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HW/SW Co-Design for Heterogeneous Multi-Core Platforms describes the results and outcome of the FP6 project which focuses on the development of an integrated tool chain targeting a heterogeneous multi core platform comprising of a general purpose processor (ARM or powerPC), a DSP (the diopsis) and an FPGA. The tool chain takes existing source code and proposes transformations and mappings such that legacy code can easily be ported to a modern, multi-core platform. Downloadable software will be provided for simulation purposes.
Introduces different tasks of hardware/software co-design, including system specification, hardware/software partitioning, co-synthesis, and co-simulation. Summarizes and classifies co-design tools and methods for these tasks, and presents the co-design tool COOL, useful for solving co-design tasks for the class of data-flow dominated embedded systems. Primary emphasis is on hardware/software partitioning and the co-synthesis phase and their coupling. A mathematical formulation of the hardware/software partitioning problem is given, and several novel approaches are presented and compared for solving the partitioning problem. Annotation copyrighted by Book News, Inc., Portland, OR
Introduction to Hardware-Software Co-Design presents a number of issues of fundamental importance for the design of integrated hardware software products such as embedded, communication, and multimedia systems. This book is a comprehensive introduction to the fundamentals of hardware/software co-design. Co-design is still a new field but one which has substantially matured over the past few years. This book, written by leading international experts, covers all the major topics including: fundamental issues in co-design; hardware/software co-synthesis algorithms; prototyping and emulation; target architectures; compiler techniques; specification and verification; system-level specification. Special chapters describe in detail several leading-edge co-design systems including Cosyma, LYCOS, and Cosmos. Introduction to Hardware-Software Co-Design contains sufficient material for use by teachers and students in an advanced course of hardware/software co-design. It also contains extensive explanation of the fundamental concepts of the subject and the necessary background to bring practitioners up-to-date on this increasingly important topic.
Concurrent design, or co-design of hardware and software is extremely important for meeting design goals, such as high performance, that are the key to commercial competitiveness. Hardware/Software Co-Design covers many aspects of the subject, including methods and examples for designing: (1) general purpose and embedded computing systems based on instruction set processors; (2) telecommunication systems using general purpose digital signal processors as well as application specific instruction set processors; (3) embedded control systems and applications to automotive electronics. The book also surveys the areas of emulation and prototyping systems with field programmable gate array technologies, hardware/software synthesis and verification, and industrial design trends. Most contributions emphasize the design methodology, the requirements and state of the art of computer aided co-design tools, together with current design examples.
This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software co- sign works better than hardware design or software design alone: it can improve the overall performance of digital systems, and it can shorten their design time. Hardware/software codesign can help a designer to make trade-offs between the ?exibility and the performanceof a digital system. To achieve this, a designer needs to combine two radically different ways of design: the sequential way of dec- position in time, using software, with the parallel way of decomposition in space, using hardware. Intended Audience This book assumes that you have a basic understandingof hardware that you are - miliar with standard digital hardware componentssuch as registers, logic gates, and components such as multiplexers and arithmetic operators. The book also assumes that you know how to write a program in C. These topics are usually covered in an introductory course on computer engineering or in a combination of courses on digital design and software engineering.
Modern electronic systems consist of a fairly heterogeneous set of components. Today, a single system can be constituted by a hardware platform, frequently composed of a mix of analog and digital components, and by several software application layers. The hardware can include several heterogeneous microprocessors (e.g. GPP, DSP, GPU, etc.), dedicated ICs (ASICs and/or FPGAs), memories, a set of local connections between the system components, and some interfaces between the system and the environment (sensors, actuators, etc.). Therefore, on the one hand, multi-processor embedded systems are capable of meeting the demand of processing power and flexibility of complex applications. On the other hand, such systems are very complex to design and optimize, so that the design methodology plays a major role in determining the success of the products. For these reasons, to cope with the increasing system complexity, the approaches typically used today are oriented towards co-design methodologies working at the higher levels of abstraction. Unfortunately, such methodologies are typically customized for the specific application, suffer of a lack of generality and still need a considerable effort when real-size project are envisioned. Therefore, there is still the need for a general methodology able to support the designer during the high-level steps of a co-design flow, enabling an effective design space exploration before tackling the low-level steps and thus committing to the final technology. This should prevent costly redesign loops.In such a context, the work described in this book, composed of two parts, aims at providing models, methodologies and tools to support each step of the co-design flow of embedded systems implemented by exploiting heterogeneous multi-processor architectures mapped on distributed systems, as well as fully integrated onto a single chip.
Hardware Software Co-Design of a Multimedia SOC Platform is one of the first of its kinds to provide a comprehensive overview of the design and implementation of the hardware and software of an SoC platform for multimedia applications. Topics covered in this book range from system level design methodology, multimedia algorithm implementation, a sub-word parallel, single-instruction-multiple data (SIMD) processor design, and its virtual platform implementation, to the development of an SIMD parallel compiler as well as a real-time operating system (RTOS). Hardware Software Co-Design of a Multimedia SOC Platform is written for practitioner engineers and technical managers who want to gain first hand knowledge about the hardware-software design process of an SoC platform. It offers both tutorial-like details to help readers become familiar with a diverse range of subjects, and in-depth analysis for advanced readers to pursue further.
This title serves as an introduction ans reference for the field, with the papers that have shaped the hardware/software co-design since its inception in the early 90s.
Co-Design is the set of emerging techniques which allows for the simultaneous design of Hardware and Software. In many cases where the application is very demanding in terms of various performances (time, surface, power consumption), trade-offs between dedicated hardware and dedicated software are becoming increasingly difficult to decide upon in the early stages of a design. Verification techniques - such as simulation or proof techniques - that have proven necessary in the hardware design must be dramatically adapted to the simultaneous verification of Software and Hardware. Describing the latest tools available for both Co-Design and Co-Verification of systems, Hardware/Software Co-Design and Co-Verification offers a complete look at this evolving set of procedures for CAD environments. The book considers all trade-offs that have to be made when co-designing a system. Several models are presented for determining the optimum solution to any co-design problem, including partitioning, architecture synthesis and code generation. When deciding on trade-offs, one of the main factors to be considered is the flow of communication, especially to and from the outside world. This involves the modeling of communication protocols. An approach to the synthesis of interface circuits in the context of co-design is presented. Other chapters present a co-design oriented flexible component data-base and retrieval methods; a case study of an ethernet bridge, designed using LOTOS and co-design methodologies and finally a programmable user interface based on monitors. Hardware/Software Co-Design and Co-Verification will help designers and researchers to understand these latest techniques in system design and as such will be of interest to all involved in embedded system design.