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Like Gail Carson Levine's books, Merrie Haskell's middle grade fantasy adventure Handbook for Dragon Slayers mixes magic, mythical creatures, thrilling action, and a wonderful cast of characters. Political upheaval sends Princess Tilda fleeing from her kingdom in the company of two hopeful dragon slayers. The princess never had any interest in chasing dragons. The pain from her crippled foot was too great, and her dream was to write a book. But the princess finds herself making friends with magical horses, facing the Wild Hunt, and pointing a sword at fire-breathing dragons. While doing things she never imagined, Tilda finds qualities in herself she never knew she possessed. Handbook for Dragon Slayers is a deeply satisfying coming-of-age tale wrapped in a magical adventure story.
So begins Sir Wyvern Pugilist's new guide for preparing the young to engage the snarly and slimy monsters presently inhabiting our world. Lest you think, however, that this is a manual for anyone casually contemplating a match with a dragon, read on. Pugilist makes it clear that this is no small task, and he pulls no punches. He alternately yells and cajoles, pleads and flatters—whatever it takes to grow his students into bona fide Dragon Slayers. But be careful: This is only for those who are most serious about facing the malicious monsters head-on! "Would that all Dragon Slayers wrote like this! Wyvern Pugilist, where have you been all our lives?" The Boston Post and Intelligentsia "It was not until I read this guide that I discovered I have used all the wrong methods in fighting dragons." An Anonymous Dragon Slayer in California "There is no doubt that Sir Wyvern Pugilist's detailed guidebook will spring to the top of the bestseller lists in no time. I suggest you buy yours now, before the title sells out and you have to wait in line for more copies. Because wait-in-line you will!" Joanne de Arc, Director Emeritus, French Institute for the Slaying of the Dragons "Congratulations to Paraclete Press for successfully persuading Sir Wyvern to put pen to paper and for giving us this new manual on Dragon Slaying! It is long overdue! We enthusiastically recommend this guidebook for young and old alike, it's just that good." Slayers' Weekly
Merrie Haskell’s middle-grade fantasy novel Princess Curse is an imaginative retelling of the fairy tales The Twelve Dancing Princesses and Beauty and the Beast. In the fifteenth-century kingdom of Sylvania, the prince offers a fabulous reward to anyone who cures the curse that forces the princesses to spend each night dancing to the point of exhaustion. Everyone who tries disappears or falls into an enchanted sleep. Thirteen-year-old Reveka, a smart, courageous herbalist’s apprentice, decides to attempt to break the curse despite the danger. Unravelling the mystery behind the curse leads Reveka to the Underworld, and to save the princesses, Reveka will have to risk her soul. Princess Curse combines magic, suspense, humor, and adventure into a story perfect for fans of Gail Carson Levine.
The twisty-turny journey of a girl searching for her heart’s desire—glimpsed in a magic mirror. Perfect for fans of Rump or Catherine, Called Birdy A foundling girl with a crooked leg and a crutch doesn’t expect life to be easy. Indeed, Maggie’s dearest wish is to simply not feel so alone. So when she spies a man behind bars in a magic mirror said to show one’s truest desire, she feels sure he is the father she’s always longed for—and she sets off on a quest to find him. Along the way, Maggie meets both kindly pilgrims and dastardly highwaymen. She discovers she bears a striking resemblance to the princess Petranilla. Their connection is so remarkable that Petra believes Maggie must be her lost sister who fell from the castle wall and was swept downriver as a baby. What a turn of fate! From reviled foundling to beloved royal! But being the lost princess turns out to be more curse than blessing given the schemes of the current king... And if Maggie’s a princess, then who is the man she spied in the magic mirror? This is a grand middle grade adventure story full of mistaken identities, lost loves, found families, and a tantalizing tinge of magic. "I love this book—an uproarious, thoughtful, touching, absurd, ans altogether splendid adventure." —Karen Cushman, Newbery Medal-winning author of The Midwife's Apprentice and Catherine, Called Birdy
This first book in the Last Dragon Charmer series is packed with adventure and wit, perfect for fans of Soman Chainani's School for Good and Evil series and Chris Colfer's Land of Stories series. All his life, Prince Caden has dreamed of slaying a dragon. But before he has the chance, he is ripped from his home in the Great Winterlands of Razzon and finds himself in Asheville, North Carolina—a land with no magic and no dragons. Or so he thinks. The longer Caden spends in Asheville, the more he comes to realize that there is unexpected and dangerous magic in this strange land. There just may be dragons here too. But what if Caden's destiny isn't to slay a dragon, after all?
