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Written by well-known specialists, here is a comprehensive handbook on human perception and performance. Volume one covers theory and methods; basic visual processes; auditory, kinesthetic, cutaneous, and vestibular senses; and space and motion perception. Volume two treats information processing, perceptual organization and cognition, and human performance.
Written by well-known specialists, here is the most comprehensive handbook available on human perception and performance. This volume covers theory and methods; basic visual processes; auditory, kinesthetic, cutaneous, and vestibular senses; and space and motion perception. Volume two treats information processing, perceptual organization and cognition, and human performance.
This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.
Now available in paperback. This revised and updated edition of the definitive resource for experimental psychology offers comprehensive coverage of the latest findings in the field, as well as the most recent contributions in methodology and the explosion of research in neuroscience. Volume One: Sensation and Perception focuses on sensory experience and complex learned perceptions through modalities such as vision, touch, smell, and hearing.
Research is suggesting that rather than our senses being independent, perception is fundamentally a multisensory experience. This handbook reviews the evidence and explores the theory of broad underlying principles that govern sensory interactions, regardless of the specific senses involved.
PERSPECTIVE This book is important to everyone concerned with the design and development of people-oriented systems. The Manpower and Personnel Integration (MANPRINT) program is a major military system procurement initiative adopted by the Army to focus on the needs and capabilities of the soldier. This program is unique in that it integrates six areas of user concerns which include human factors engineering, manpower, personnel, training, health hazards, and system safety throughout the development cycle of Army materiel. Even though MAN PRINT was developed for Army systems, the philosophy and techniques used in this program extend well beyond military systems used by soldiers. It can be applied to all products and systems used by people such as automobiles, airplanes, boats, control rooms, automated manufacturing, telecommunications, computers, and medical equipment. Interestingly, the impetus for MAN PRINT came from the senior managers who buy these systems. During the early and mid-1980s, two Army generals, M. R. Thurman and R. M. Elton, who served successively as the Deputy Chief of Staff for Personnel, were instrumental in fostering MANPRINT development. By the end of the 1980s, this program was integrated throughout the standard procurement system of the Army. The formal statement of acquisition policy is contained in Army Regulation 602-2.
This two-volume set was developed to help researchers and practitioners select measures to be used in the evaluation of human/machine systems. It can also be used to supplement classes at both the undergraduate and graduate courses in ergonomics, experimental psychology, human factors, human performance, measurement, and system test and evaluation. Volume 1 of the handbook begins with an overview of the steps involved in developing a test to measure human performance, workload, and/or situational awareness. This is followed by a definition of human performance and a review of human performance measures. Situational Awareness is similarly treated in a subsequent chapter. Volume 2 presents a definition of workload and a review of workload measures. Provides a short engineering tutorial on experimental design Offers readily accessible information on human performance, workload, and situational awareness (SA) measures Presents general description of the measure Covers data collection, reduction, and analysis requirement Details out the strengths and limitations or restrictions of each measure, including any known proprietary rights or restrictions, as well as validity and reliability data