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The voices strike without warning... They torment without mercy... And they've only just begun... Before she was raped, Jen Remini was brilliant and confident--rising to the top of her field. But now the young physician assistant is fighting for existence and trying to resist the haunting voices that are trying to take over her mind. While facing the demons of the rape, Jen is overcome with the fact that something powerful is rising, a malevolence that may claim her life for its own... As nightfall approaches, Jen senses that she is in great danger. Sinister forces seem to be bringing her closer to darkness in a nightmare state that she cannot control...and she cannot conquer...
NEW YORK TIMES BESTSELLER • Inspired by a profound experience swimming with wild dolphins off the coast of Maui, the bestselling author of The Wave set out on a quest to learn everything she could about dolphins—the other intelligent life on the planet. “Part science, part memoir, part impassioned plea for change.” —People Susan Casey’s journey takes her from a community in Hawaii known as “Dolphinville,” where the animals are seen as the key to spiritual enlightenment, to the dark side of the human-cetacean relationship at marine parks and dolphin-hunting grounds in Japan and the Solomon Islands, to the island of Crete, where the Minoan civilization lived in harmony with dolphins, providing a millennia-old example of a more enlightened coexistence with the natural world. Along the way, Casey recounts the history of dolphin research and introduces us to the leading marine scientists and activists who have made it their life’s work to increase humans’ understanding and appreciation of the wonder of dolphins.
Chicago is full of ghosts, mysterious deaths, murders, and tragic events. Visit over eighty macabre Chicagoland locations you'd never want to visit after dark. The most famous Chicago ghost stories, including ""Resurrection Mary"" and ""Bachelor's Grove,"" are featured along with some lesser-known tales such as ""The Sunnybrook Asylum"" and ""The Gate.
Clare remembers the cold. She remembers abandoned cars and children's toys littered across the road. She remembers dark shapes in the snow and a terror she can't explain. And then... nothing. When she wakes, aching and afraid in a stranger's gothic home, he tells her she was in an accident, a crash in the snow. He claims he saved her. Clare wants to leave, but a vicious snowstorm has blanketed the world in white, trapping them together, and there's nothing she can do but wait. At least the stranger seems kind... but Clare doesn't know if she can trust him. He promised they were alone here, but she sees and hears things that convince her something else is creeping about the surrounding woods, watching. Waiting. Between the claustrophobic storm and the inescapable sense of being hunted, Clare is on edge... and increasingly certain of one thing: Her car crash wasn't an accident. Something is waiting for her to step outside the fragile safety of the house... something monstrous, something unfeeling. Something desperately hungry.
Tracing and theorizing the concept of boundaries through literary works, visual objects and cultural phenomena, this book argues against the reification of boundaries as fixed and empty non-spaces that divide the world. The contributors elaborate on Boer's theme of boundaries as spaces where opposition yields to negotiation. Their analyses span diverse artefacts and media, ranging from literature to photography, to art installation and presentation, film and song. Fanning out from Boer's central focus - Orientalism - to other places of contestation, boundaries are described to mediate the relationship between self and other.
Is "goth music" a genre, and if so, how does it relate to the goth subculture? The music played at goth club nights and festivals encompasses a broad range of musical substyles, from gloomy Batcave reverberations to neo-medieval bagpipe drones and from the lush vocals of goth metal to the harsh distortion of goth industrial. Goth Music: From Sound to Subculture argues that within this variegated musical landscape a number of key consistencies exist. Not only do all these goth substyles share a number of musical and textual characteristics, but more importantly these aspects of the music are constitutive of goth social reality. Drawing on their own experiences in the European and American goth scenes, the authors explore the ways in which the sounds of goth inform the scene’s listening practices, its fantasies of other worlds, and its re-enchantment of their own world. Goth music, this book asserts, engenders a musical timespace of its own, a musical chronotope that is driven by nostalgic yearning. Goth Music: From Sound to Subculture reorients goth subcultural studies onto music: goth music must be recognized not only as simultaneously diverse and consistent, but also as the glue that holds together goth scenes from all over the world. It all starts with the music.
The Gothic has always been interested in strange utterances and unsettling voices – from half-heard ghostly murmurings and the admonitions of the dead, to the terrible cries of the monstrous nonhuman. Gothic Utterance is the first book-length study of the role played by such voices in the Gothic tradition, exploring their prominence and importance in the American literature produced between the Revolutionary War and the close of the nineteenth century. The book argues that the American Gothic foregrounds the overpowering affect and distressing significations of the voices of the dead, dying, abjected, marginalised or nonhuman, in order to undertake a sustained interrogation of what it means to be and speak as an American in this period. The American Gothic imagines new forms of relation between speaking subjects, positing more inclusive and expansive kinds of community, while also emphasising the ethical demands attending our encounters with Gothic voices. The Gothic suggests that how we choose to hear and respond to these voices says much about our relationship with the world around us, its inhabitants – dead or otherwise – and the limits of our own subjectivity and empathy.
Create 'AAA' quality game audio with new features and tools built for Unity About This Book Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more. Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game. Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper. Build amazing audio synchronized graphic visualizations with Unity. Understand how real-time character lip syncing can be implemented. Who This Book Is For The ideal target audience for this book will be game developers, both Indie as well as semi pro. No prior knowledge of Unity and audio development is assumed, What You Will Learn Develop game audio and other audio effects with Unity Getting familiar with the new Audio Mixer introduced in Unity 5 Implement dynamic and adaptive audio using various tools and strategies Explore interesting ways to incorporate audio into a game with sound visualization Use 3rd party professional audio development tools like FMOD Compose original music and record vocals Understand and troubleshoot audio performance issues In Detail Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you'll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools. Style and approach This book will have a step by step practical approach where downloadable free games will be given with the book and readers will be free to work with them.
The Case of the Missing Mascot - Entering their first year in high school, Jess & Katie will encounter the many challenges that you might expect. However, what they didn't expect, was some unexpected flirting--with each other! In the midst of another investigation, will this innocent flirting distract them from their investigation? Or will they set those feelings aside to solve the case of the missing mascot? The Haunted House: Quest for the Hidden Treasure! - Jess & Katie are looking forward to a fun-filled summer when an unexpected visitor leads them on an investigation of a haunted house. As they search for clues both past and present, will their investigation lead them to solving the mystery? Or will they find that their quest has just begun?