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Explore the iconic locations of Hogwarts as seen in the Harry Potter films with this large-scale interactive book, Harry Potter: Exploring Hogwarts. Harry Potter: Exploring Hogwarts pairs striking full-color illustrations of Hogwarts with interactive elements that reveal key movie scenes, concept art, and behind-the-scenes info on the most memorable locations within Hogwarts School of Witchcraft and Wizardry. Go behind-the-scenes with iconic landmarks like the Forbidden Forest, the Great Hall, and Quidditch Pitch, and discover secret rooms and mysteries hidden beyond the school’s surface. The first in a series of large-scale interactive books that explore the iconic locations from the films of the Wizarding World, Harry Potter: Exploring Hogwarts is the perfect book for readers of all ages to connect with and rediscover the magic of Hogwarts.
A thrillingly detailed tour of Diagon Alley, as seen in the Harry Potter films! Explore Diagon Alley in gorgeous and intricate full-color illustrations. From the stacked shelves of Ollivanders and Weasleys' Wizard Wheezes to the vaults of Gringotts and beyond, journey through fan-favorite locations seen in the Harry Potter films. In immersive drawings of the magical street, you'll spot iconic scenes, beloved witches and wizards, enchanted artifacts, and more. Along the way, you'll be treated to fascinating facts about the movie magic that brought Harry Potter to life on the big screen.
A 3-D masterpiece celebrating Harry Potter’s Hogwarts School of Witchcraft and Wizardry from New York Times best-selling pop-up engineer Matthew Reinhart. Harry Potter: A Pop-Up Guide to Hogwarts is an exhilarating, interactive guide to the iconic school of witchcraft and wizardry. This book features spectacular pop-up re-creations of key locations inside and outside Hogwarts castle, and it opens flat to form a pop-up map of the castle and its grounds—including the Quidditch pitch, the Forbidden Forest, and beyond. In addition to large pops on each spread, numerous mini-pops bring to life beloved elements from the Harry Potter films, such as the Marauder's Map and the Flying Ford Anglia. Each pop includes insightful text about Hogwarts as seen in the films, making for a must-have collectible for fans of the wizarding world. NOTE: Before unfolding the Hogwarts map, unhook the two manila tabs on each spread by gently pushing them out from underneath. There are eight tabs in total to release.
This book has not been authorized by J.K. Rowling, Warner Bros., or anyone associated with the Harry Potter books or movies. From Azkaban to zombies, every aspect of the enthralling universe in J. K. Rowling's Harry Potter series is explained, expanded, and celebrated in this literary guidebook for Muggles (humans who are often not aware of the magical world that witches and wizards inhabit). Characters, creatures, locations, and objects in the series are explored, including the magicians' school Hogwarts, the sport of Quidditch, and the practitioners of the dark arts. Enthusiasts of the series will find supplementary information on the historical roots of the symbolism and mythology used in the series, how the books and movies compare, and creative ideas for throwing a Harry Potter–themed party.
Delve behind the scenes and learn the secrets of the making of this epic wizarding world video game, Hogwarts Legacy. The Art and Making of Hogwarts Legacy takes readers on a journey through the creation of this immersive, open-world action RPG set in the world first introduced in the Harry Potter books and the films. Go beyond the game with exclusive interviews with the development team, stunning concept sketches, renders, and illustrations to really explore the creation of this unique take on a beloved world.? ORIGINAL CONCEPT ART: Includes many never-before-seen pieces of beautiful concept art used to craft the compelling wizarding world locations from Hogwarts to Hogsmeade to Gringotts and more. EXCLUSIVE INTERVIEWS: Hear from the development team on the process of creating this exciting chapter in the history of the wizarding world. PEOPLE, PLACES, AND MAGIC: Get an in-depth look at the compelling characters, detailed environments, and amazing magic system that bring Hogwarts Legacy to life. GO BEHIND THE GAME: Filled with behind-the-scenes fun facts and information about the game-making process, from crafting the setting to developing the gameplay, see the incredible work and talent that goes into creating such an immersive gaming experience. THE PERFECT COMPANION TO THE GAME: This beautiful volume is an ideal collectible for gamers and fans of the wizarding world.
