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-- Describes two of the most important alien races in the popular GURPS Traveller series. -- Includes deck plans of five alien ships The Aslan want your planet. The K'kree want to kill you. Good thing they don't get along. This book is intended for use with GURPS Traveller, but can be used as a sourcebook for any science fiction roleplaying game.
-- Describes two of the most important alien races in the popular GURPS Travellers series. -- Includes deck plans of four alien ships. -- By top GURPS writer David Pulver.
-- A complete sourcebook for the popular "scout" style of campaign. -- Includes deck plans for four different scout and courier ships. -- World-building sequence based on the most recent scientific discoveries.
The struggle between the First Imperium and the Terran Confederation has always been a pivotal era in Marc Miller's Traveller universe. Now, for the first time, Traveller players can explore this rich setting.
The Spinward Marches is one of the most volatile sectors with the Zhodani Consulate and Third Empire frequently clashing over frontier worlds, both militarily and through more subtle means via proxies and espionage. This book details the sector, with descriptions of many of the worlds, their governments, the vast corporations active there and the alien species that inhabit many of the systems. Besides basic planetary statistics detailing government types, population, atmosphere and much more there are short descriptions and multiple plot hooks spread throughout the book making it an invaluable aid to any Traveller campaign.
Adventure in any world you can think of, with GURPS, the Generic Universal RolePlaying System - the most flexible roleplaying system you can use. If you haven't yet upgraded to the Fourth Edition . . . you're a completist . . . or you're looking for a dose of nostalgia, here's the previous edition! It's easy to learn - you can jump right in with the included quick-start rules, pre-designed characters, and an easy-to-play solo adventure. The Basic Set is designed to be "Game Master-friendly," with Table of Contents, Glossary, Appendix, and Index, as well as lots of examples.
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Entered by a thousand unsuspected gateways - built by a race lost in the clouds of time - Well World transforms creatures of any sort into different forms. So, spacefarer Nathan Brazil is not surprised to find himself accompanied by a batman, an amorous female centaur and a mermaid as he sets out on his strange mission. Yet Nathan Brazil's own metamorphosis is more terrifying than any of the others - and with the gradual return of his memory comes the secret of the Well World.