthirsty right-hand man/monster, the infamous Beria. The Demi-Monde: Winter kicks off a brilliant, high concept series that blends science fiction and thriller, steampunk and dystopian vision. If Neil Gaiman, Neal Stephenson, James Rollins, and Clive Cussler participated in Suzanne Collins’s The Hunger Games, the result might be something akin to the dark and ingenious madness of Rees’s The Demi-Monde: Winter.