With contributions from 29 leading international scholars, this is the first single-volume guide to the appropriation of medieval texts in contemporary culture. Medieval Afterlives in Contemporary Culture covers a comprehensive range of media, including literature, film, TV, comics book adaptations, electronic media, performances, and commercial merchandise and tourism. Its lively chapters range from Spamalot to the RSC, Beowulf to Merlin, computer games to internet memes, opera to Young Adult fiction and contemporary poetry, and much more. Also included is a companion website aimed at general readers, academics, and students interested in the burgeoning field of Medieval afterlives, complete with: - Further reading/weblinks - 'My favourite' guides to contemporary medieval appropriations - Images and interviews - Guide to library archives and manuscript collections - Guide to heritage collection See also our website at https://medievalafterlives.wordpress.com/.
Harry Potter has provided a portal to the wizarding world for millions of readers, but an examination of Harry, his friends and his enemies will take us on yet another journey: through the psyche of the Muggle (and wizard!) mind. The twists and turns of the series, as well as the psychological depth and complexity of J. K. Rowling’s characters, have kept fans enthralled with and puzzling over the many mysteries that permeate Hogwarts and beyond: • Do the Harry Potter books encourage disobedience? • Why is everyone so fascinated by Professor Lupin? • What exactly will Harry and his friends do when they finally pass those N.E.W.T.s? • Do even wizards live by the ticking of the clock? • Is Harry destined to end up alone? And why did it take Ron and Hermione so long to get together? Now, in The Psychology of Harry Potter, leading psychologists delve into the ultimate Chamber of Secrets, analyzing human mind and motivation by examining the themes and characters that make the Harry Potter books the bestselling fantasy series of all time. Grab a spot on the nearest couch, and settle in for some fresh revelations about our favorite young wizard!
Through classroom activities, wizard rock concerts, and organizations like the Harry Potter Alliance, Harry Potter fans are using creativity to positively impact the world. This collection of essays and interviews examines how playful fandom--from fanfiction to Muggle quidditch, cosplay, role-playing games, and even Harry Potter burlesque--not only reimagines the canon but also challenges consumerism, questions notions of identity, and fosters participatory culture. The contributors explore issues applicable to fan studies and performance studies at large, such as the role of performance, the nature of community, and questions of representation and ownership in the digital age. Presented in three parts, the essays discuss discrepancies between sanctioned versions of Harry Potter and fan creations, the reenactment and reinterpretation of the original narrative in fan performance, and collaborative and participatory performances that break down the boundaries between actors and audiences.
Cultural Politics in Harry Potter: Life, Death and the Politics of Fear is the first book-length analysis of topics, such as death, fear and biopolitics in J.K. Rowling’s work from controversial and interdisciplinary perspectives. This collection brings together recent theoretical and applied cultural studies and focuses on three key areas of inquiry: (1) wizarding biopolitics and intersected discourses; (2) anxiety, death, resilience and trauma; and (3) the politics of fear and postmodern transformations. As such, this book: provides a comprehensive overview of national and gender discourses, as well as the transiting bodies in-between, in relation to the Harry Potter books series and related multimedia franchise; situates the transformative power of death within the fandom, transmedia and film depictions of the Potterverse and critically deconstructs the processes of subjectivation and legitimation of death and fear; examines the strategies and mechanisms through which cultural and political processes are managed, as well as reminding us how fiction and reality intersect at junctions, such as terrorism, homonationalism, materialism, capitalism, posthumanism and technology. Exploring precisely what is cultural about wizarding politics, and what is political about culture, this book is key reading for students of contemporary literature, media and culture, as well as anyone with an interest in the fictional universe and wizarding world of Harry Potter.