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"Describes fun, gross prank ideas in a step-by-step format"--Provided by publisher.
Welcome to The School of Hijinks, Malarkey & Outlandish Pranks (SHMOP), where middle graders learn the fine art of pranking and practical joking. Inside, you’ll become a pro at pretending your finger broke off, filling your friend’s doughnut with sour cream, putting bubble wrap under the toilet seat, and more! Each chapter in this ultimate book for young pranksters includes hilarious tricks to master and essential skills for creating your own family-friendly pranks and physical comedy stunts, such as: goofy faces silly voices painless pratfalls side-splitting props gross outs and more! By the end of this book, readers will have a set of tools in their prank belt to pull hundreds of practical jokes on their friends and family. Includes 101 pranks plus zillions that you can create on your own!
Making life in cubicle land a bit more fun, this book is a clever and amusing list of practical jokesùa list that will challenge even seasoned saboteurs to take risks and reap the awkward rewards. Whether itÆs filling the vending machine with a coworkerÆs desk supplies, attaching fishing wire to phones and keyboards, or putting Jello in the toilets, pranks have been an office staple since the first cubicle was born. Split into chapters labeled Entry-Level, Middle Management, and Executive, jokesters are entertained with 200+ increasingly dangerous pranks. Complete with Tips for Talking Your Way Out of Anything and a list of important phone numbers, including the fire and police departments and the American Bar Association, this book is the perfect humorous gift for a friend, family member, or coworker!
Contains instructions for practical jokes that young boys can perform on their own.
Filled with pranks that promise big surprises, this volume is a must-have for young tricksters. Reluctant readers will clamor to learn how to gross out friends with worm sandwiches and how to douse enemies with exploding soda along with many other tricks. Simple yet impressive, each practical joke is explained in straightforward steps accompanied by photos.
A JOKE BOOK THAT TEACHES YOU HOW TO BE FUNNY! Follow a cast of fictional funny experts into the Laugh Lab, a hilarious joke-building factory that teaches middle-grade readers how to create their own jokes, puns, silly one-liners, and more. Each chapter explores a different style of joke making, such as surprise, understatement, and exaggeration, and includes hundreds of hilarious examples. By the end of the book, readers will have a set of tools in their joke belt to make their friends and family actually LOL. The book includes more than 500 family-friendly jokes—plus zillions that you can create on your own!
A valuable, one-stop guide to collection development and finding ideal subject-specific activities and projects for children and teens. For busy librarians and educators, finding instructions for projects, activities, sports, and games that children and teens will find interesting is a constant challenge. This guide is a time-saving, one-stop resource for locating this type of information—one that also serves as a valuable collection development tool that identifies the best among thousands of choices, and can be used for program planning, reference and readers' advisory, and curriculum support. Build It, Make It, Do It, Play It! identifies hundreds of books that provide step-by-step instructions for creating arts and crafts, building objects, finding ways to help the disadvantaged, or engaging in other activities ranging from gardening to playing games and sports. Organized by broad subject areas—arts and crafts, recreation and sports (including indoor activities and games), and so forth—the entries are further logically organized by specific subject, ensuring quick and easy use.
Includes a whoopie cushion, fake bug, and a bendy pencil stored in the front cover and a lock to secure the covers.
Oceans 11 meets The Breakfast Club in this funny book for teens about a boy pulled into an epic prank war who is determined to get revenge. 10:00 tonight at the water tower. Tell no one. —Chaos Club When Max receives a mysterious invite from the untraceable, epic prank-pulling Chaos Club, he has to ask: why him? After all, he's Mr. 2.5 GPA, Mr. No Social Life. He's Just Max. And his favorite heist movies have taught him this situation calls for Rule #4: Be suspicious. But it's also his one shot to leave Just Max in the dust... Yeah, not so much. Max and four fellow students—who also received invites—are standing on the newly defaced water tower when campus security "catches" them. Definitely a setup. And this time, Max has had enough. It's time for Rule #7: Always get payback. Let the prank war begin. Perfect for readers who want: books for teen boys funny stories heist stories and caper comedies Praise for Don't Get Caught: "This caper comedy about an Ocean's 11-style group of high school masterminds will keep readers guessing."—Kirkus Reviews "Genre-savvy, clever, and full of "Heist Rules"...this twisty tale is funny, fast-paced, and full of surprises. Fans of Ocean's 11 or Leverage...will find a great deal to enjoy in Dinan's debut."—Publishers Weekly "Not only is Don't Get Caught the best kind of underdog story—heartfelt and hilarious—but it's filled with genuine surprises up until the very last page, which features one of my favorite endings in recent memory. I'm highly inspired to prank someone right now." –Lance Rubin, author of Denton Little's Deathdate "Witty, charming and always surprising...Call it Ocean's 11th Grade or whatever you like, Don't Get Caught snatched my attention and got away clean." –Joe Schreiber, author of Con Academy and Au Revoir Crazy European Chick