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This book is the first resource to provide in-depth coverage on topical areas of assistive, rehabilitative, and health-related applications for haptic (touch-based) technologies. Application topics are grouped into thematic areas spanning haptic devices for sensory impairments, health and well-being, and physical impairments which are illustrated in this book. A diverse group of experts in the field were invited to contribute different chapters to provide complementary and multidisciplinary perspectives. Unlike other books on haptics, which focus on human haptic perception, specific modalities of haptics (e.g., realistic haptic rendering), or broadly cover the subfields of haptics, this book takes an application-oriented approach to present a tour of how the field of haptics has been advanced with respect to important, impactful thematic focuses. Under Theme 1 “Sensory Impairments”, haptics technologies to support individuals with sensory impairments is presented which includes: Spatial awareness in sensory impairments through touch; Haptically-assisted interfaces for persons with visual impairments; and Enabling learning experiences for visually impaired children by interaction design. Under Theme 2 “Haptics for Health and Well-Being”, haptics technologies aimed at supporting exercise and healthy aging will be covered including: Haptics in rehabilitation, exergames and health; Therapeutic haptics for mental health and well-being; and Applications of haptics in medicine. Under Theme 3 “Haptics for Physical Impairments”, haptics technologies for enhancing the quality of life for individuals with weakened/impaired limbs or neurological diseases impacting movement is targeted including: Assistive soft exoskeletons with pneumatic artificial muscles; Haptics for accessibility in rehabilitative hardware; and intelligent robotics and immersive displays for enhancing haptic interaction in physical rehabilitation environments. Engineers, scientists, and researchers working in the areas of haptics, multimedia, virtual/augmented/mixed-reality, human-computer interaction, assistive technologies, rehabilitative technologies, healthcare technologies, and/or actuator design will want to purchase this book. Advanced level students and hobbyists interested in haptics will also be interested in this book.
This book gathers cutting-edge research and best practices relating to occupational risk and safety management, healthcare and ergonomics. It covers strategies for different industries, such as construction, chemical and healthcare. It emphasises challenges posed by automation, discusses solutions offered by technologies, and reports on case studies carried out in different countries. Chapters are based on selected contributions to the 18th International Symposium on Occupational Safety and Hygiene (SHO 2022), held on September 8–9, 2022, in Porto, Portugal. By reporting on different perspectives, such as the ones from managers, workers and OSH professionals, and covering timely issues, such as implications of telework ,issues related to gender inequality and applications of machine learning techniques in occupational health, this book offers extensive information and a source of inspiration to OSH researchers, practitioners and organizations operating in both local and global contexts.
The book Multimedia for Accessible Human Computer Interfaces is to be the first resource to provide in-depth coverage on topical areas of multimedia computing (images, video, audio, speech, haptics, VR/AR, etc.) for accessible and inclusive human computer interfaces. Topics are grouped into thematic areas spanning the human senses: Vision, Hearing, Touch, as well as Multimodal applications. Each chapter is written by different multimedia researchers to provide complementary and multidisciplinary perspectives. Unlike other related books, which focus on guidelines for designing accessible interfaces, or are dated in their coverage of cutting edge multimedia technologies, Multimedia for Accessible Human Computer Interfaces takes an application-oriented approach to present a tour of how the field of multimedia is advancing access to human computer interfaces for individuals with disabilities. Under Theme 1 “Vision-based Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through vision will be presented including: “A Framework for Gaze-contingent Interfaces”, “Sign Language Recognition”, “Fusion-based Image Enhancement and its Applications in Mobile Devices”, and “Open-domain Textual Question Answering Systems”. Under Theme 2 “Auditory Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through hearing will be presented including: “Speech Recognition for Individuals with Voice Disorders” and “Socially Assistive Robots for Storytelling and Other Activities to Support Aging in Place”. Under Theme 3 “Haptic Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through haptics will be presented including: “Accessible Smart Coaching Technologies Inspired by Elderly Requisites” and “Haptic Mediators for Remote Interpersonal Communication”. Under Theme 4 “Multimodal Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through multiple modalities will be presented including: “Human-Machine Interfaces for Socially Connected Devices: From Smart Households to Smart Cities” and “Enhancing Situational Awareness and Kinesthetic Assistance for Clinicians via Augmented-Reality and Haptic Shared-Control Technologies”.
