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Core Rulebook
Gloranthan History, Myths, and Culture source book for RPGs.
RuneQuest Core book
Game Rulebook
Roleplaying in Glorantha for the 13th Age rules system.
IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night
GM reference materials and screen
Against a backdrop of competing empires, the people of Loskalm are torn between their misguided idealism, the competing philosophies of the Abiding Book and the imperative of the Great Dragon Project. As the waves crash in on the western shore, a wind blows hard from the east - and soon Fronela will become a crucible for the clash of empires. Fronela is a sourcebook and campaign setting for Glorantha: the Second Age, alongside details of the nations of Fronela there are a series of interlinked adventures, forming a greater campaign arc which takes the characters into the heart of the struggle for the west. The righteous waves crash and the dragon wind howls: how will your characters meet these dual threats?