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Patt Gavin grew up as the third child in a family of nine, mostly boys. Along with his six brothers, they spent their childhood doing the things most boys do: catching animals, making messes and terrorizing their sisters. Growing Up In The House Of Doom is a collection of stories from a time gone by, when life was simpler, and children actually spent time outdoors playing with other children in a real-life setting. A time when children walked or rode their bikes to little league games, and knew it was time to come home when the street lamps came on. Enjoy these memories of a group of boys who enjoyed their childhoods to the fullest, in spite of the objections of their sisters.
Jerry, Nancy, and Gail seek answers for the mysterious injuries occurring on Dr. Fell's new neighborhood playground that seem to heal as if by magic.
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Monsters + Humor + Fun = THE NOTEBOOK OF DOOM! This series is part of Scholastic's early chapter book line called Branches, which is aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow!Alexander has just moved to a new town where he uncovers all sorts of monsters! He finds an old notebook with the word "DOOM" inscribed on the front cover. The Notebook of Doom, which Alexander now holds, contains top-secret information about the monsters! In this first book, Alexander goes up against spooky balloon goons--unique and twisted arm-waving balloon guys! This book is full of humor, engaging black-and-white illlustrations, and of course...monsters!
An easy to follow book on how to raise a well-balanced, fulfilled young adult, and reduce the stress and strain on yourself in the process.
Edited by David Platt, Daniel L. Akin, and Tony Merida, this new commentary series, projected to be 48 volumes, takes a Christ-centered approach to expositing each book of the Bible.