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Written for anyone with either GW-BASIC or BASICA, Albrecht helps users build on applications using graphics, sound, and text. With hands-on exercises and skill checks, readers learn how to write programs for increasing business and personal productivity, as well as for entertainment. Annotation copyrighted by Book News, Inc., Portland, OR
Programming in GW-BASIC provides a reference guide on GW-Basic along with a range of extra commands and functions. The book discusses starting a program, program planning and the essentials of GW-Basic, including the most commonly used commands; how data is stored in memory; how a program fits together; and the use of the keyboard and screen in editing. The text also describes graphics and color and the string-handling functions. The principles and concepts of program structures, such as the Paintbox program and chaining, and the use of the Turtle graphics, such as Logo and DRAW, are also considered. The book covers two of the key techniques for handling data in quantity (sorting into order and searching for specific items), statistical analysis, and display program. The text then tackles PEEK and POKE, which examine sections of memory and serve as alternative to PRINT for creating screen displays, and advanced graphics, which enables one to analyze the screen, develop first a double-size print utility, then a sprite designer and some movement routines. The selection is useful to computer programmers and students taking computer courses.
If you've always wanted to learn basic programming skills on your personal computer, but weren't sure where to start, here's the book you need. You can satisfy your curiousity about programming and establish excellent programming fundamentals for your future ventures into QuickBASIC or Turbo BASIC.
Introduces the features of the GW-BASIC programming language, and covers the screen editor, files, functions, variables, and operators
This reference includes tutorial sections on basic programming concepts and how to control the language. It also includes descriptions of all GW-BASIC functions, statements, and commands, and teaches the art of good programming form.
Microsoft GW-BASIC greets you with a simple user prompt: Ok. An invitation to a world of possibility, the Ok prompt presents a blank canvas with which to code a masterpiece. But GW-BASIC, released over three decades ago, has sadly fallen into disuse, its decline greatly hastened once graphical user interfaces like Windows began to proliferate, leaving text-based MS-DOS (Microsoft Disk Operating System) programs to wither away. And that's just not ok. In "Not Ok," Mark Jones Lorenzo argues that GW-BASIC still has much to offer both the budding and experienced programmer. Packed with delicious type-in algorithmic recipes to stew, "Not Ok" is the last in a long line of mashup BASIC cookbooks that once transformed coding into a delectable romantic pursuit. With the recipes will come the inspiration to cook up your own algorithms, in turn sharpening your programming chops while keeping GW-BASIC fresh and alive. But "Not Ok" is not meant to be an exhaustive tour through GW-BASIC history or commands or statements or functions, nor is it intended as some kind of learn-GW-BASIC-in-ten-easy-steps tutorial, nor is it designed as some sort of teleological work, although it contains bits of all of those things. Instead, this book brushes up against the absolute limits of the GW-BASIC interpreter toolbox, only presenting you with a dose of mathematics when absolutely necessary, whilst shying away from PEEKs, POKEs, and other assembly language-type subroutines. Appropriately, "Not Ok"'s scope is especially vast; the approach is meant to be as accessible as possible while also not sparing many details, serving as both a GW-BASIC appetizer and a main course. And unlike most other computer programming books, in which the keywords or the concepts are the focus, here the programs are the centerpiece from which everything else follows. "Not Ok" rekindles an itch, reminding erstwhile BASIC programmers of the supreme satisfaction (coupled with a heavy dose of nostalgia) to be had while coding in GW-BASIC, and maybe, just maybe, can also introduce the programming language, with all of its simple pleasures and lovable foibles, to a younger set. So don't cue the funeral dirge just yet. With a little luck, and a generous helping of "Not Ok," perhaps a requiem won't be needed for GW-BASIC after all. * GW-BASIC is a registered trademark of the Microsoft Corporation, which did not in any way endorse or assist in the production of this product.