Varla Ventura, fan favorite on Huffington Post’s Weird News, frequent guest on Coast to Coast, and bestselling author of The Book of the Bizarre and Beyond Bizarre, introduces a new Weiser Books Collection of forgotten crypto-classics. Magical Creatures is a hair-raising herd of affordable digital editions, curated with Varla’s affectionate and unerring eye for the fantastic. The mythical beast of extraordinary proportions, the dragon has snarled and slithered its way across the centuries where it remains both feared and loved. Join Clint Marsh and Varla Ventura as they explore a few of the stories that should thrill and chill dragon lovers and dragon slayers alike.
A stunning middle grade fantasy about a girl who used to be a dragon and her adventure to save her new home—from Even the Darkest Stars author Heather Fawcett. Perfect for fans of the Nevermoor and His Dark Materials series. Ember St. George is a dragon. At least she was before her adoptive father—a powerful but accident-prone Magician—turned her into a human girl to save her life. Unfortunately, Ember’s growing tendency to burst into flames at certain temperatures—not to mention her invisible wings—is making it too dangerous for her to stay in London. The solution: ship Ember off to her aunt’s research station in frigid Antarctica. Though eccentric Aunt Myra takes getting used to, Ember quickly feels at home in a land of ice storms, mischievous penguins, and twenty-four-hour nights. She even finds herself making friends with a girl genius called Nisha and a mysterious orphan named Moss. Then she discovers that Antarctica is home to the Winterglass Hunt, a yearly tradition in which rare ice dragons are hunted for their jeweled scales. Furious, Ember decides to join the hunt to sabotage it from the inside. But being an undercover dragon isn’t easy—especially among dragon hunters. Can a twelve-year-old fire dragon survive the dangers that come her way in the Antarctic wilderness and protect the ice dragons from extinction?
So, you want to be a Dragon Slayer, do you? This book teaches you how! Sir Wyvern Pugilist's adventurous guide prepares young people to engage the snarly and slimy monsters (temptations and obstacles) presently inhabiting our world. Readers acquire powerful spiritual armor, along with personal instruction from Senior Dragon Slayers of Old, such as the Apostle Paul, Francis of Assisi, Sojourner Truth, and more, enabling kids to overcome the terrifying leviathans of 21st-century life.
The Oxford Handbook of Monsters in Classical Myth presents forty chapters about the unique and terrifying creatures from myths of the long-ago Near East and Mediterranean world, featuring authoritative contributions by many of the top international experts on ancient monsters and the monstrous. The first part provides original studies of individual monsters such as the Chimaera, Cerberus, the Hydra, and the Minotaur, and of monster groups such as dragons, centaurs, sirens, and Cyclopes. This section also explores their encounters with the major heroes of classical myth, including Perseus, Jason, Heracles, and Odysseus. The second part examines monsters of ancient folklore and ethnography, encompassing the restless dead, blood-drinking lamiae, exotic hybrid animals, the so-called dog-headed men, and many other unexpected creatures and peoples. The third part covers various interpretations of these creatures from multiple perspectives, including psychoanalysis, colonialism, and disability studies, with monster theory itself evident across the entire volume. The final part discusses reception of these ancient monsters across time and space--from the Middle Ages to the Renaissance to modern times, from Persia to Scandinavia, the Caribbean, and Latin America-and concludes with chapters considering the use and adaptation of ancient monsters in children's literature, science fiction, fantasy, and modern scientific disciplines. This Handbook is the first large-scale, inclusive guide to monsters in antiquity, their places in literature and art across the millennia, and their influence on later literature and thought.
This is an authoritative presentation and discussion of the most basic thematic elements universally found in folklore and literature. The reference provides a detailed analysis of the most common archetypes or motifs found in the folklore of selected communities around the world. Each entry is written by a noted authority in the field, and includes accompanying reference citations. Entries are keyed to the Motif-Index of Folk Literature by Stith Thompson and grouped according to that Index's scheme. The reference also includes an introductory essay on the concepts of archetypes and motifs and the scholarship associated with them. This is the only book in English on motifs and themes that is completely folklore oriented, deals with motif numbers, and is tied to the Thompson Motif-Index. It includes in-depth examination of such motifs as: Bewitching; Chance and Fate; Choice of Roads; Death or Departure of the Gods; the Double; Ghosts and Other Revenants; the Hero Cycle; Journey to the Otherworld; Magic Invulnerability; Soothsayer; Transformation; Tricksters.