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“Honestly, none of this makes sense...” When they come to, Haruhiro and the others find themselves in the darkness. None of them remember much more than their own names. The only one they can rely on is Merry, who, for some reason, hasn't lost her memories. Once they get out of the darkness, they find Alterna destroyed. First and foremost, what they need is information. Narrowly escaping the town with their lives, they use the skills and abilities their bodies remember to race across the frontier of Grimgar. Then, they meet the forces of the Kingdom of Arabakia, set to take back Alterna?! The tale of adventure born from the ashes enters its end game!
Under the command of Jin Mogis, the Kingdom of Arabakia's Expeditionary Force declared independence as the new Frontier Army. They then formed an alliance with the king of the goblins. Now, their next move is to conquer Mount Grief, occupied by an army of orcs. Entrusted with an important mission to infiltrate and disrupt the enemy from within, Haruhiro and his team work with the members of Shinohara's Orion, Team Renji, and the Tokkis in order to break through the "Graveyard" beneath Mount Grief. However, the mission proves more difficult than they imagined, and they are faced with nothing but close calls and dangerous foes. Forget about taking Mount Grief, are they even going to be able to survive this?! Fighting alongside old comrades. Feeling conflicting emotions during a battle to the death. Is the team headed toward hope or despair?
HELLOS AND GOODBYES The Arabakia Kingdom Expeditionary Force took back Alterna by the skin of its teeth, but Haruhiro is ground down by the weight of everything he's lost. When one of Haruhiro's party is taken hostage, they are forced onto a dangerous mission—to somehow forge an alliance with goblins! As the team struggles against insurmountable odds, an old ally appears...!
OLD FRIENDS, NEW TALES While Team Haruhiro is trapped in Parano, life in Grimgar continues! Far away from Alterna, Ranta struggles to survive behind enemy lines while concealing his identity behind a mask. Meanwhile, Yume trains her hardest to become strong for her comrades—and to reforge her very self. Six other tales round out this special anthology of Volumes 14+ and 14++, revealing new stories about the party’s early days in Alterna.
BEGINNING OF THE END Haruhiro and his companions wake in darkness yet again, with no memories but their names. This time, they step into a world where Alterna has been destroyed! Piecing together the skills their bodies remember and the memories that Merry retained, they race to Grimgar’s frontier in search of aid–only to find the forces of Arabakia preparing to take Alterna back. The adventure born from the ashes enters its endgame!
"Don't scare me like that, Moguzo." "Sorry, sorry." Moguzo let out an embarrassed laugh and scratched the back of his head. Still, he sure is bleeding a lot, Haruhiro thought. With all that blood, it's impossible to tell what kind of face he's making. But, well, it looks like he's fine somehow. Haruhiro and his party reached the end of one major battle. However, with there being some comrades they couldn't save, they couldn't be entirely happy with how things were. Meanwhile, because they managed to accomplish more than anyone had expected, some members of the party receive offers from other teams wanting to poach them, too. As Haruhiro agonizes over what to do as a leader, he is forced to come to grips with what the party wants to do once again. The story of adventure born from the ashes now enters a new stage!
THE BITTER TASTE OF VICTORY The aftermath of the violent battle at Deadhead Watching Keep is hitting Haruhiro and his party hard. Though they have fallen comrades to mourn, they must soldier on–and it’s not going to get any easier. Thanks to their successes in battle, other groups are taking a close look at Haruhiro’s party and they’ve got one thing in mind: poaching his teammates.
DON’T SPLIT THE PARTY! Haruhiro and his team have fought their way back to Grimgar–only to emerge in a harsh and desolate region, beset by orcs and undead! When a series of misfortunes separates them from each other, the individual members do what they must to survive, including teaming up with the factions they find. What they don’t expect, however, is to end up facing each other as enemies! When friend becomes foe, how does one win?
FAME & FORTUNE After defying everyone’s expectations, Haruhiro and his comrades have become quite famous. Yet even with confidence and plenty of achievements to drive them forward, Haruhiro’s still got a lotto agonize over–including a girl from his past. Meanwhile, the town of Alterna moves to retake the orc-held Deadhead Watching Keep. Looking to earn some of the reward money, Haruhiro’s party decides to leap into the fray and join their very first raid. The tale of high drama and high fantasy continues!