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There are few heroes so mighty as Hamilcar Bear-Eater – but when an ancient skaven warlock with a thirst for godhood seeks Hamilcar's immortal soul, will his martial prowess and uncanny skill be enough to ensure survival? Throughout Sigmar’s centuries-long crusade against Chaos in the Mortal Realms, there has never been a hero like Hamilcar Bear-Eater, famed Lord-Castellant of the Astral Templars. Would Gardus have charged headlong into the stronghold of Uxor Untamed with a mere handful of warrior at his back? No. Would Vandus have had the foresight or magnetism to drink himself euphoric, start a war with the Skarabrak lodge, and then wake come morning to a sore head and fifty thousand moonclan berserkers avowed to Sigmar’s cause? No, no and no. Only Hamilcar. But when an ancient skaven warlock with a thirst for godhood turns his attention towards Hamilcar’s divine soul, the Bear-Eater knows he will have to call upon his martial prowess and uncanny wits just to survive. Because his next death could be his last.
Giant action packed battles in the Mortal Realm! An ancient labyrinth of eerie subterranean ruins and creeping shadow, the dead city of Mordavia has long concealed a secret of unimaginable power. Now, as vast armies gather and war drums thunder, the perilous treasures of this cursed city are about to be unleashed. Lord-Celestant Kalyani Thunderblade leads her Celestial Vindicators into battle, determined to ensure that the city’s secrets remain forever under lock and key. Yet the odds are stacked steeply against her: plague-ridden legions of maggotkin, swarming tides of skaven, brutal greenskin hordes and mercenary Kharadron Overlords are all racing for the prize, shattering the sepulchral silence as they transform Mordavia’s ruins into a blood-drenched battleground. Worse still, something monstrous stirs ever-closer to wakefulness deep beneath the city’s buried streets. At the head of a desperate alliance, Thunderblade must battle twisted warlords, rising storms of dark sorcery and her own inner demons to achieve victory in Mordavia, lest she pay the ultimate price…
Fantastic Portmanteu novel featuring the Daughters of Khaine. Rising from the gloom-shrouded cults of Ulgu, the empire of the Daughters of Khaine now dominates the Realm of Shadow. These matriarchal witch-aelves are graceful masters of death who revel in spilling blood, and whose opposition to Chaos borders on mania. Proud governors of their own ruthless agendas, it is their devotion to Khaine, the ancient aelven god of murder, the Daughters seek to prove above all, and alongside it, the favour of his High Priestess, Morathi. To this end, a Khainite would bleed the realms dry in dedication to her cause. This portmanteau novel weaves together three brutal tales, each telling of a witch-aelf burdened by an impossible task: Trisethni of the Khailebron sect, Nepenora of the Kharumathi, and Vahis of the Draichi Ganeth. Whether by poisoned chalice, enchanted blade or razored whip-lash, these murderesses honour Khaine with gifts of slaughter to rival even their hag queens’. But faced with their most arduous trials yet, will remarkable skill in the art of war be enough to save them?
Two towns being haunted by malice, can they stand against the might of the Lady of Sorrows? In the deathly realm of Shyish, the Twinned Towns of Westreach and Eastdale exist on the edge of annihilation. Once in each generation, the hosts of Lady Olynder rise from their tombs to slaughter the towns’ inhabitants, and for centuries the nighthaunts have been turned back, but only after the fiercest of battles. Now, the wizards in the ancient Belvegrod lighthouse have deciphered a prophetic vision that offers a chance to break the curse placed upon the city. The hero Jahangir is fated to lead a desperate mission against the Mortarch of Grief and free his people from this menace once and for all. But is Jahangir equal to the ordeal before him? Can the courage of mortals stand against the undying malice of the Lady of Sorrows?
A Horror story set in the Warhammer: Age of Sigmar universe. Harran Blackwood was a Warrior-Priest of ruthless virtue. Now he's a man with a scorched reputation, prowling the back alleys of Greywater Fastness, content to fight the petty wars of racketeers for survival. But when a desperate message arrives from an old friend, Blackwood is forced to confront a past he thought long buried. Summoned to the isolated village of Wald, Blackwood sets off on a perilous trek to ensure the sins of his former life remain forgotten. He soon discovers that Wald is a hostile, secretive place with sins of its own. Deep in the murky marshes, where the cruel chants of village folk echo and the stink of death hovers low, Blackwood must channel his bitterness and rage to defy the ancient darkness that now hunts him before he is devoured, body and soul.
