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The cult classic is back?for fans who like their vampire hunters hard-boiled. You don't just kill vampires for the money?you do it for the satisfaction. You do it because somebody has to. You do it no matter what it does to you. And you drink?a lot. Some jobs just suck. This one bites. But nobody does it better than Jack Crow, the leader of VAMPIRE$ Inc. His crack team of hunters takes down the blood suckers with a lethal combination of cojones and crossbows. After members of Jack's team are ambushed and slaughtered, however, the survivors need to rethink their strategy. With a new recruit from the Vatican? a priest who's not afraid to wield a stake?and a sharpshooter loaded up with silver bullets, it's payback time. The only problem is that the vampires have no intention of going down easy. They have their own hit list?and Jack Crow's name is scrawled in blood right at the top.
A complete player's handbook, this guide welcomes players to the heroic combat action variation on fantasy roleplaying games that they have long wanted, but which no other book had previously delivered.
Anger is a strong and powerful thing. It brings us lots of energy, and it can tell us when something is not right or when we have a problem. Anger is something that can protect and take care of us. Anger is a bit like armour. This series deals with emotive issues that children face in direct and gentle terms, allowing children's feelings and problems to be more easily shared and discussed with family and friends. These beautiful picture books share simple examples of positive thinking that children can apply to everyday situations.
Modern Monks is a retro-clone inspired role playing game with a focus on martial arts in the preset day. The rules of this game are designed to emulate the second edition of one of the world's most well known fantasy games. It can be used for campaigns focusing on gritty realism or the over the top super moves found in video games and anime. The Modern Monks Player's Guide contains rules for characters level 1-20. Inside you'll find: -Six character classes: the versatile martial artist who can focus on power, defense, or quick strikes, the tough soldier, the sneaky rogue, and the skillful civilian. -Skills and Techniques to customize your character -Armor, weapons, and equipment -Guidelines for economics -11 character specialties like the rugged survivalist, the wise sensei, the daring wheelman, and the battle tested commander
Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
In the most tragic moment of teleportation, a crappy city that was on all sides was thrown to her by the unscrupulous Father And Daughter. He was an unreachable General Da in the midst of all the glory, and his skills were both underhanded. Alright, I beg for surrender. I'll let you handle this mess a little more, my Principal Superior. On the stretcher, she feebly revealed an immoral smile. Want to kill her? Very good. He couldn't bear to part with this talent of hers, making him fall in love with her, then abandoning her like a pair of old shoes!