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When an abandoned space habitat is found within a distant asteroid belt, the Starship Enterprise is sent to investigate. Captain Kirk and his crew discover an artificial world full of technological marvels -- and unexpected dangers. But wonder and curiosity give way to fear when the habitat's shifting orbit sends it on a collision course with an inhabited planet within the same solar system. Now Kirk and Spock must find a way to save the planet without destroying a treasure trove of alien science, and time is running out...
When an abandoned space habitat is found within a distant asteroid belt, the Starship Enterprise is sent to investigate. Captain Kirk and his crew discover an artificial world full of technological marvels -- and unexpected dangers. But wonder and curiosity give way to fear when the habitat's shifting orbit sends it on a collision course with an inhabited planet within the same solar system. Now Kirk and Spock must find a way to save the planet without destroying a treasure trove of alien science, and time is running out...
When Quark brokers a lucrative deal to trade trellium crystals from the Gamma Quadrant for gold-pressed latinum, the potential for profit seems too good to be true. It is. Pretty soon, Deep Space Nine is under fire from at least three different alien races, each accusing the others of theft, piracy, and worse. Then, angry Klingons get involved, and so do the Ferengi... Odo wouldn't mind seeing one of Quark's schemes backfire, but not when it places the entire station in the middle of a shooting war that might consume them all!
Teska, a Vulcan child raised on Earth, is destined to play a crucial role in the reunification of the Vulcan and Romulan peoples. While Spock escorts his young niece back to Vulcan for her betrothal ceremony, he strives to help her understand both her Vulcan heritage and her growing telepathic abilities. But when an unplanned mind meld reveals the true identity of a deadly assassin to Teska, she and Spock find themselves the target of a Rigelian criminal network. With the EnterpriseTM light-years away, Spock and his niece must go on the run, pursued by a conspiracy determined to end teska's future before it has even begun.
Dangerous assignments come in pairs when Captain Picard and his crew are confronted with two desperate missions on two different worlds in this thrilling Star Trek: The Next Generation novel. On the planet Buran, newly linked to the Fedration, a mysterious disease devastates the population-and turns them against the visitors from the USS Enterprise. Meanwhile, on nearby lomides, a renegade Federation observer has disappeared, intent on violating the Prime Directive by preventing a tragic political assassination. While Dr. Crusher struggles to find a cure for the plague ravaging Buran, Commander Will RIker leads an Away Team to lomides. Their forces divided, Picard and his crew find themselves the only hope of two worlds.
Timshel was once the vacation spot of the galaxy, full of culture, natural beauty, and friendly, hospitable inhabitants. But now Timshel has cut itself off from the universe. No one is allowed to enter or leave. Concerned, the Federation has sent agents to investigate, but none have returned. Captain Kirk and the crew of the Starship EnterpriseTM are shocked to discover the truth: the people of Timshel have succumbed to an insidious new technology that guarantees every citizen total pleasure, a soul-destroying ecstasy that has enslaved their entire civilization. Kirk and Spock have faced many threats before, but now they face the most seductive menace of all: perfect happiness. And the rest of the Federation may soon fall under the irresistible control of the Joy Machine.
The past collides with the present as the true story of the historical Kahless sparks a battle for control of the entire Klingon Empire. Yet even if Worf and Picard can prevent a civil war, the revelations contained in a scroll still jeopardize the very foundation of what it means to be Klingon.
Unlike most planets, Rimillia does not spin upon its axis so its day and night sides are subject to perpetual extremes of hot and cold. Habitation has only been possible on a thin band of the planet's surface...until now. Using gigantic impulse engines of unimaginable power, the alien Dumada intend to start Rimillia rotating, rendering the entire world fit for colonization. Yet some fear the enormous stresses involved may tear the planet apart. Assigned to assist the Dumada, Captain Kirk must rescue a kidnapped scientist vital to the rotation project. But, once the giant engines are activated, can even Scotty save Rimillia -- and the U.S.S. Enterprise™ -- from total destruction.
Through four decades, five television series comprising over seven hundred episodes, ten feature films, and an animated series, fandom's thirst for more Star Trek stories has been unquenchable. From the earliest short-story adaptations by James Blish in the 1960s, followed by the first original Star Trek novels during the seventies, and on throughout the eighties, nineties, and into the twenty-first century, fiction has offered an unparalleled expansion of the rich Star Trek tapestry. But what is it that makes these books such a powerfully attractive creative outlet to some and a compelling way to experience the Star Trek mythos anew to others? Voyages of Imagination takes a look back on the first forty years of professionally published Star Trek fiction, revealing the personalities and sensibilities of many of the novels' imaginative contributors and offering an unprecedented glimpse into the creative processes, the growing pains, the risks, the innovations, the missteps, and the great strides taken in the books. Author Jeff Ayers has immersed himself in nearly six hundred books and interviewed more than three hundred authors and editors in order to compile this definitive guide to the history and evolution of an incomparable publishing phenomenon. Fully illustrated with the covers of every book included herein, Voyages of Imagination is indexed by title and author, features a comprehensive timeline, and is a must-have for every fan.
Picard and the U.S.S. Enterprise must save a dying world!