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This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other computer vision textbooks, this guide takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Features: reviews the fundamental algorithms underlying computer vision; describes the latest techniques for 3D reconstruction from multiple images; summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems; presents derivations at the end of each chapter, with solutions supplied at the end of the book; provides additional material at an associated website.
Computer vision encompasses the construction of integrated vision systems and the application of vision to problems of real-world importance. The process of creating 3D models is still rather difficult, requiring mechanical measurement of the camera positions or manual alignment of partial 3D views of a scene. However using algorithms, it is possible to take a collection of stereo-pair images of a scene and then automatically produce a photo-realistic, geometrically accurate digital 3D model. This book provides a comprehensive introduction to the methods, theories and algorithms of 3D computer vision. Almost every theoretical issue is underpinned with practical implementation or a working algorithm using pseudo-code and complete code written in C++ and MatLab®. There is the additional clarification of an accompanying website with downloadable software, case studies and exercises. Organised in three parts, Cyganek and Siebert give a brief history of vision research, and subsequently: present basic low-level image processing operations for image matching, including a separate chapter on image matching algorithms; explain scale-space vision, as well as space reconstruction and multiview integration; demonstrate a variety of practical applications for 3D surface imaging and analysis; provide concise appendices on topics such as the basics of projective geometry and tensor calculus for image processing, distortion and noise in images plus image warping procedures. An Introduction to 3D Computer Vision Algorithms and Techniques is a valuable reference for practitioners and programmers working in 3D computer vision, image processing and analysis as well as computer visualisation. It would also be of interest to advanced students and researchers in the fields of engineering, computer science, clinical photography, robotics, graphics and mathematics.
This book introduces the geometry of 3-D vision, that is, the reconstruction of 3-D models of objects from a collection of 2-D images. It details the classic theory of two view geometry and shows that a more proper tool for studying the geometry of multiple views is the so-called rank consideration of the multiple view matrix. It also develops practical reconstruction algorithms and discusses possible extensions of the theory.
3D rotation analysis is widely encountered in everyday problems thanks to the development of computers. Sensing 3D using cameras and sensors, analyzing and modeling 3D for computer vision and computer graphics, and controlling and simulating robot motion all require 3D rotation computation. This book focuses on the computational analysis of 3D rotation, rather than classical motion analysis. It regards noise as random variables and models their probability distributions. It also pursues statistically optimal computation for maximizing the expected accuracy, as is typical of nonlinear optimization. All concepts are illustrated using computer vision applications as examples. Mathematically, the set of all 3D rotations forms a group denoted by SO(3). Exploiting this group property, we obtain an optimal solution analytical or numerically, depending on the problem. Our numerical scheme, which we call the "Lie algebra method," is based on the Lie group structure of SO(3). This book also proposes computing projects for readers who want to code the theories presented in this book, describing necessary 3D simulation setting as well as providing real GPS 3D measurement data. To help readers not very familiar with abstract mathematics, a brief overview of quaternion algebra, matrix analysis, Lie groups, and Lie algebras is provided as Appendix at the end of the volume.
This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs.Three-Dimensional Computer Vision proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process.
This book presents a variety of perspectives on vision-based applications. These contributions are focused on optoelectronic sensors, 3D & 2D machine vision technologies, robot navigation, control schemes, motion controllers, intelligent algorithms and vision systems. The authors focus on applications of unmanned aerial vehicles, autonomous and mobile robots, industrial inspection applications and structural health monitoring. Recent advanced research in measurement and others areas where 3D & 2D machine vision and machine control play an important role, as well as surveys and reviews about vision-based applications. These topics are of interest to readers from diverse areas, including electrical, electronics and computer engineering, technologists, students and non-specialist readers. • Presents current research in image and signal sensors, methods, and 3D & 2D technologies in vision-based theories and applications; • Discusses applications such as daily use devices including robotics, detection, tracking and stereoscopic vision systems, pose estimation, avoidance of objects, control and data exchange for navigation, and aerial imagery processing; • Includes research contributions in scientific, industrial, and civil applications.