#1 NEW YORK TIMES BEST SELLER • In this urgent, authoritative book, Bill Gates sets out a wide-ranging, practical—and accessible—plan for how the world can get to zero greenhouse gas emissions in time to avoid a climate catastrophe. Bill Gates has spent a decade investigating the causes and effects of climate change. With the help of experts in the fields of physics, chemistry, biology, engineering, political science, and finance, he has focused on what must be done in order to stop the planet's slide to certain environmental disaster. In this book, he not only explains why we need to work toward net-zero emissions of greenhouse gases, but also details what we need to do to achieve this profoundly important goal. He gives us a clear-eyed description of the challenges we face. Drawing on his understanding of innovation and what it takes to get new ideas into the market, he describes the areas in which technology is already helping to reduce emissions, where and how the current technology can be made to function more effectively, where breakthrough technologies are needed, and who is working on these essential innovations. Finally, he lays out a concrete, practical plan for achieving the goal of zero emissions—suggesting not only policies that governments should adopt, but what we as individuals can do to keep our government, our employers, and ourselves accountable in this crucial enterprise. As Bill Gates makes clear, achieving zero emissions will not be simple or easy to do, but if we follow the plan he sets out here, it is a goal firmly within our reach.
This volume is the first in a self-contained five-volume series devoted to matrix algorithms. It focuses on the computation of matrix decompositions--that is, the factorization of matrices into products of similar ones. The first two chapters provide the required background from mathematics and computer science needed to work effectively in matrix computations. The remaining chapters are devoted to the LU and QR decompositions--their computation and applications. The singular value decomposition is also treated, although algorithms for its computation will appear in the second volume of the series. The present volume contains 65 algorithms formally presented in pseudocode. Other volumes in the series will treat eigensystems, iterative methods, sparse matrices, and structured problems. The series is aimed at the nonspecialist who needs more than black-box proficiency with matrix computations. To give the series focus, the emphasis is on algorithms, their derivation, and their analysis. The reader is assumed to have a knowledge of elementary analysis and linear algebra and a reasonable amount of programming experience, typically that of the beginning graduate engineer or the undergraduate in an honors program. Strictly speaking, the individual volumes are not textbooks, although they are intended to teach, the guiding principle being that if something is worth explaining, it is worth explaining fully. This has necessarily restricted the scope of the series, but the selection of topics should give the reader a sound basis for further study.
GW-BASIC isn't dead yet.A Microsoft product of the early 1980s, GW-BASIC and its direct successors were loaded into more personal computers than any other programming language in history. GW-BASIC was a line-numbered, unstructured, loosely procedural high-level programming environment that immediately set you down in the thick of it: confronted with an Ok prompt, cursor blinking, the language interpreter made no bones about its high-level expectations of you. Algorithms, some just as complex as anything being coded these days, could be fashioned in GW-BASIC; program in the language now, and you'll experience a particular type of joy that attends to a successful solution of a new-world coding problem that, samurai-like, you are somehow able to slay using an old-world unstructured language.Mark Jones Lorenzo first wrote about GW-BASIC in "Not Ok," arguing that reports of its death were greatly exaggerated--and proving it by offering a cookbook of engaging and cutting-edge algorithmic type-in recipes, earmarked for immediate consumption. And now it's time for a second helping. If "Not Ok" was the appetizer, then "Ok" is the main course, containing delicious recipes for even more complex programs that stretch GW-BASIC to its absolute limits while satiating the most discriminating programmers. Inside these pages you'll find the ingredients for cooking up Turing machines, the Game of Life, tic-tac-toe, the card game baccarat, a slider puzzle, an analog clock, permutation and combination generators, a slot machine, the Tower of Hanoi, an "outguessing machine," a decimal-to-fraction converter, a statistical bootstrapping routine, and several recursive algorithms, among many other programs--including playable versions of a handful of classic arcade games of a bygone era.In addition, GW-BASIC goes head-to-head with an object-oriented programming language that's more than just another flavor of the month: Java. Will the ragtag GW-BASIC hold its own against the unalloyed Goliath-like forces of modernity? Or will it finally succumb to the ravages of time (and a leviathan language), revealing itself to be well past its expiration date? The fate of GW-BASIC lies in your hands.* GW-BASIC is a registered trademark of the Microsoft Corporation, which did not in any way endorse or assist in the production of this product.