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A lively introduction to MIT hacks, from the police car on the Great Dome to the abduction of the Caltech cannon. An MIT "hack" is an ingenious, benign, and anonymous prank or practical joke, often requiring engineering or scientific expertise and often pulled off under cover of darkness—instances of campus mischief sometimes coinciding with April Fool's Day, final exams, or commencement. (It should not be confused with the sometimes non-benign phenomenon of computer hacking.) Noteworthy MIT hacks over the years include the legendary Harvard–Yale Football Game Hack (when a weather balloon emblazoned “MIT” popped out of the ground near the 50-yard line), the campus police car found perched on the Great Dome, the apparent disappearance of the Institute president's office, and a faux cathedral (complete with stained glass windows, organ, and wedding ceremony) in a lobby. Hacks are by their nature ephemeral, although they live on in the memory of both perpetrators and spectators. Nightwork, drawing on the MIT Museum's unique collection of hack-related photographs and other materials, describes and documents the best of MIT's hacks and hacking culture. This generously illustrated updated edition has added coverage of such recent hacks as the cross-country abduction of rival Caltech's cannon (a prank requiring months of planning, intricate choreography, and last-minute improvisation), a fire truck on the Dome that marked the fifth anniversary of 9/11, and numerous pokes at the celebrated Frank Gehry-designed Stata Center, and even a working solar-powered Red Line subway car on the Great Dome. Hacks have been said to express the essence of MIT, providing, as alumnus Andre DeHon observes, "an opportunity to demonstrate creativity and know-how in mastering the physical world." What better way to mark the 150th anniversary of MIT's founding than to commemorate its native ingenuity with this new edition of Nightwork?
The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.
The group monochrom refers to its working method as Context Hacking, thus referencing the hacker culture, which propagates a creative and emancipatory approach to the technologies of the digital age, and in this way turns against the continuation into the digital age of a centuriesold technological enslavement perpetrated through knowledge and hierarchies of experts. Thanks to the electronic mass media of this age, the possibility of democratizing and socializing the means of production seems for the first time to have become realizable (with no need for any other revolution beyond the technical). Context hacking transfers the hackers' objectives and methods to the network of social relationships in which artistic production occurs, and upon which it is dependent. In a metaphoric sense, these relationships also have a source code. 0Exhibition: MUSA - Museum Start Gallery Artothek, Vienna, Austria (29.1.-27.4.2013).
"The work of the sculptor Rachel Harrison is both the zeitgeist and the least digestible in contemporary art. It may also be the most important, owing to an originality that breaks a prevalent spell in an art world of recycled genres, styles, and ideas."--Peter Schjeldahl, The New Yorker In her sculptures, room-sized installations, drawings, photographs, and artist's books, Rachel Harrison (b. 1966) delves into themes of celebrity culture, pop psychology, history, and politics. This publication, created in close collaboration with the artist, explores twenty-five years of her practice and is the first comprehensive monograph on Harrison in nearly a decade. Its centerpiece is an in-depth plate section, which doubles as a chronology of Harrison's major works, series, and exhibitions. Objects are illustrated with multiple views and details, and accompanied by short texts. This thorough approach elucidates Harrison's complicated, eclectic oeuvre--in which she integrates found materials with handmade sculptural elements, upends traditions of museum display, and injects quotidian objects with a sense of strangeness. Six accompanying essays cover Harrison's earliest works to her most recent output. The book also includes a handful of photo-collages that the artist created specifically for this project. Published here for the first time, these pieces superimpose found images with reproductions of Harrison's own past work.
