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*Unprecedented access behindHalf-LifeandHalf-Life 2 *A forward by Valve founder Gabe Newell *Hundreds of art, design, preproduction, and other art pieces crammed into the book *Over a dozen key members of Valve's staff interviewed *Officially approved by Valve *Behind City 17 and other locations *The development of the Source engine *A rogue's gallery of beasts, characters, and monstrosities *Key weapons development revelations *A tour of many of the game's locations, from inception to completion *Filled with art, screens, and anecdotes from the Valve team
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half-Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game: 1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece of style of design; 2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre; 3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments--back cover.
Hollywood film franchises are routinely translated into games and some game-titles make the move onto the big screen. This collection investigates the interface between cinema and games console or PC.
New insights from the science of science Facts change all the time. Smoking has gone from doctor recommended to deadly. We used to think the Earth was the center of the universe and that the brontosaurus was a real dinosaur. In short, what we know about the world is constantly changing. Samuel Arbesman shows us how knowledge in most fields evolves systematically and predictably, and how this evolution unfolds in a fascinating way that can have a powerful impact on our lives. He takes us through a wide variety of fields, including those that change quickly, over the course of a few years, or over the span of centuries.
This crisp translation by Alison Dundy maintains the fast-paced action and bitingly satiric tone of the original.
If your first love came back to offer you everything you ever dreamed of, what would you do? Hannah is thirty-eight and the happily married mother of eleven-year-old Luke, the diamond in her world. Her marriage is reassuringly stable, and after fifteen years she has managed to push the wild dreams of youth from her mind and concentrate on the everyday satisfactions of here and now. The first half of her life hasn't been as exciting as she had hoped, but then, she reckons, whose has? When she succeeds in convincing husband Cliff to rent a villa in the south of France for a summer vacation with her sister Jill and gay friend Tristan, she's expecting little more than a pleasant few weeks with her family. But they each have their own baggage - their own secrets - ready to explode on this not-so-relaxing holiday in France. When a phone call at the villa announces the imminent arrival of a ghost from her past, the ambiance is transformed into a raging sea of jealousy as Hannah is forced to question everything she thought she knew and believed. But is she brave enough to take the life-changing decisions her future happiness requires?
I've learned that surviving isn't all it's cracked up to be. NOW: Icie's parents gave her $10,000 in cash, a map of a top-secret bunker, and instructions to get there by any means necessary. They have news of an imminent viral attack and know that the bunker is Icie's only hope for survival. She and three other teens live locked away for months, not knowing what's happening in the outside world or who has survived. Then one day, Icie discovers a shocking secret deep in the bunker. Are they really safe there after all? THEN: Generations in the future, the world has changed, and a mysterious cult worships the very mountain where Icie's secret bunker was built. The people never leave the mountain, they're ruled by Beckett, a teenager...and they have surprising ties to Icie. Icie and Beckett must both fight to survive while protecting a secret that could destroy their civilizations. This high-stakes, original, and thought-provoking adventure follows two unlikely heroes, hundreds of years apart.
The Earth died when aliens rained thermonuclear warheads on her cities and sprayed the surface with a bio-terminator. A deadly poison drifted to every corner of the planet, threatening the last survivors with annihilation.For a soldier in Antarctica like Creed, there is only one way to keep breathing untainted air. He must join the Jelk Corporation as an assault trooper, leaving the planet for outer space. In return for his and other people's services, the Jelk will house the last humans for as long as the assault troopers keep winning.For the price of living and the chance to save humanity, Creed has to wear a shock chip in his neck-Jelk discipline is harsh-and he has to don a symbiotic battlesuit that feeds off his sweat. Human life is cheap in the vast alien war. The assault troopers are little more than suicide soldiers, but for humanity to escape extinction, they must survive. But Creed didn't agree to the bargain in order to remain a dog to the aliens. He has a plan, and he'll need all his cunning to beat the extraterrestrials and begin the road to freedom for the human race.