New to Black Library fiction? This is a great way to get to grips with the great characters from the worlds! In the grim darkness of the far future, and in the vastness of the Mortal Realms, there are those characters who stand out amongst all others. Within these pages and collected for the first time are stories of some of Black Library’s best-loved and well-known heroes and villains. On deadly battlefields, Commissar Ibram Gaunt leads his regiment, the Tanith ‘Ghosts’, in a desperate battle for survival; on Ultramar, Ultramarines Captain Uriel Ventris stands as a bulwark against the forces of Chaos; in the shadowy underbelly of the Imperium, Inquisitors Crowl and Covenant ply their clandestine trade. Throughout embattled lands, the realm of gods and monsters, Vampire Queen Neferata seeds dark plots to secure her power, whilst Lord-Celestant Gardus Steelsoul is a paragon of virtue and honour, and drives back the pestilent hordes of the Plague God. These are just some of the legends, the light and the darkness – the icons of the Warhammer worlds. The Hammer and the Eagle is an anthology of short stories by authors such as Dan Abnett, Graham McNeill, Chris Wraight, Sandy Mitchell, Rachel Harrison, Aaron Dembski-Bowden, Guy Haley, Gav Thorpe, David Annandale and more.
Explore the Mortal Realms in this great action-packed novel. In the rain-soaked shanty towns of Excelsis, sellsword Niksar Astaboras drunkenly barters his way to a meaningless existence. Little does he care for the war that rages between men and monsters beyond the city walls, despite portents of its encroaching threat. Mortal life in the Realm of Beasts is short enough, and to leave the shelter of civilisation is to surrender to certain death. But death is coming to Excelsis. The forces of Destruction are on the move and the realm quakes with each thunderous step. In the wildlands, a sinister new foe overwhelms even the mighty Stormcast Eternals. Yet just as all seems lost, an unexpected champion rises – one to whom Niksar is inextricably linked – ready to lead a crusade into the very heart of darkness. Embroiled in this harrowing journey, Niksar is forced to choose between loyalty and the chance of survival, and in so doing discover his true worth in the greatest battle yet against savagery.
Trebia. Trasimene. Cannae. With three stunning victories, Hannibal humbled Rome and nearly shattered its empire. Even today Hannibal's brilliant, if ultimately unsuccessful, campaign against Rome during the Second Punic War (218-202 BC) make him one of history's most celebrated military leaders. This biography by Cornelius Nepos (c. 100-27 BC) sketches Hannibal's life from the time he began traveling with his father's army as a young boy, through his sixteen-year invasion of Italy and his tumultuous political career in Carthage, to his perilous exile and eventual suicide in the East. As Rome completed its bloody transition from dysfunctional republic to stable monarchy, Nepos labored to complete an innovative and influential collection of concise biographies. Putting aside the detailed, chronological accounts of military campaigns and political machinations that characterized most writing about history, Nepos surveyed Roman and Greek history for distinguished men who excelled in a range of prestigious occupations. In the exploits and achievements of these illustrious men, Nepos hoped that his readers would find models for the honorable conduct of their own lives. Although most of Nepos' works have been lost, we are fortunate to have his biography of Hannibal. Nepos offers a surprisingly balanced portrayal of a man that most Roman authors vilified as the most monstrous foe that Rome had ever faced. Nepos' straightforward style and his preference for common vocabulary make Life of Hannibal accessible for those who are just beginning to read continuous Latin prose, while the historical interest of the subject make it compelling for readers of every ability.
Book 2 in the Kharadron Overlords story arch Threatened with losing their ship to pay their investors, Brokrin Ullissonn and the crew of the Iron Dragon embark on a perilous voyage: to seek out the fabled sky-island of Profit’s Ruin. Glory and riches await them if they can discover the secrets of the infamous legend, but it is a voyage undertaken by only the brave and the desperate. Beset by enemies old and new, Brokrin’s journey is fraught with danger and overshadowed by a terrible truth: no Kharadron vessel has ever escaped from the grip of this floating sea of weeds and vines. Will the Iron Dragon be the first?
A twisted and disturbing tale of the grots of the Mortal Realms. Strap in – this is going to be a wild ride… In the dark corners of the Mortal Realms, the mysterious Gloomspite Gitz go to war, following the trail of their abominable deity. Nowhere is beyond the sight of the Bad Moon, not even those places under Sigmar’s protection, like the city of Draconium, sweltering beneath the scalding rain of Aqshy. In this boiling pot of tension, the regent prays to Sigmar for guidance while Captain Helena Morthan puts out fires: blades drawn in the streets, heretical doomsayers preaching the end of days, and insects eating watchmen alive. When the grieving warrior Hendrick and his warband arrive at the gates with a prophetic warning, Captain Morthan sees a way to save her people. But with Skragrott the Loonking plotting underneath Draconium, and the Bad Moon looming in the sky above, will there be a city left to save?