The problem of structure and motion recovery from image sequences is an important theme in computer vision. Considerable progress has been made in this field during the past two decades, resulting in successful applications in robot navigation, augmented reality, industrial inspection, medical image analysis, and digital entertainment, among other areas. However, many of these methods work only for rigid objects and static scenes. The study of non-rigid structure from motion is not only of academic significance, but also has important practical applications in real-world, nonrigid or dynamic scenarios, such as human facial expressions and moving vehicles. This practical guide/reference provides a comprehensive overview of Euclidean structure and motion recovery, with a specific focus on factorization-based algorithms. The book discusses the latest research in this field, including the extension of the factorization algorithm to recover the structure of non-rigid objects, and presents some new algorithms developed by the authors. Readers require no significant knowledge of computer vision, although some background on projective geometry and matrix computation would be beneficial. Topics and features: presents the first systematic study of structure and motion recovery of both rigid and non-rigid objects from images sequences; discusses in depth the theory, techniques, and applications of rigid and non-rigid factorization methods in three dimensional computer vision; examines numerous factorization algorithms, covering affine, perspective and quasi-perspective projection models; provides appendices describing the mathematical principles behind projective geometry, matrix decomposition, least squares, and nonlinear estimation techniques; includes chapter-ending review questions, and a glossary of terms used in the book. This unique text offers practical guidance in real applications and implementations of 3D modeling systems for practitioners in computer vision and pattern recognition, as well as serving as an invaluable source of new algorithms and methodologies for structure and motion recovery for graduate students and researchers.
This book presents a unique guide to heritage preservation problems and the corresponding state-of-the-art digital techniques to achieve their plausible solutions. It covers various methods, ranging from data acquisition and digital imaging to computational methods for reconstructing the original (pre-damaged) appearance of heritage artefacts.The case studies presented here are mostly drawn from India’s tangible and non-tangible heritage, which is very rich and multi-dimensional. The contributing authors have been working in their respective fields for years and present their methods so lucidly that they can be easily reproduced and implemented by general practitioners of heritage curation. The preservation methods, reconstruction methods, and corresponding results are all illustrated with a wealth of colour figures and images.The book consists of sixteen chapters that are divided into five broad sections, namely (i) Digital System for Heritage Preservation, (ii) Signal and Image Processing, (iii) Audio and Video Processing, (iv) Image and Video Database, and (v) Architectural Modelling and Visualization. The first section presents various state-of-the-art tools and technologies for data acquisition including an interactive graphical user interface (GUI) annotation tool and a specialized imaging system for generating the realistic visual forms of the artefacts. Numerous useful methods and algorithms for processing vocal, visual and tactile signals related to heritage preservation are presented in the second and third sections. In turn, the fourth section provides two important image and video databases, catering to members of the computer vision community with an interest in the domain of digital heritage. Finally, examples of reconstructing ruined monuments on the basis of historic documents are presented in the fifth section. In essence, this book offers a pragmatic appraisal of the uses of digital technology in the various aspects of preservation of tangible and intangible heritages.
Linear algebra is one of the most basic foundations of a wide range of scientific domains, and most textbooks of linear algebra are written by mathematicians. However, this book is specifically intended to students and researchers of pattern information processing, analyzing signals such as images and exploring computer vision and computer graphics applications. The author himself is a researcher of this domain. Such pattern information processing deals with a large amount of data, which are represented by high-dimensional vectors and matrices. There, the role of linear algebra is not merely numerical computation of large-scale vectors and matrices. In fact, data processing is usually accompanied with "geometric interpretation." For example, we can think of one data set being "orthogonal" to another and define a "distance" between them or invoke geometric relationships such as "projecting" some data onto some space. Such geometric concepts not only help us mentally visualize abstract high-dimensional spaces in intuitive terms but also lead us to find what kind of processing is appropriate for what kind of goals. First, we take up the concept of "projection" of linear spaces and describe "spectral decomposition," "singular value decomposition," and "pseudoinverse" in terms of projection. As their applications, we discuss least-squares solutions of simultaneous linear equations and covariance matrices of probability distributions of vector random variables that are not necessarily positive definite. We also discuss fitting subspaces to point data and factorizing matrices in high dimensions in relation to motion image analysis. Finally, we introduce a computer vision application of reconstructing the 3D location of a point from three camera views to illustrate the role of linear algebra in dealing with data with noise. This book is expected to help students and researchers of pattern information processing deepen the geometric understanding of linear algebra.
This book constitutes the refereed proceedings of the 7th Annual SmartCity360° Summit which was organized in November 2021 in Porto, Portugal. Due to COVID-19 pandemic the conference was held virtually. The volume combines selected papers of 6 conferences, namely EdgeIoT 2021 - International Conference on Intelligent Edge Processing in the IoT Era; IC4S 2021 - International Conference on Cognitive Computing and Cyber Physical Systems; SmartGov 2021 - International Conference on Smart Governance for Sustainable Smart Cities; SmartGift 2021 - International Conference on Smart Grid and Innovative Frontiers in Telecommunications; e PFSM 2021 - International Conference on Privacy and Forensics in Smart Mobility. The 45 full papers were carefully selected from 109 submissions. The papers are organized in four thematic sections on Smart Grid and Innovative Frontiers in Telecommunications; Smart Governance for Sustainable Smart Cities; Privacy and Forensics in Smart Mobility; and Sensor Systems and Software.