The purpose of this study was to investigate the alternative approach to museum education utilized by the Corning Museum of Glass and influenced by the museum tour company, Museum Hack. Through the process of identifying methods and techniques employed by Museum Hack, the goal of this research was to recognize which of those approaches could be applied to other educators and institutions in their efforts to establish and encourage a positive learning environment for visitors. Applying a multiple site case study methodology, this study used a firsthand account of a Museum Hack tour operated at The Metropolitan Museum of Art in New York, New York to establish a sampling of techniques typically used by the company’s tour guides. This study provides a detailed account of the Museum Hack tour, paying attention to the variety of methods employed. The second site of research visited in the study was the Corning Museum of Glass in Corning, New York, to ascertain the influences affected by Museum Hack and their use of alternate methods of tour procedures. Through extensive interviews with members of the Corning Museum of Glass’s education department, the elements of the Museum Hack’s gallery teaching techniques were compared and connected, pertaining to the museum’s programming, while questioning their derivative nature. Four main themes emerged that represented significant features applicable to alternative museum education. These were the importance of the narrative, the focus of the visitor museum experience, the use of interpretation, and the need to establish relationships. Based on the findings of the study, museum educators, teachers, and institutions may gain a new perspective on the possibilities of the museum environment as a place of learning for all visitors.
"This is a book for artists, but it is also for curators, art school faculty, landscape architects, gallerists, archivists, post-disciplinary multi-hyphenates, museum program staff, and anyone who wants to know about the ways art and congnitive science come together to engage an audience."--Cover
Looking to gain valuable insights into the relationship between museums and the art market? The unique data set can help answer some of the most pressing questions in this area. At first glance, museums and the art market may seem like two opposing forces, but actually they are two interrelated elements that work together to stimulate creativity, foster cultural exchange, and drive economic growth. The research delves into the complex relationship between these two entities and offers initial insights into the following questions: - How forthcoming are museum staff with sensitive data to support academic research? - What impact do masterpieces and „superstars“ have on visitor numbers? - Can certain exhibition formats reach more visitors? - How has the number of exhibitions over time affected attendance and museum budgets? - Does the museums‘ passion for collecting compete with the marketing demands of the art market, or do they rather benefit from each other? - Are the art market and the museum institution competing or complementary markets? - Compared to auction results, how does the gender gap between female and male artists compare in museum acquisitions? With this research, you‘ll gain access to valuable information that can help you make informed decisions about your creative and cultural industry investments.
A lively introduction to MIT hacks, from the police car on the Great Dome to the abduction of the Caltech cannon. An MIT "hack" is an ingenious, benign, and anonymous prank or practical joke, often requiring engineering or scientific expertise and often pulled off under cover of darkness—instances of campus mischief sometimes coinciding with April Fool's Day, final exams, or commencement. (It should not be confused with the sometimes non-benign phenomenon of computer hacking.) Noteworthy MIT hacks over the years include the legendary Harvard–Yale Football Game Hack (when a weather balloon emblazoned “MIT” popped out of the ground near the 50-yard line), the campus police car found perched on the Great Dome, the apparent disappearance of the Institute president's office, and a faux cathedral (complete with stained glass windows, organ, and wedding ceremony) in a lobby. Hacks are by their nature ephemeral, although they live on in the memory of both perpetrators and spectators. Nightwork, drawing on the MIT Museum's unique collection of hack-related photographs and other materials, describes and documents the best of MIT's hacks and hacking culture. This generously illustrated updated edition has added coverage of such recent hacks as the cross-country abduction of rival Caltech's cannon (a prank requiring months of planning, intricate choreography, and last-minute improvisation), a fire truck on the Dome that marked the fifth anniversary of 9/11, and numerous pokes at the celebrated Frank Gehry-designed Stata Center, and even a working solar-powered Red Line subway car on the Great Dome. Hacks have been said to express the essence of MIT, providing, as alumnus Andre DeHon observes, "an opportunity to demonstrate creativity and know-how in mastering the physical world." What better way to mark the 150th anniversary of MIT's founding than to commemorate its native ingenuity with this new edition of Nightwork?
In The Field Guide to Hacking, the practises and protocols of hacking is defined by notions of peer production, self-organised communities, and the intellectual exercise of exploring anything beyond its intended purpose. Demonstrated by way of Dim Sum Labs hackerspace and its surrounding community, this collection of snapshots is the work generated from an organic nebula, culled from an overarching theme of exploration, curiosity, and output. This book reveals a range of techniques of both physical and digital, documented as project case studies. It also features contributions by researchers, artists, and scientists from prominent institutions to offer their perspectives on what it means to hack. Althogether, a manual to overcome the limitations of traditional methods of production.