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WHAT DO YOU MEAN, WE’RE TURNING BACK? The Dusk Realm has begun to attract attention as a new hunting ground. However, all is not well–there’s been a rise in cultist and white giant activity, and massive new monsters have emerged! Together with Soma, the head of the Day Breakers, Haruhiro and the Tokkis get caught up in large-scale military offensive against the inhabitants of the Dusk Realm. Can they make it back to the Day Realm–and if the way is cut off, where will they go?
"I wanna be stronger. Strong enough to protect everyone. I need to be...!!" Eager for a new challenge, Haruhiro's party descends into the Cyrene Mines--the lair of the kobolds and the resting place of Mary's former allies. But not long after the combat starts, tensions between Ranta and Haruhiro begin to flare, and when the group finds itself up against an unspeakably powerful foe, Haruhiro is forced to make an impossible choice... The party faces its greatest challenge yet--the ominous monster Death Spots!
By the time Haruhiro comes to, he finds himself in a gamelike world filled with terrifying monsters. This world is called Grimgar. Armed with no more strength or ability than your average boy, Haruhiro and his fellow party members struggle to survive as they cobble out a mean existence, receiving mediocre pay in return for risking their lives everyday. What kind of future does this harsh, uncaring world have in store for those who are not destined to succeed, who have no prophecy to guide them, who are not heroes...?
"You don't wanna die, huh? Me neither...!" By hunting goblins to earn money, Haruhiro and his party are doing all they can to survive in an unfamiliar world. But during one of their hunts, Manato, their leader and healer, falls to a goblin's dagger, and with no one to heal him, the group is forced to bury their friend. Now, with no priest and little hope for the future, they must find a way to endure the many trials ahead. Can they really cope with the loss of their most important ally? The desperate struggle continues as a beautiful cold-hearted priest named Mary joins the party!
Reina struggles to sacrifice Rin's life in order to save her own, but she'll have to overcome her inhibitions quickly if she wants to make it to the next round! Meanwhile, invincible pair Yuki and Nanashi count down the last few seconds of the round together, and elsewhere, Kiran refuses to admit defeat. Once it's all over, the three competitors who will receive a cruel death are revealed, and Kroel's brought a special assistant to preside over their executions...
"Choco. Wait, could it be that Choco...?" Haruhiro and his comrades have become famous due to achievements no one expected from them. With his comrades more confident, Haruhiro is still agonizing over what to do when more experienced volunteer soldiers come to him. Among them is a girl whose name is still in Haruhiro's memories. At that same time, the town of Alterna moves to retake the Deadhead Watchtower held by orcs. Looking to earn some of the reward money, Haruhiro's party ends up joining their first raid alongside Renji and Choco.
WHAT DO YOU MEAN, WE’RE TURNING BACK? The Dusk Realm has begun to attract attention as a new hunting ground. However, all is not well–there’s been a rise in cultist and white giant activity, and massive new monsters have emerged! Together with Soma, the head of the Day Breakers, Haruhiro and the Tokkis get caught up in large-scale military offensive against the inhabitants of the Dusk Realm. Can they make it back to the Day Realm–and if the way is cut off, where will they go?
"Our goal is already decided, right? So what do you mean, we're turning back?" The Dusk Realm that Haruhiro and the others discovered had begun to attract attention as a new hunting ground. Haruhiro and the party had also gotten to the point where they could now slay the white giants that they could only run from before and were able to make a steady income there. However, due to the actions of one clan, the danger level in the Dusk Realm rises dramatically. Meanwhile, Haruhiro and the others re-encounter Souma, the head of the Day Breakers which they had joined before, and are slowly but surely dragged into taking part in a large-scale mission involving multiple clans. When he fights alongside these powerful volunteer soldiers, what will Haruhiro see, and what will he think?
OLD FRIENDS, NEW TALES While Team Haruhiro is trapped in Parano, life in Grimgar continues! Far away from Alterna, Ranta struggles to survive behind enemy lines while concealing his identity behind a mask. Meanwhile, Yume trains her hardest to become strong for her comrades—and to reforge her very self. Six other tales round out this special anthology of Volumes 14+ and 14++, revealing new stories about the party’s early days in Alterna.
BEGINNING OF THE END Haruhiro and his companions wake in darkness yet again, with no memories but their names. This time, they step into a world where Alterna has been destroyed! Piecing together the skills their bodies remember and the memories that Merry retained, they race to Grimgar’s frontier in search of aid–only to find the forces of Arabakia preparing to take Alterna back. The adventure born from the ashes enters its endgame!