This book gives an outline of possible technological support for students with visual challenges. Different forms of available technology-both assistive and learning, are explained. The technology based teaching for students with visual challenges is also detailed out. Moreover, trends of research in the area is reviewed and presented meaningfully. In addition to these, summary of a research study among selected visually challenged students is also discussed. This book will definitely give the reader an understanding on technology for managing students with visual challenges.
At present, less than 30% of researchers worldwide are women. Long-standing biases and gender stereotypes are discouraging girls and women from pursuing a career in science, technology, engineering and mathematics (STEM) research. Science and gender equality are, however, essential to ensure sustainable development as highlighted by UNESCO. Although underrepresented, and often unacknowledged, female researchers have been crucial to scientific advances. In order to change traditional mindsets, gender equality must be promoted, stereotypes defeated, and girls and women should be encouraged to pursue STEM careers. Therefore, the Sensory Neuroscience section is proud to shed a light on great female researchers and provide them with a platform to showcase their work and role in open science. This editorial initiative of particular relevance, led by Dr. Monica Gori, together with Dr. Elena Nava, Dr. Alessia Tonelli, and Dr. Maria Bianca Amadeo highlights advances in the field of sensory neuroscience to further aid our empirical and theoretical understanding of human sensation and perception.
This book contains the proceedings of the 17th International Conference on Computing and Information Technology (IC2IT2021) that was held during May 13–14, 2021, in Bangkok, Thailand. The research contributions include machine learning, natural language processing, image processing, intelligent systems and algorithms, as well as network and cloud computing. These lead to the major research directions for emerging information technology and innovation, reflecting digital disruption in the world.
MECHANICAL ENGINEERING IN BIOMEDICAL APPLICATIONS The book explores the latest research and developments related to the interdisciplinary field of biomedical and mechanical engineering offering insights and perspectives on the research, key technologies, and mechanical engineering techniques used in biomedical applications. The book is divided into several sections that cover different aspects of mechanical engineering in biomedical research. The first section focuses on the role of additive manufacturing technologies, rehabilitation in healthcare applications, and artificial recreation of human organs. The section also covers the advances, risks, and challenges of bio 3D printing. The second section presents insight into biomaterials, including their properties, applications, and fabrication techniques. The section also covers the use of powder metallurgy methodology and techniques of biopolymer and bio-ceramic coatings on prosthetic implants. The third section covers biofluid mechanics, including the mechanics of fluid flow within our body, the mechanical aspects of human synovial fluids, and the design of medical devices for fluid flow applications. The section also covers the use of computational modeling to study the blockage of carotid arteries. The final section elaborates on soft robotic manipulation for use in medical sciences. Audience The book provides practical insights and applications for mechanical engineers, biomedical engineers, medical professionals, and researchers working on the design and development of biomedical devices and implants.
New interdisciplinary research in education Given the current demands on schools and the challenges they face in an increasingly complex and volatile world, new and visionary educational paths and new educational concepts are urgently needed. Interdisciplinary collaboration within the curriculum can open up new possibilities for education. EDU:TRANSVERSAL No. 02/2024 presents transversal research findings, offers insights into innovative projects, and introduces interdisciplinary practices from schools and universities. The contributions deal with topics such as the digital image archive as a teaching and learning space for classes in art or German and the potential of memes for promoting critical Internet use in art and politics classes. Second issue of this periodical on transversal research in education State of the art of interdisciplinary research in didactics With contributions by Alessandra Bellissimo, Julia Fromm, Eva Greisberger, Maria Mogy, Gudrun Ragossnig, Eva-Maria Schitter, Birke Sturm, Petra Weixelbraun, and others
This book offers a thorough exploration of interaction design by examining various technologies, interaction techniques, styles, and devices. This book • Assists readers in acquiring a deep understanding of diverse ways humans interact with computer technologies and in selecting the most suitable approach for various interactive scenarios. • Introduces cutting‐edge interaction techniques, including multimodal and gesture‐based interaction, wearables, haptic, speech and sound‐based interaction, embodied interaction, and more. • Advances beyond traditional interfaces to large and multiscreen interactions, proxemics, brain‐computer interfaces, affective computing and Extended Reality. This book will appeal to individuals interested in Human-Computer Interaction research and applications.