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1 New Continent, 2 New Classes, A whole world of possibilities ·Developer Written - This guide is being written by the same people who created the expansion for the game! Who better to deliver the inside scoops and tidbits you crave? ·Two Brand New Classes - Find out all you need to know about the Assassin and the Ritualist, two powerful new heroes in a war-forged world. ·Details, Details, Details - New areas, new challenges, new PvP arenas, new skills, new pets, new weapons, and new armor - turn to our guide for information vital to survival in this new world!
A glorious, oversized, full-color tome that includes art and commentary chronicling the ongoing development of the Guild Wars universe. Explore the living history of Tyria through an expansive collection of never-before-seen concept art, production material, and creator commentary from Guild Wars and Guild Wars 2 that offers exclusive insight into an every-changing world inhabited by millions of players! The continuing growth of the Guild Wars franchise is lovingly detailed by the ArenaNet artists themselves in a volume that commemorates the studio's twentieth anniversary. Dark Horse Books and ArenaNet invite all asura, sylvari, norn, char, and humans to add this wonderful art book as a centerpiece to their collections!
Destiny Called - They Answered In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta. The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swep aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over. This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran ge­nius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny’s Edge. Together they answer the call. But will it be enough?
"Analysis of every profession and combination, complete skill lists for all professions, PvP tips & tactics, labeled area maps"--Cover back.
"The King of High Adventure," Starlog. "Immediately convincing, classically brooding," Steve Tompkins, TheCimmerian.com To the world at large, he is a mercenary and assassin, a brutal killer with a deadly blade. In reality Kormak is a Guardian, one of an ancient order sworn to protect humanity from the servants of the gathering darkness. Kormak is a sword and sorcery hero in the tradition of Conan, Solomon Kane and Druss the Legend, a driven man with a mission to hunt down the ancient demons who slaughtered his family. His fast-paced, action-packed adventures take him from one end of his richly detailed fantasy world to the other. TAKER OF SKULLS Kormak is ordered to guard the enigmatic sorceress Karnea with his life as she ventures into the Dwarven city of Khazduroth. It is a quest that begs many questions. What awful knowledge is Karnea really seeking amid the ruins of an ancient civilisation? Why has the sinister and mighty Old One known as the Taker of Skulls chosen this moment to return to the place where he was once worshipped as a god? And will anyone survive the deadly journey into the forsaken homeland of the once proud Dwarves. Join Kormak as he battles his way through a gigantic underground city in search of one of the most dangerous secrets of the Old Ones.
He's the most feared and successful bounty hunter in the galaxy. He is Boba Fett, and even the most hardened criminals tremble at his name. Now he faces the deadliest challenge of his infamous career--an all-out war against his most dangerous enemies. As the Rebellion gathers force, Prince Xizor proposes a cunning plan to the Emperor and Darth Vader: smash the power of the Bounty Hunters Guild by turning its members against each other. Only the strongest and most ruthless will survive, and they can be used against the Rebellion. It's a job for the fiercely independent Boba Fett, who jumps at the chance to destroy his rivals. But Fett soon realizes the game is rigged, as he finds himself the target of murderous factions, criminal conspiracies, and the evil at the Empire's dark heart. Boba Fett has always finished first. And in this game, anything less is death.
The award-winning author of The Lie Tree “has created a distinctly imaginative world full of engaging characters, robust humor, and true suspense” (School Library Journal, starred review). Everybody knew that books were dangerous. Read the wrong book, it was said, and the words crawled around your brain on black legs and drove you mad, wicked mad. Mosca Mye’s father insisted on teaching her to read—even in a world where books are dangerous, regulated things. Eight years later, Quillam Mye died, leaving behind an orphaned daughter with an inauspicious name and an all-consuming hunger for words. Trapped for years in the care of her cruel uncle and aunt, Mosca leaps at the opportunity for escape, though it comes in the form of sneaky swindler Eponymous Clent. As she travels the land with Clent and her pet goose, Mosca begins to discover complicated truths about the world she inhabits and the power of words. “Intricate plotting, well-developed and fascinating characters, delicious humor, and exquisite wordcraft envelop readers fully into this richly imagined world.” ?The Bulletin of the Center for Children’s Books (starred review) “Hardinge’s stylish way with prose gives her sprawling debut fantasy a literate yet often silly tone that calls to mind Monty Python.” —Publishers Weekly (starred review) “Mosca’s ferocity and authentic inner turmoil [are] both reminiscent of Philip Pullman’s Lyra Belacqua.” ?Booklist “Incredibly well written.” ?The Seattle Times
"Thren Felhorn is the greatest assassin of his time. All the thieves' guilds of the city are under his unflinching control. If he has his way, death will soon spill out from the shadows and into the streets. Aaron is Thren's son, trained to be heir to his father's criminal empire. He's cold, ruthless--everything an assassin should be. But when Aaron risks his life to protect a priest's daughter from his own guild, he glimpses a world beyond piston, daggers, and the iron rule of his father"--Page 4 of cover.
. Renewal of Life by Transmission. The most notable distinction between living and inanimate things is that the former maintain themselves by renewal. A stone when struck resists. If its resistance is greater than the force of the blow struck, it remains outwardly unchanged. Otherwise, it is shattered into smaller bits. Never does the stone attempt to react in such a way that it may maintain itself against the blow, much less so as to render the blow a contributing factor to its own continued action. While the living thing may easily be crushed by superior force, it none the less tries to turn the energies which act upon it into means of its own further existence. If it cannot do so, it does not just split into smaller pieces (at least in the higher forms of life), but loses its identity as a living thing. As long as it endures, it struggles to use surrounding energies in its own behalf. It uses light, air, moisture, and the material of soil. To say that it uses them is to say that it turns them into means of its own conservation. As long as it is growing, the energy it expends in thus turning the environment to account is more than compensated for by the return it gets: it grows. Understanding the word "control" in this sense, it may be said that a living being is one that subjugates and controls for its own continued activity the energies that would otherwise use it up. Life is a self-renewing process through action upon the environment.