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This book presents 3D3C platforms – three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds. This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies. David Perkins, Research Professor, Harvard Graduate School of Education This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives. Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design of the Hong Kong Polytechnic University When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring. David Reis, CEO, Stratasys Ltd This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. Th e range of topics addressed by the authors— from privacy and taxation to fashion and health care—provide a powerful roadmap for addressing the emerging potential of these online environments. Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century. Eli Talmor, Professor, London Business School
The use of technology can significantly enhance educational environments for students. It is imperative to study new software, hardware, and gadgets for the improvement of teaching and learning practices. The Handbook of Research on Mobile Devices and Smart Gadgets in K-12 Education is a pivotal reference source featuring the latest scholarly research on the opportunities and challenges of using handheld technology devices in primary and secondary education. Including coverage on a wide variety of topics and perspectives such as blended learning, game-based curriculum, and software applications, this publication is ideally designed for educators, researchers, students, and technology experts seeking current research on new trends in the use of technology in education.
This handbook covers current research in the science of cyber behavior. Written by international scholars from a wide range of disciplines, the chapters focus on four fundamental elements of cyber behavior: users, technologies, activities, and effects. It is the ideal overview of the field for researchers, scholars, and students alike.
The SAGE Handbook of Tourism Management is a critical, authoritative review of tourism management, written by leading international thinkers and academics in the field. Arranged over two volumes, the chapters are framed as critical synoptic pieces covering key developments, current issues and debates, and emerging trends and future considerations for the field. The two volumes focus in turn on the theories, concepts and disciplines that underpin tourism management in volume one, followed by examinations of how those ideas and concepts have been applied in the second volume. Chapters are structured around twelve key themes: Volume One Part One: Researching Tourism Part Two: Social Analysis Part Three: Economic Analysis Part Four: Technological Analysis Part Five: Environmental Analysis Part Six: Political Analysis Volume Two Part One: Approaching Tourism Part Two: Destination Applications Part Three: Marketing Applications Part Four: Tourism Product Markets Part Five: Technological Applications Part Six: Environmental Applications This handbook offers a fresh, contemporary and definitive look at tourism management, making it an essential resource for academics, researchers and students.
Over and over, studies have concluded that the doctoral experience is a monumental challenge in higher education, particularly for women. This book, Women Scholars: Navigating the Doctoral Journey, provides an enlightening ethnographic look at women and their doctoral developmental experiences. The book’s aim is to empower women to be able to contextualize their experience while also offering support and inspiring readers to consider alternative ways to successfully approach the doctoral process. Women anticipating and entering the life of academia will benefit from the voices and experiences shared by the women scholars in this book. The essay writers in this volume offer an examination of critical incidents in their doctoral experiences and offer strategies they have found helpful in managing those incidents. The book also addresses challenges presented by the transition from doctoral study to post-doc employment. The volume presents 46 essays from 40 women representing a range of ages, ethnicities, academic disciplines, sexual orientations, family circumstances, and family educational histories. Their stories are told in five stages: Stage 1: Preadmission to Enrollment Stage 2: First Year of Program Stage 3: Second Year Through Candidacy Stage 4: The Dissertation Stage Stage 5: Completion and Transition to Employment These are stories of empowerment, of pitfalls and barriers overcome, of successful negotiations of the graduate school process, of the joys and challenges of scholarly pursuits, of positive help-seeking behaviors and strategies, and of life after the dissertation is completed. Potential applicants for doctoral studies will walk away with a sense that graduate education is possible and that one can be successful. Higher educators in doctoral programs, as well, will acquire a deeper understanding and appreciation for the idiosyncratic challenges facing their female students and, one hopes, develop policies and/or strategies and behaviors that empower and encourage these students’ completion of their doctoral studies.
Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions. Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions. Analyses directed to understand people’s perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area.
There is at present no publication specifically dedicated to analyzing the philosophical implications of augmented reality, especially regarding knowledge formation, which constitutes a fundamental trait of knowledge society. That is why this volume includes an analysis of the applications and implications of augmented reality. While applications cover diverse fields like psychopathology and education, implications concern issues as diverse as negative knowledge, group cognition, the internet of things, and ontological issues, among others. In this way, it is intended not only to generate answers, but also, to draw attention to new problems that arise with the diffusion of augmented reality. In order to contemplate these problems from diverse perspectives, the auhors are from a variety of fields - philosophy, computer sciencess, education, psychology, and many more. Accordingly, the volume offers varied and interesting contributions which are of interest to professionals from multiple disciplines.
This new textbook offers a systematic introduction to a wide array of cybercrimes, exploring their diversity and the range of possible responses to them. Combining coverage of theoretical perspectives with more technical knowledge, the book is divided into ten chapters which first lay the foundations of the topic and then consider the most important types of cybercrimes – from crimes against devices to political offences – before finally exploring ways to prevent, disrupt, analyse and better comprehend them. Examples from several countries are included, in the attempt to show how crime and deviance in cyberspace are truly global problems, with different countries experiencing comparable sets of challenges. At the same time, the author illustrates how these challenges manifest themselves differently, depending on the socio-legal culture of reference. This text offers an accessible introduction to the topic for all those studying cybercrimes at undergraduate or postgraduate level. Whether students approach the topic from a criminological, legal or computer science perspective, this multidisciplinary approach of this text provides a common language to guide them through the intricacies of criminal and deviant behaviours in cyberspace.
Extended Reality for Healthcare Systems: Recent Advances in Contemporary Research focuses on real world applications in medicine, also providing an overview of emerging technologies. The book includes case studies that break down the ways in which this technology has and can be used, while also taking readers through evidence, best practices and obstacles. Sections emphasize evidence, research-based practices and work. Content coverage includes Enhancing Medical Education with AR/VR, and XR: The Future of Surgery and Building Systems for Enhanced Health, and more. Readers will learn how to use this technology to improve existing systems by enhancing precision and reducing costs. Other sections cover extended reality in elderly care and remote monitoring of patients, building systems for enhanced health, including telehealth and telepsychiatry, using AR and VR in medical education, and designing technology for use in telesurgery. - Offers advice on the development of state-of-the-art tech-driven healthcare systems and technologies for improving the quality of healthcare - Focuses on healthcare solutions that are inclusive and cost-effective - Discusses the future, limitations and challenges associated with the use and adoption of XR for healthcare