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Embedded systems are becoming one of the major driving forces in computer science. Furthermore, it is the impact of embedded information technology that dictates the pace in most engineering domains. Nearly all technical products above a certain level of complexity are not only controlled but increasingly even dominated by their embedded computer systems. Traditionally, such embedded control systems have been implemented in a monolithic, centralized way. Recently, distributed solutions are gaining increasing importance. In this approach, the control task is carried out by a number of controllers distributed over the entire system and connected by some interconnect network, like fieldbuses. Such a distributed embedded system may consist of a few controllers up to several hundred, as in today's top-range automobiles. Distribution and parallelism in embedded systems design increase the engineering challenges and require new development methods and tools. This book is the result of the International Workshop on Distributed and Parallel Embedded Systems (DIPES'98), organized by the International Federation for Information Processing (IFIP) Working Groups 10.3 (Concurrent Systems) and 10.5 (Design and Engineering of Electronic Systems). The workshop took place in October 1998 in Schloss Eringerfeld, near Paderborn, Germany, and the resulting book reflects the most recent points of view of experts from Brazil, Finland, France, Germany, Italy, Portugal, and the USA. The book is organized in six chapters: `Formalisms for Embedded System Design': IP-based system design and various approaches to multi-language formalisms. `Synthesis from Synchronous/Asynchronous Specification': Synthesis techniques based on Message Sequence Charts (MSC), StateCharts, and Predicate/Transition Nets. `Partitioning and Load-Balancing': Application in simulation models and target systems. `Verification and Validation': Formal techniques for precise verification and more pragmatic approaches to validation. `Design Environments' for distributed embedded systems and their impact on the industrial state of the art. `Object Oriented Approaches': Impact of OO-techniques on distributed embedded systems. £/LIST£ This volume will be essential reading for computer science researchers and application developers.
In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.
Uses market research and analysis to provide values for vintage or collectible instruments, including information on more than eighteen hundred brands accompanied by eleven hundred photographs.
This work provides a systematic/quantitative analysis of the development of the software industry, the major growth industry in advanced economies. It presents the results of industry surveys, shedding light on differences in specialisation and performance of European and US software firms.
This volume gathers together cutting-edge research from the Third Workshop on Algorithmic Foundations of Robotics and gives a solid overview of the state of the art in robot algorithms. The papers cover core problems in robotics, such as motion planning, sensor-based planning, manipulation, and assembly planning. They also examine the application o
There is arguably no field in greater need of a comprehensive handbook than computer engineering. The unparalleled rate of technological advancement, the explosion of computer applications, and the now-in-progress migration to a wireless world have made it difficult for engineers to keep up with all the developments in specialties outside their own