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In this graphic novel adaptation of the Edgar-nominated novel Head Games, Craig McDonald blends history and legend to tell the tale of the classic hard-drinking, hard-living, and hard-boiled protagonist. Artist Kevin Singles brings this noir thriller to life with a style reminiscent of the golden age of dime-store paperbacks. It’s 1957, and aging novelist Hector Lassiter thought that his adventures were long behind him. But then he receives a treasure worth killing for: the skull of Mexican revolutionary Pancho Villa. With his partners in crime, brooding poet Bud Fiske and hard-as-nails beauty Alicia Vicente, Hector must make a mad dash across the American southwest. If the trio can survive long enough to sell the skull to the highest bidder, they'll score big. But in the meantime, Hector must dodge bullets from deranged fraternity members, aging soldiers of fortune, vicious warlords, and crooked feds.
A mystery that is a wistful ballad of lost America
Head Games is equal parts road novel, caper and historical fiction: a black comedy and wistful ballad of lost America rooted in borderland myth and history. Head Games' narrator is Hector Lassiter, now widowed and feeling his age. When Lassiter recovers Mexican General Pancho Villa's skull stolen from his grave by an American soldier-of-fortune, within hours of taking possession of it, Lassiter becomes a target of competing fraternities, Mexican bandits and U.S. intelligence services. The breakneck chase extends across 1957-1970 America - from the cantinas of old Mexico to the Venice, California set of Orson Welles' noir classic Touch of Evil, to the sanctum sanctorum of Yale's infamous Skull and Bones Society. The cast of characters includes Orson Welles, Marlene Dietrich, Jack Webb and a young gone-missing National Guardsman named "George W." "Strap in, hold on, enjoy the ride." -San Francisco Chronicle "HEAD GAMES is a gravel and mescal cocktail, a one-day burn, a novel of genuine piss and vinegar, the kind of book you thrust on people with the wild eyes and intent of a PCP freak." -Ray Banks
Reality sucks! That's what fifteen-year-old Judith Ellis thinks, anyway. Reality is her former best friend not talking to her. Reality is her dad living three thousand miles away. Reality is what happened outside 158 West Seventy-first Street. As far as Judith is concerned, fantasy rules! Especially in the Game. In the gaming world it's strictly alternative identities, strangers known only as the Witch, the Drunken Warrior and Irgan the Head Case. No one knows who you are. No one gets too close. But that's about to change. Judith discovers that one player in the Game is coming after her - and he's a lot closer that she realises. Close enough to see her, close enough to talk with her. Close enough to like her...
Collects M.O.D.O.K.: Head Games (2020) #1-4, M.O.D.O.K: Reign Delay One-Shot (2009), Fall of the Hulks: MODOK (2010). A journey into the mind of one of the biggest heads in the Marvel Universe! M.O.D.O.K. is the ruthless and brilliant leader of the terrorist organization A.I.M., outsmarting heroes and outmaneuvering cutthroat colleagues gunning for his position. But haunting memories of a family he never had leave him unsure whether he’s losing his freakishly large mind or if there’s something more sinister behind these visions. M.O.D.O.K.’s quest to uncover the truth will find him teaming up with the most unlikely of allies: Iron Man! But can M.O.D.O.K. untangle the mystery before his many foes take advantage of his weakness — for good? From Patton Oswalt and Jordan Blum, showrunners of the upcoming animated series Marvel’s M.O.D.O.K.
'Backstory.'' Ellie Whedon is many things: loyal mother, tough coach, embittered daughter, lost soul, Dodge's prisoner and unwilling accomplice. But above all she's a threat to Dodge's safety, the one person who knows the truth about him, and it's time for him to do something about it. Step into Ellie Whedon's tormented memories, and find out how Dodge wound up in that well, in the shattering final issue of the Head Games arc!
Now a Netflix Original Series! New York Times-bestselling writer Joe Hill and artist Gabriel Rodriguez, the creators behind the acclaimed Locke & Key: Welcome to Lovecraft, return with the next chapter in the graphic novel series, Head Games. The three Locke children—survivors of a horrific home invasion that claimed their father—have just begun to rebuild their lives when little Bode discovers a key with incredible power. Q: What if overcoming your fears, mastering any skill, learning any art was as simple as turning a key? A: It could cost you your life—especially if Dodge, the malevolent creature who is the Locke family's sworn enemy, gets his hands on it. Head Games features an introduction by Warren Ellis (Transmetropolitan).
Border tensions are escalating to bloody violence; terrorist attacks on small-town American citizens and petty squabbles in far-flung locales threaten countless more lives. Welcome to America, circa 1916-1918, and two of the bloodiest conflicts that starkly defined an era. Teenage Hector Lassiter, an aspiring author inspired by propaganda and a siren’s song of throbbing war drums, lies about his age, mounts a horse, and storms across the Mexican border behind General “Black Jack” Pershing and George S. Patton to bring the terrorist and Revolutionary General Pancho Villa to justice. Soon, the still underage Hector is shipped off to the bloody trenches of France, fighting the so-called “War to End All Wars” where he meets fellow novelists-in-waiting John Dos Passos and Ernest Hemingway. Once A World is a love story at once epic and intimate; a portrait of the artist, and his country of birth, at a defining moment in their storied history. Edgar, Anthony and Macavity Awards finalist Craig McDonald, author of the internationally bestselling Hector Lassiter series, delivers an adventure novel and historical thriller for the still-uncertain 21st Century. Praise for Craig McDonald: “The competition for the future of crime fiction is fierce, as it should be, but don’t take your eyes off Craig McDonald. He’s wily, talented and—rarest of the rare—a true original. I am always eager to see what he’s going to do next.” —Laura Lippman “With each of his Hector Lassiter novels, Craig McDonald has stretched his canvas wider and unfurled tales of increasingly greater resonance.” —Megan Abbott “Nobody does mad pulp history like Craig McDonald. Reading a Hector Lassiter novel is like having a great uncle pull you aside, pour you a tumbler of rye, and tell you a story about how the 20th century really went down.” —Duane Swierczynski “A writer of truly unique voice, approach and ambition.” —Michael Koryta
Headgames marks the eighth issue for the collection of artists, illustrators and cartoonists that comprise Meathaus. Featuring brand new works by a variety of Meathaus favorites, including James Jean (Fables), Tomer Hanuka (Bipolar), Brandon Graham (Prophet), Jim Campbell (At The Shore), Tom Herpich (Adventure Time), Dash Shaw (BodyWorld) and Farel Dalrymple (The Wrenchies) and more. As with Meathaus' previous release Love Songs, Headgames allows the cartoonists to focus their creative energies around a loose theme, providing a compelling structure for innovative storytelling.
The wonder-inspiring second collection of Locke & Key is re-presented here in a stunning oversized volume. Includes "Head Games" #1-6 plus Joe Hill's original scripts, all specially packaged under a leather and foil cover for long-term enjoyment.