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Part nine of “Worlds Collide,” the 14-part DC/Milestone crossover event, continued from Superboy #7: The cosmic entity Rift wreaks havoc on the two worlds, and the heroes of both realities battle side by side to save the universe-twice! Plus, Hardware discovers the downside of working for Alva. Continued in Superman: The Man of Steel #36. Written by Dwayne McDuffie, with art by Denys Cowan and Prentis Rollins. Cover by Cowan.
Reprise, the super-powered "collective" hit man, tries to take Hardware apart. And even Hardware can't exhaust the myriad armed thugs that Reprise can generate. Written by Dwayne McDuffie, with art and cover by Denys Cowan and Jimmy Palmiotti
Embedded systems are becoming one of the major driving forces in computer science. Furthermore, it is the impact of embedded information technology that dictates the pace in most engineering domains. Nearly all technical products above a certain level of complexity are not only controlled but increasingly even dominated by their embedded computer systems. Traditionally, such embedded control systems have been implemented in a monolithic, centralized way. Recently, distributed solutions are gaining increasing importance. In this approach, the control task is carried out by a number of controllers distributed over the entire system and connected by some interconnect network, like fieldbuses. Such a distributed embedded system may consist of a few controllers up to several hundred, as in today's top-range automobiles. Distribution and parallelism in embedded systems design increase the engineering challenges and require new development methods and tools. This book is the result of the International Workshop on Distributed and Parallel Embedded Systems (DIPES'98), organized by the International Federation for Information Processing (IFIP) Working Groups 10.3 (Concurrent Systems) and 10.5 (Design and Engineering of Electronic Systems). The workshop took place in October 1998 in Schloss Eringerfeld, near Paderborn, Germany, and the resulting book reflects the most recent points of view of experts from Brazil, Finland, France, Germany, Italy, Portugal, and the USA. The book is organized in six chapters: `Formalisms for Embedded System Design': IP-based system design and various approaches to multi-language formalisms. `Synthesis from Synchronous/Asynchronous Specification': Synthesis techniques based on Message Sequence Charts (MSC), StateCharts, and Predicate/Transition Nets. `Partitioning and Load-Balancing': Application in simulation models and target systems. `Verification and Validation': Formal techniques for precise verification and more pragmatic approaches to validation. `Design Environments' for distributed embedded systems and their impact on the industrial state of the art. `Object Oriented Approaches': Impact of OO-techniques on distributed embedded systems. £/LIST£ This volume will be essential reading for computer science researchers and application developers.
system is a complex object containing a significant percentage of elec A tronics that interacts with the Real World (physical environments, humans, etc. ) through sensing and actuating devices. A system is heterogeneous, i. e. , is characterized by the co-existence of a large number of components of disparate type and function (for example, programmable components such as micro processors and Digital Signal Processors (DSPs), analog components such as AID and D/A converters, sensors, transmitters and receivers). Any approach to system design today must include software concerns to be viable. In fact, it is now common knowledge that more than 70% of the development cost for complex systems such as automotive electronics and communication systems are due to software development. In addition, this percentage is increasing constantly. It has been my take for years that the so-called hardware-software co-design problem is formulated at a too low level to yield significant results in shorten ing design time to the point needed for next generation electronic devices and systems. The level of abstraction has to be raised to the Architecture-Function co-design problem, where Function refers to the operations that the system is supposed to carry out and Architecture is the set of supporting components for that functionality. The supporting components as we said above are heteroge neous and contain almost always programmable components.
Radiation dosimetry has made great progress in the last decade, mainly because radiation therapy is much more widely used. Since the first edition, many new developments have been made in the basic methods for dosimetry, i.e. ionization chambers, TLD, chemical dosimeters, and photographic films. Radiation Dosimetry: Instrumentation and Methods, Second Edition brings to the reader these latest developments. Written at a high level for medical physicists, engineers, and advanced dosimetrists, it concentrates only on evolvement during the last decade, relying on the first edition to provide the basics.