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The planet Syrene is gripped by Separatist rebellion. Pavlov’s Dogs, a team of Russian spetsnaz lead by Lieutenant Petya Pavlov, are dropped into a world at war. Their task is simple. Defend Hammerfall, a research centre right on the front lines, surrounded by steaming jungle. There are enemies to fight and battles to win, but the greatest dangers come from within, and the Russian Confederation faces a threat much more serious than anyone could have possibly believed… The Khorsky Incident begins at Hammerfall. Part I of III in the Khorsky trilogy, and a novel-length prelude to the Khorsky Incident.
Found as a babe amidst the dead and dying in the wake of a great battle, raised as the beloved son of blacksmith and warrior Hagar Hammersmith, Logan always knew that he was different. And with curses and stares and sometimes with fists, the villagers of Solan Bay did their best to makes sure he would never forget it. But on that day, the day the slavers came to Solan Bay and left him for dead in a pool of his own blood, everything changed. Logan learned the truth of his existence, of his destiny. Forged in the heat of battle, tempered in blood, Logan was an instrument of change. Fuelled by rage and loss, Logan begins a journey to set things right. If setting things right means changing the world - so be it!
Var-Tog, Kryton, Sondergaard, and Aldora, knights newly graduated from the Dragon's Gauntlet, have found themselves on quest within days after their graduation. Having left the elite training grounds of the Knight Marshals on their way to their first duty station at Fort Holdfast, they encounter a horrendous reptilian creature that seems to be unaffected by sword, ax, or spell. Ignoring all attempts to stop it, the creature seems bent on completing a quest of its own. Now the knights must find the legendary dwarven artifact, the Valhalla's Forge, with only an ancient poem for their clue, and actually make the weapons necessary to defeat the creature before further disaster befalls the countryside.
The ï¬?rst monograph by the art director for leading video game company Blizzard Entertainment Brütal: The Art of Samwise is a career-spanning art book that assembles the many artistic creations of world renowned artist Samwise Didier into one volume. For nearly thirty years, Samwise’s unique art style, which combines the use of bold colors, visual storytelling, and a touch of humor, has been featured in numerous art books, illustrated novels, album covers, comic books, and video games, and is instantly recognizable to his legions of fans. Brütal: The Art of Samwise celebrates all the artistic creations of Samwise’s imagination, including many images never seen before from his personal archives. This book also contains selections of Samwise’s favorite and most iconic images he created for the video game company, Blizzard Entertainment, where he has worked since 1991. As a senior art director for Blizzard, Samwise was responsible for directing the art style for Warcraft, StarCraft, and Heroes of the Storm, as well as for creating artwork for the World of Warcraft, Hearthstone, and Diablo franchises.
The Hugo Award–winning author and SFWA Grand Master delivers the first Gene Wars novel and “a brand-new universe with brand-new rules” (The San Diego Union Tribune). In this brilliant novel—possibly Cherryh’s masterwork—the fate of billions has come down to a confrontation between two profoundly alien cultures on a single desert planet. Marak has suffered the madness his entire life. He is a prince and warrior, strong and shrewd and expert in the ways of the desert covering his planet. In the service of his father, he has dedicated his life to overthrowing the Ila, the mysterious eternal dictator of his world. For years he has successfully hidden the visions of a silver tower that plague him, but when his secret is discovered, Marak is betrayed by his own father and forced to march in an endless caravan with the rest of his world’s madmen to the Ila’s city of Oburan. Instead of death, Marak finds in Oburan his destiny, and the promise of life—if he can survive an impossible mission given to him by the strange people in the towers. According to these beings who look like him yet act differently than anyone he has ever known, Marak has a slim chance to save his world’s people from the wrath of Ila’s enemies. But to do so, he must convince them all—warring tribes, villagers, priests, young and old, as well as the Ila herself—to follow him on an epic trek across the burning desert before the hammer of the Ila’s foes falls from the heavens above. “C. J. Cherryh remains at the top of her game.” —Tulsa World
In the early 1990s, Swedish death metal revolutionized the international music scene. Suddenly, the mild-mannered Scandinavian country found itself at the forefront of a new movement with worldwide impact thanks to bands such as Entombed, Dismember, and At the Gates. The birth of black metal drove the culture to even greater extremes, featuring a rawer, darker sound and non-ironic death-worship. Soon churches in both Norway and Sweden were aflame, and be- fore long Satanism emerged as more than just an image. But how did it all start? Why did Sweden become a hotbed for such aggressive, nihilistic music? And who are the people and bands that brought it all about? Blood, Fire, Death: A Swedish Metal Story recounts the evolution of the genre from the massive amplifier walls of 1970s rock, through the church-burning Satanic 1990s, to the diverse and paradoxical manifestations of the scene today. This book focuses on the phenomena that have propelled the scene forward in an evolution that has not only been musical, but aesthetic and ideological as well. This is a story about grotesque logos and icons that invoke death and darkness, but also a story of dedication, friendship, community, and a profound love for music.
From Weis and Hickman, the co-creators of five "New York Times"-bestselling epic fantasy series, comes a wonderful new saga set in a world of heroes, dragons, gods, and magic.
The best defense… Starting a war with an enemy a hundred times stronger is insane. It’s desperate. And it’s Earth’s only hope. A massive alien power looms over humanity, claiming Earth as its territory and humanity as its slaves. The Hegemony has already taken over one colony, yoking hundreds of thousands under their brutal rule. Every tactical exercise, every wargame and every simulation gives humanity zero chance in a defensive campaign. Earth’s only chance to win the coming war - is by striking first. “It’s honestly brilliant - a space opera tour de force I want to see the next book of.” -Glynn Stewart, author of Starship’s Mage “A story of alien threats and human resourcefulness that isn't simply a contest of gadgets and ray guns. Nuttall knows the real ingredients of war are from within, greed, treachery, arrogant disdain, devious double crossing and misdirection. Both human and alien.” -Mackey Chandler, author of the Family Law and April series
The Cherryh Odyssey brings together a dozen essays about respected science fiction and fantasy author C. J. Cherryh. Fellow author and academic Edward Carmien has gathered top voices in the field to discuss the literary life and career of Cherryh, including Burton Raffel, Jane Fancher, Janice Bogstad, Betsy Wollheim, and many others. A substantial bibliography rounds out this collection. The Cherryh Odyssey is a text fans of the author will find invaluable, as will writers new to the field, as it presents a readable yet in-depth examination of many issues relevant to this award-winning author's literary life and career. Scholars will find this blend of academic and professional voices a compelling resource for further research.
This is a comprehensive, illustrated book about one of the most enduringly popular forms of music. Combining biography, critical analysis, and detailed reference sections, it profiles all the major heavy metal artists as well as a huge selection of other niche acts from around the world. Metal: The Definitive Guide includes new firsthand interviews with many major metal musicians and detailed discographies. It is the definitive metal encyclopedia.The over 300 illustrations in this book encompass fantastic including artist pictures and memorabilia such as posters, ticket stubs, and much more.