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F.A.K.K. is an acronym for "Federation Assigned Ketogenic Killzone." It is a universal warning of extreme biohazard to all carbon-based lifeforms. F.A.K.K 2 indicates a hazard exponentially more dangerous. F.A.K.K 2 is also the name of a world so sublime-with a secret so great-that only the most terrifying classification could keep away potential despoilers. F.A.K.K. 2 is also the name taken by Julie, a young woman who seeks vengeance for the death of loved ones and the return of a kidnapped sister. Julie is a steely-eyed avenger who will not rest until justice prevails.
Presenting Heavy Metal Pulp, a new line of novels combining noir fiction with fantastic art featuring the theme, story lines, and graphic styles of Heavy Metal magazine. Following the explosive events of book one, Pleasure Model, Detective Rook Venner, Mistress Julia, and Plesur are on the run from the government troops trying to kill them and from a shadowy group that wants to capture Plesur alive for its own purposes. What secrets have been implanted in Plesur's head—and why are they worth killing for? Caught between these two powerful rivals, the trio hides out in the lawless New Jersey territory. Betrayed by gang members looking to collect the bounty on Plesur's head, the three are separated, and Rook and Mistress Julia find themselves in mortal danger. Julia, given as a prize to a gang member, finds herself in chains, but not without her own means of fighting back. Rook, forced to fight for his life in the gang's bloodthirsty gladiatorial games, must stay alive long enough to rescue Plesur, but time is running out. The Bloodstained Man is a fast-paced, adrenaline-filled ride through a future where pleasure has a price, and Plesur holds the key to a secret that could rock the country to its very core. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Book one of Revolver is a collection of seven short stories, and assorted words & pictures. Exploring themes of mortality, belonging, identity and place. Some are parts of larger ongoing works but all can be read and enjoyed as stand alone tales. "Salgood's drifting vision has an incredible sense of space and freedom. Your eye moves across the page continuously, an angel floating through worlds." "Revolver plays with how we perceive things, and where we anchor ourselves." - Sherwin Tjia Though muted and limited in palette, the art demonstrates a level of skill many comic artists can only aspire to. Perspectives are juxtaposed Escher-like adding to the alter-reality quality of each individual story as well as the collection generally. Revolver One feels like a cohesive whole. - Rachel Fenton "Throughout this issue, you can feel Max Douglas's joy in experimenting with line, tone and page design, in a way that is simpatico with other big names of the small press like Tomer Hanuka or Farel Dalrymple. This is the kind of comics I unashamedly love, dense work by a creator following his vision and sharing the journey with his readers." - John Martz
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.