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The 36 activities in this book make learning about leadership a hands-on, active experience. Kids are called on to recognize each other’s strengths, become better listeners, communicate clearly, identify their values, build trust, set goals, and more. Each activity takes 20–45 minutes. Digital content includes all of the book's reproducible forms.
"An invaluable tool that avoids the usual "psychobabble," Group Exercises for Adolescents, Second Edition is a no-nonsense guide that provides a complete group program for therapists, counselors, and other helping professionals who work with adolescents."--BOOK JACKET.
This "how to do it" book has been written primarily for experienced group clinicians-social workers, psychologists, psychiatrists, and school counselors. However, it may also be adapted for use by other experienced helping professionals who work with troubled adolescents in group settings, such as art therapists, special education teachers, recreation therapists, and speech/language pathologists. Although the activities are intended for groups, modifications can easily be made for use in individual therapy.
Two uniquely creative collections of exercises for enhancing self-esteem utilizing proven social, emotional, and cognitive skill-building techniques. These exercises are useful in therapeutic, psychoeducational, and recreational settings. The adaptability of the exercises makes them effective with groups of children, adolescents, and adults from diverse backgrounds with a wide variety of problems, concerns, interests, and abilities.
Filling a tremendous need, this highly practical book adapts the proven techniques of dialectical behavior therapy (DBT) to treatment of multiproblem adolescents at highest risk for suicidal behavior and self-injury. The authors are master clinicians who take the reader step by step through understanding and assessing severe emotional dysregulation in teens and implementing individual, family, and group-based interventions. Insightful guidance on everything from orientation to termination is enlivened by case illustrations and sample dialogues. Appendices feature 30 mindfulness exercises as well as lecture notes and 12 reproducible handouts for "Walking the Middle Path," a DBT skills training module for adolescents and their families. Purchasers get access to a Web page where they can download and print these handouts and several other tools from the book in a convenient 8 1/2" x 11" size. See also Rathus and Miller's DBT? Skills Manual for Adolescents, packed with tools for implementing DBT skills training with adolescents with a wide range of problems.ÿ
Physical inactivity is a key determinant of health across the lifespan. A lack of activity increases the risk of heart disease, colon and breast cancer, diabetes mellitus, hypertension, osteoporosis, anxiety and depression and others diseases. Emerging literature has suggested that in terms of mortality, the global population health burden of physical inactivity approaches that of cigarette smoking. The prevalence and substantial disease risk associated with physical inactivity has been described as a pandemic. The prevalence, health impact, and evidence of changeability all have resulted in calls for action to increase physical activity across the lifespan. In response to the need to find ways to make physical activity a health priority for youth, the Institute of Medicine's Committee on Physical Activity and Physical Education in the School Environment was formed. Its purpose was to review the current status of physical activity and physical education in the school environment, including before, during, and after school, and examine the influences of physical activity and physical education on the short and long term physical, cognitive and brain, and psychosocial health and development of children and adolescents. Educating the Student Body makes recommendations about approaches for strengthening and improving programs and policies for physical activity and physical education in the school environment. This report lays out a set of guiding principles to guide its work on these tasks. These included: recognizing the benefits of instilling life-long physical activity habits in children; the value of using systems thinking in improving physical activity and physical education in the school environment; the recognition of current disparities in opportunities and the need to achieve equity in physical activity and physical education; the importance of considering all types of school environments; the need to take into consideration the diversity of students as recommendations are developed. This report will be of interest to local and national policymakers, school officials, teachers, and the education community, researchers, professional organizations, and parents interested in physical activity, physical education, and health for school-aged children and adolescents.
This manual for facilitators of teen grief groups and other mental health professionals, addresses the unique needs of adolescents experiencing traumatic reactions in the aftermath of violent death. Including information on all types of violent death, this practical guide addresses issues of violence, trauma and loss including sections on logistics, screening, evaluation, consent, facilitators and parents.
ACSM's Essentials of Youth Fitness is the authoritative guide on motor skill development, aerobic and anaerobic conditioning, and strength, power, speed and agility training for young athletes.
Build teen self-esteem and communication skills with 150 simple, effective therapy games Planning thoughtful and productive therapy activities for teens doesn't have to be a complex challenge or require a lot of specialized resources. Therapy Games for Teens makes it easier to reach them, with 150 games based in recreation therapy that help teens cope with stress, bullying, grief, anxiety, depression, and more. These fun and inclusive therapy games are designed specifically with teens in mind. Step-by-step instructions show you how to guide them as they practice everything from labeling their own emotions to creative ways of venting frustration, with techniques that incorporate mindfulness and self-reflection. Give teens the tools to navigate life's challenges effectively, so they can grow up into confident, self-aware adults. Therapy Games for Teens helps: Put teens in control--Designed for both groups and individuals, these therapy games use self-exploration and creative expression to help teens let their guard down and learn valuable coping skills. Discussion questions--Each activity includes tips, talking points, and open-ended questions to help teens put what they learned into perspective and apply it to their lives. Practical and doable--The therapy games use simple materials like pencils, paper, dry-erase boards, and tape so there's no need for expensive or specialized tools. Help teens arm themselves with skills to manage their emotions and step into their potential.