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It's a day like no other! Amy's birthday is coming up. She's turning 13. Now she'll be an official teenager -- and she wants to celebrate with a real blow-out. But on the big day, Amy wakes up and is definitely not ready to party. Her appearance is somewhat unexpected. Her growing pains have taken on . . . well, unusual proportions. Her family and friends don't know what to do. Amy may be an extraordinary girl, but can she ever be just a normal teenager?
Who will survive the dangers of the island? Palm trees swaying in the breeze. An azure sky. A sun-drenched beach. Crystal-clear water. Amy wants to believe the island is a tropical paradise–except she’s not there by choice, and the company she’s keeping doesn’t always inspire sisterly love. The other Amys are on the island. Andy and his “brothers” are nearby. And bad people want them to do bad deeds. Amy’s got to rally the rebellious clones–if they all want to end up as survivors.
A new kid has started in the ninth grade at Amy's school. He's super-intelligent and he's only eight years old. The whole school is talking about him, and Amy's boyfriend, Eric has been assigned as the prodigy's 'big brother' in school. Amy is fascinated - she, Eric and her best friend, Tasha, should get to know this kid pretty well - maybe they could all be friends. But Adrian is rude and grouchy and very patronising. Only the best will do for him, even Amy doesn't meet his standards. But as Amy digs deeper into Adrian's background, she comes up with some disturbing information. If she doesn't act on what she knows, then a terrifying super-race plan will become reality...
The gripping conclusion of a Replica miniseries! Being perfect isn’t a big deal to Amy–until word gets out that she’s a clone. Now everyone shuns her, and she’s getting mad. She starts to believe that the organization has the right idea: The world would be a better place if only Project Crescent clones existed. With a little help, Amy gets what she wishes for. She enters a world where everyone is just like her. But even perfection has its flaws. . . .
Amy never knew whom Mr. Devon worked for--the organization that's after her, or some other secret government agency. All she knew was that he seemed to be her ally. He always appeared just when she needed help or vital information. But ever since Mr. Devon's death, Amy has relied on her own smarts to survive. And she'll need them more than ever now that a new substitute teacher at school has it in for her. Ms. Heartshorn has a reputation for being demanding. She doesn't tolerate fools or careless work. And her feedback can be . . . well, a little harsh. Amy hates her. But when she learns why Ms. Heartshorn is really at school, Amy totally flips out.
When twelve-year-old Amy becomes ill and loses her powers, she suspects that it's connected to the new teen club that has opened near her school.
Amy is going back to the place where she was born--Washington, D.C. It's a class trip to take in the historic sights of the nation's capital. Sure Amy's uneasy about traveling to the home turf of the people who funded Project Crescent--the reason she's alive--and is in constant fear of being captured. But it's a chance to connect with her roots. After all, what could go wrong? Well, Amy's mother is a class chaperon, and for her the trip stirs up memories. Memories of working in the top-secret government program to develop clones. Memories of a loved one battling a rare genetic disorder. Memories of betrayal, and a decision that would forever change her life. And now the trip back to where it all began pits mother and daughter against an enemy both old and new.
Something's wrong with Tasha--she's not herself. At least that's what Amy thinks. And a best friend would know! Tasha's eyes look glazed. Her usual quick comebacks have become dull, one-word answers. It's as if Tasha is acting out some part in a horror movie. Only this isn't a movie, it's real. One by one, Amy notices other personality changes. Everyone seems possessed! And soon . . . whatever is happening to them may happen to Amy too.
A sudden storm at an end-of-summer, back-to-school party sends Amy scrambling for cover–but a bolt of lightning hits her as she runs. Next thing she knows, she wakes up in a hospital emergency room. Everything’s fine. Or is it? Suddenly Amy can hear more than she’d like to. She can see things that disturb her. In fact, all her senses are on edge. At first Amy thinks it’s way cool to have extrasensory abilities–until they become more like a curse than a gift. Now she just wants to shut them down for good!
Amy fears the organization is monitoring her every move. That’s what Andy tells her — before he disappears. He says they’ve both been implanted with a chip. Is there anywhere Amy can hide? The answer seems to lie in a computer game. A game into which Amy downloads her consciousness. A game in which fantastic creatures and terrifying dangers lurk at every turn. A game that Amy suspects is being played in real life . . . by someone with sinister intentions. Amy must get to the end of the game — ahead of whoever’s trying to finish her off.