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"Choco. Wait, could it be that Choco...?" Haruhiro and his comrades have become famous due to achievements no one expected from them. With his comrades more confident, Haruhiro is still agonizing over what to do when more experienced volunteer soldiers come to him. Among them is a girl whose name is still in Haruhiro's memories. At that same time, the town of Alterna moves to retake the Deadhead Watchtower held by orcs. Looking to earn some of the reward money, Haruhiro's party ends up joining their first raid alongside Renji and Choco.
By the time Haruhiro comes to, he finds himself in a gamelike world filled with terrifying monsters. This world is called Grimgar. Armed with no more strength or ability than your average boy, Haruhiro and his fellow party members struggle to survive as they cobble out a mean existence, receiving mediocre pay in return for risking their lives everyday. What kind of future does this harsh, uncaring world have in store for those who are not destined to succeed, who have no prophecy to guide them, who are not heroes...?
Why are we doing this...? When Haruhiro came to, he was in the darkness. Not knowing why was he here, or where "here" even was. With him were others who also remembered little more than their own names. What they found when they came out of the underground was a world that was "just like a game." In order to survive, Haruhiro forms a party with others in the same situation as him, learns skills, and takes his first steps forward into the world of Grimgar as a trainee volunteer soldier. Not knowing what awaits him... This is a tale of adventure born from the ashes.
Kaito Sena's life hasn't exactly been easy. Unfortunately for him, death isn't about to get any better. Summoned by none other than Elisabeth Le Fanu, the "Torture Princess," Kaito has to choose what he wants for his second life-be her butler, or die a long, painful death by torture. What is he to do but become her servant...and help her eliminate the fourteen ranked demons wreaking havoc in the world! See the original light novel come to life in this gritty manga adaptation!
"I wanna be stronger. Strong enough to protect everyone. I need to be...!!" Eager for a new challenge, Haruhiro's party descends into the Cyrene Mines--the lair of the kobolds and the resting place of Mary's former allies. But not long after the combat starts, tensions between Ranta and Haruhiro begin to flare, and when the group finds itself up against an unspeakably powerful foe, Haruhiro is forced to make an impossible choice... The party faces its greatest challenge yet--the ominous monster Death Spots!
"You don't wanna die, huh? Me neither...!" By hunting goblins to earn money, Haruhiro and his party are doing all they can to survive in an unfamiliar world. But during one of their hunts, Manato, their leader and healer, falls to a goblin's dagger, and with no one to heal him, the group is forced to bury their friend. Now, with no priest and little hope for the future, they must find a way to endure the many trials ahead. Can they really cope with the loss of their most important ally? The desperate struggle continues as a beautiful cold-hearted priest named Mary joins the party!
WHAT DO YOU MEAN, WE’RE TURNING BACK? The Dusk Realm has begun to attract attention as a new hunting ground. However, all is not well–there’s been a rise in cultist and white giant activity, and massive new monsters have emerged! Together with Soma, the head of the Day Breakers, Haruhiro and the Tokkis get caught up in large-scale military offensive against the inhabitants of the Dusk Realm. Can they make it back to the Day Realm–and if the way is cut off, where will they go?
“Honestly, none of this makes sense...” When they come to, Haruhiro and the others find themselves in the darkness. None of them remember much more than their own names. The only one they can rely on is Merry, who, for some reason, hasn't lost her memories. Once they get out of the darkness, they find Alterna destroyed. First and foremost, what they need is information. Narrowly escaping the town with their lives, they use the skills and abilities their bodies remember to race across the frontier of Grimgar. Then, they meet the forces of the Kingdom of Arabakia, set to take back Alterna?! The tale of adventure born from the ashes enters its end game!
 Leaving behind Yume, who has parted ways with the rest of them, Haruhiro and the rest travel on a pirate ship to the free city of Vele. There, they decide to make their way towards the still-distant Alterna by defending the suspicious trader Kejiman's caravan. Their journey goes surprisingly well. Or so they think, until they encounter the legendary Leslie Camp... or at least a massive tent they think might be it. In what may be a twist of fate, they set foot inside it, and...?! "Haruhiro... welcome to Parano." Led on by a mysterious individual in a raincoat, their mysterious adventure into the next world, Parano, begins!
HELLOS AND GOODBYES The Arabakia Kingdom Expeditionary Force took back Alterna by the skin of its teeth, but Haruhiro is ground down by the weight of everything he's lost. When one of Haruhiro's party is taken hostage, they are forced onto a dangerous mission—to somehow forge an alliance with goblins! As the team struggles against insurmountable odds, an old ally appears...!