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From Alexander C. Irvine, the Locus Award-winning author of A SCATTERING OF JADES, comes a thrilling new robot mystery set in the world of the late SF Grand Master and beloved author, Isaac Asimov. Exiled to the colony Nova Levis, roboticist Derec Avery and Auroran ambassador Ariel Burgess have tried to make their best of their situation, after exposing an anti-robot conspiracy on Earth five years before that cost them their jobs and their freedom. But all that is about to change. . . A human has been murdered on Kopernik, a space station orbiting the Earth, and all the clues point toward a robot as the killer. But how can that be, when robots are programmed to never bring harm to humans? It’s a familiar situation for Derec and Ariel—the sort of mystery that led to their current status as political pariahs. Still, not even an exiled robot expert can turn down an opportunity to add his expertise to the investigation, and before too long, Derec is on his way to Kopernik. Ariel, meanwhile, has a mystery of her own to unravel. With the help of old friends—and potentially new enemies— Derec searches for the identity of a killer, unaware that Ariel is walking directly into the center of the web of intrigue....
Irvine, critically acclaimed author of "A Scattering of Jades," presents thisnever-before-published Isaac Asimov Robot Mystery.
After the diplomatic failures of the Spacer mission on Earth, Ambassador Ariel Burgess and roboticist Derec Avery are recalled to their home planet. Their situation only worsens as they become suspects in yet another murder--one that could only have been committed by a non-human.
Roz the robot discovers that she is alone on a remote, wild island with no memory of where she is from or why she is there, and her only hope of survival is to try to learn about her new environment from the island's hostile inhabitants.
Winner of the Hugo Award! In A Psalm for the Wild-Built, bestselling Becky Chambers's delightful new Monk and Robot series, gives us hope for the future. It's been centuries since the robots of Panga gained self-awareness and laid down their tools; centuries since they wandered, en masse, into the wilderness, never to be seen again; centuries since they faded into myth and urban legend. One day, the life of a tea monk is upended by the arrival of a robot, there to honor the old promise of checking in. The robot cannot go back until the question of "what do people need?" is answered. But the answer to that question depends on who you ask, and how. They're going to need to ask it a lot. Becky Chambers's new series asks: in a world where people have what they want, does having more matter? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Robot specialist Derec Avery and Calvin Institute attache Ariel Burgess - last seen in Asimov's Aurora by Mark Tiedemann - return in an all-new adventure. A human has been murdered, and all the clues point to a robot as the killer. But how can that be, when robots are programmed to never bring harm to humans? Derec and Ariel must find the murderer - before they become the next victims.
Design that works! It's what you need if you're building and competing with LEGO MINDSTORMS EV3 robotics. You'll find uses for the new light sensors and gyro sensors in navigation, helping you to follow lines and make turns more consistently. Approach collision detection with greater confidence through EV3's ultrasonic sensor. Learn new designs for power attachments. Winning Design! is about building with LEGO MINDSTORMS EV3 for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute toward success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS EV3. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if you're involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Don't be without this book if you're leading a team of young people as they build skills toward a future in technology. What You Will Learn Build winning robots on a foundation of good chassis design Reduce variability in robot mechanical movements Design modular attachments for quick change during competition Solve navigation problems such as steering, squaring up, and collision detection Manage software using master programs and other techniques Power your robot attachments via motors and pneumatics Who This Book Is For Students, parents, teachers, and coaches involved in LEGO MINDSTORMS EV3 robot design and programming.
Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is about design that works. It’s about building with LEGO MINDSTORMS NXT for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute to success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS NXT. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if your involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Please note: the print version of this title is black & white; the eBook is full color.
The development of robot technology to a state of perfection by future civilizations is explored in nine science fiction stories.
"The Caves of Steel"--Science fiction suspense as New York City detective, Elijah Baley, and his partner, a robot named R. Daneel Olivaw, investigate the murder of Spacetown's leading scientist.