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How is “No-life Gamers” as a party name?! The Academy City arc starts off with a bang! After leaving the service of House Granvelle, Allen enrolls in the Academy together with Cecil, as well as Krena and Dogora who have come all the way from Krena Village. As part of their new life together, they form a party to take on the many dungeons scattered throughout Academy City, keeping in mind their ultimate goal of defeating the Demon Lord. When Allen goes in search of a healer for their party, he encounters Keel, a boy his age with the Cleric Talent. However, Keel comes across as guarded and reticent. Just what secret is he hiding, and how is it related to House Granvelle? At the same time, why is Helmios, the Hero of Giamut, at the Academy, and what does he want from Allen? And what’s this about a martial arts tournament?!
“‘Level up even while offline’?! That’s not a game on ‘easy mode’—that’s just an AFK game!” The online game Yamada Kenichi had been playing religiously is shutting down its servers, leaving him with a void in his heart. He looks for a new game to fill it, but everything he finds is way too easy. The kind of game he likes—the kind punishing enough to make players want to spend thousands of hours on it—just isn’t around anymore. “What’s this? ‘You are invited to a game that will never end.’” Kenichi stumbles upon an untitled game, one promising incomparable challenge with unprecedented potential. Without hesitation, he selects the “Hell Mode” difficulty. Lo and behold, he finds himself reincarnated in another world as a serf! Now called Allen, he sets out to unlock the secrets his mystery-laden Summoner class; without the convenience of walkthroughs, game guides, or online forums, he must grope his way to the top of his new world!
A new adventure awaits Allen as he enters the service of a noble! After climbing up the social ladder from serf to manservant, Allen now finds himself dragged around by the whims of the willful young lady of the house, Cecil Granvelle. Despite this, he is free to leave the city—and immerse himself in hunting monsters! As Allen meticulously grinds on goblins and orcs, both he and his Summons grow stronger by the day. At the same time, he begins to earn the trust of the members of House Granvelle with his diligent work ethic. Just as everything seems to be going well, however, the viscount overseeing the next fiefdom over seems to be up to something. As danger creeps toward Cecil, Allen declares, “I promised to protect you, Lady Cecil. And I keep my promises.” Going all out with his skills and Summons, Allen must resist evil and impending doom!
Allen continues his Hell Mode adventure as he fights alongside the famed War Demon Zenof. Upon learning that both Zenof and Viscount Granvelle are aware of Allen’s hidden Talent, he decides to cooperate with them to defeat the monsters surrounding the city. All the while, House Granvelle is hit with devastating news about Mihai, and Cecil faces a life-changing decision. To make matters worse, she and Allen are kidnapped. When the culprit is revealed, Allen must make a choice of his own. Will the two be able to make a safe return to the Granvelle estate?
The Traders' War -- an omnibus edition of the third and fourth novels in Charles Stross's Merchant Princes series. Miriam was an ambitious business journalist in Boston. Until she was fired—then discovered, to her shock, that her lost family comes from an alternate reality. And although some of them are trying to kill her, she won't stop digging up secrets. Now that she knows she's inherited the family ability to walk between worlds, there's a new culture to explore. Her alternate home seems located around the Middle Ages, making her world-hopping relatives top dogs when it comes to "importing" guns and other gadgets from modern-day America. Payment flows from their services to U.S. drug rings—after all, world-skipping drug runners make great traffickers. In a land where women are property, she struggles to remain independent. Yet her outsider ways won't be tolerated, and a highly political arranged marriage is being brokered behind her back. If she can stay alive for long enough to protest. "These books are immense fun."--Locus At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Accompanied by a king from another planet, a telepathic horse, and a strange, tentacled alien, Colene is heading home to Earth to reunite with her estranged parents and to put aside her troubled past once and for all. Reissue.
"Choco. Wait, could it be that Choco...?" Haruhiro and his comrades have become famous due to achievements no one expected from them. With his comrades more confident, Haruhiro is still agonizing over what to do when more experienced volunteer soldiers come to him. Among them is a girl whose name is still in Haruhiro's memories. At that same time, the town of Alterna moves to retake the Deadhead Watchtower held by orcs. Looking to earn some of the reward money, Haruhiro's party ends up joining their first raid alongside Renji and Choco.
The heir of ash and fire bows to no one. A new threat rises in the third book in the #1 bestselling Throne of Glass series by Sarah J. Maas. Celaena Sardothien has survived deadly contests and shattering heartbreak, but now she must travel to a new land to confront her darkest truth. That truth could change her life-and her future-forever. Meanwhile, monstrous forces are gathering on the horizon, intent on enslaving her world. To defeat them, Celaena will need the strength not only to fight the evil that is about to be unleashed but also to harness her inner demons. If she is to win this battle, she must find the courage to face her destiny-and burn brighter than ever before. The third book in the #1 New York Times bestselling Throne of Glass series continues Celaena's epic journey from woman to warrior.
A Scarecrow novella from Australia's favourite novelist, author of the Jack West Jr series and new novel The One Impossible Labyrinth out now. It is an island that doesn't appear on any maps. A secret place, where classified experiments have been carried out. Experiments that have gone terribly wrong. Four crack special forces units are dropped in. One of them is a team of Marines, led by Captain Shane Schofield, call-sign: SCARECROW. Nothing can prepare Schofield's team for what they find there. You could say they've just entered hell. But that would be wrong. This is much, much worse. Fans of Clive Cussler, Tom Clancy and Michael Crichton will love Matthew Reilly. GET MORE SCARECROW IN: ICE STATION, AREA 7, SCARECROW AND SCARECROW AND THE ARMY OF THIEVES
With the daemonic incarnations running rampant and turning innocent bystanders into monsters, it’s up to Allen and the No-life Gamers to take care of them and save the people from imminent doom. Beast Princess Shia and her army of beastkin soldiers agree to help, though the princess divulges her struggle to activate Beast Mode. She’s not the only one getting antsy either, as Dogora also bemoans his futile efforts to use his Extra Skill. All the while, Allen and his party find a mysterious floating island where three powerful Demonic Deities—including the Great Pope and Falnemes, the Goddess of Arbitration—await him. Can Allen unravel the secrets of the mysterious island? Just what are the Demon Lord and his army planning? And will the Gamers emerge victorious from this devastating battle?