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The first issue of Piccadilly Publishing's new western-themed magazine, HEAD WEST! contains something for all lovers of the genre! Edited by Ben Bridges, there are interviews by David Whitehead, a feature on creating Piccadilly Publishing covers by artist supreme Tony Masero, a personal take on the western by Linda Pendleton, a behind-the-scenes look at PP's first western movie, VERMIJO, by director Paul Vernon, and fiction from the likes of Jake Henry, D. M. McGowan and M. James Earl. Fully illustrated throughout, this is sure to become a collector's item!
Shares uplifting advice about the virtues of forgiveness, offering strategic and biblically based advice on how to achieve peace and personal fulfillment by letting go of past wrongs.
Provides information on analyzing, designing, and writing object-oriented software.
Maximilian P. Mouse is not an adventurous mouse. But, his home is in trouble and Maximilian needs to do something When Nathanial Chipmunk III offers a time machine as a way to go back and fix things, Maximilian jumps at the chance. Only, the time machine doesn't quite work. Now he must jump through time to find his way back to the Glen. Experience historic events through the eyes of Maximilian P. Mouse, Time Traveler Aligned to Common Core Standards and correlated to state standards. Calico is an imprint of Magic Wagon, a division of ABDO.
Named a Best Book of the Year by The Sunday Times (UK) * The Guardian (UK) * The Washington Independent Review of Books * Sydney Morning Herald * The Los Angeles Public Library * The Irish Independent * Real Simple * Finalist for the Rathbones Folio Prize “Carys Davies is a deft, audacious visionary.” —Téa Obreht When widowed mule breeder Cy Bellman reads in the newspaper that colossal ancient bones have been discovered in the salty Kentucky mud, he sets out from his small Pennsylvania farm to see for himself if the rumors are true: that the giant monsters are still alive and roam the uncharted wilderness beyond the Mississippi River. Promising to write and to return in two years, he leaves behind his only daughter, Bess, to the tender mercies of his taciturn sister and heads west. With only a barnyard full of miserable animals and her dead mother’s gold ring to call her own, Bess, unprotected and approaching womanhood, fills lonely days tracing her father’s route on maps at the subscription library and waiting for his letters to arrive. Bellman, meanwhile, wanders farther and farther from home, across harsh and alien landscapes, in reckless pursuit of the unknown. From Frank O’Connor Award winner Carys Davies, West is a spellbinding and timeless epic-in-miniature, an eerie parable of the American frontier and an electric monument to possibility.
Hailed as the "patron saint of farmers' markets" by the Guardian and called one of the "great food activists" by Vanity Fair's David Kamp, Nina Planck was on the vanguard of the real food movement, and her first book remains a vital and original contribution to the hot debate about what to eat and why. In lively, personal chapters on produce, dairy, meat, fish, chocolate, and other real foods, Nina explains how ancient foods like beef and butter have been falsely accused, while industrial foods like corn syrup and soybean oil have created a triple epidemic of obesity, diabetes, and heart disease. The New York Times said that Real Food "poses a convincing alternative to the prevailing dietary guidelines, even those treated as gospel." A rebuttal to dietary fads and a clarion call for the return to old-fashioned foods, Real Food no longer seems radical, if only because the conversation has caught up to Nina Planck. Indeed, it has become gospel in its own right. This special tenth-anniversary edition includes a foreword by Nina Teicholz (The Big Fat Surprise) and a new introduction from the author.
Tom Dula's trial unveiled a sordid story of sexual immorality, resentment, jealousy and bitterness, and he was convicted and hanged before a huge crowd in Statesville, an event that drew national attention. The story lived on, in time becoming entwined with myth and legend, because it inspired a ballad that was sung throughout the mountains.
The bestselling Journey to the West comic book by artist Chang Boon Kiat is now back in a brand new fully coloured edition. Journey to the West is one of the greatest classics in Chinese literature. It tells the epic tale of the monk Xuanzang who journeys to the West in search of the Buddhist sutras with his disciples, Sun Wukong, Sandy and Pigsy. Along the way, Xuanzang's life was threatened by the diabolical White Bone Spirit, the menacing Red Child and his fearsome parents and, a host of evil spirits who sought to devour Xuanzang's flesh to attain immortality. Bear witness to the formidable Sun Wukong's (Monkey God) prowess as he takes them on, using his Fiery Eyes, Golden Cudgel, Somersault Cloud, and quick wits! Be prepared for a galloping read that will leave you breathless!
War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay's famous "Post Nuclear Role Playing Game", moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever... This guide is intended to be the ultimate completionist's guide to Fallout 3. The guide offers the following: - Every area in the game covered extensively including all side quests and main quests. - All the Bobbleheads, skill books and schematic locations. - A full trophy/achievement guide. - An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best. - Good, evil and neutral alternatives to quests will be presented where applicable. Become the Last, Best Hope of Humanity... or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.