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Book two in the sumptuous Wolves of Llisé trilogy.
In the context of the growing debate over the relationship between humanities education and the future of liberal democracy, To Be One of Us surveys in dialectical fashion several contemporary humanist thinkers, and analyzes their diverse philosophical positions in relation to John Dewey’s claim that “creative democracy” is the “task before us.” The cultural roots of these diverse positions are compared on the basis of their normative conceptions of moral authority. The first section of the text contains analyses of Allan Bloom’s conservative platonism, and of several critiques of his discourse of crisis. The second section is an exploration of Rorty’s liberal pragmatism and its implications for education and democracy, and of the critique of Rorty which emanates from his political left. Finally, West’s “prophetic pragmatism” is examined, and presented as the philosophical position best suited to “creative democracy,” given prevailing social, economic, and political realities.
From the visionary Blizzard Entertainment art director, the collected humorous adventures of the brawling, elf-hating, pirate dwarf, Captain Grimbeard. Captain Grimbeard is right ticked off! Our most noble dwarf (and hero of this story) awoke from a night of merriment to find that he had mysteriously traveled one thousand years into the future. On top of that, he also discovered that the world he once knew was now ruled by the most detestable and dandyish of all creatures—those annoying elves. Oh, and did I mention that every dwarf in existence was somehow wiped off the crust of the world by those aforementioned scoundrels? Well, not every dwarf. A collection of bawdy and boisterous short stories featuring all original artwork by legendary Blizzard Entertainment art director Samwise Didier, this tome follows Captain Grimbeard as he organizes underground fight clubs, boxes elven bounty hunters, ducks amorous giants, and most important—searches for a place to empty his beer-filled bladder. Perfect for fans of Adventure Time! “Grimbeard has something for everyone! A lavishly illustrated collection of adventures that is outrageous, irreverent, and quite often, downright enlightening.” —Micky Neilson, bestselling author of Ashbringer and Pearl of Pandaria “Didier has outdone himself with this impressive display of both his artistic and literary skills. I've never been much of a dwarf guy, but the tenacious exploits of Samwise’s endearing Grimbeard has won me over.” —Gerald Brom, award-winning author of Lost Gods
A mysterious visitor from the stars approaches Earth, wondering what mysteries this new world he has discovered has in store. He has found the world of Demongate High, where the supernatural is around every corner. As Dean and his friends struggle with Dreamers and making sure the past plays out as everyone remembers, another group of children is getting powers under mysterious circumstances. This is the start of their adventures. Join Elizabeth, Matt, and Sam as the ordinary town of Rochester, NY becomes a battleground. When half the kids in the 8th grade class at Bay Trail suddenly get powers, they must all choose who to trust- Trouble is, every group they meet says the others cannot be trusted.
Sherlock Holmes and Doctor Watson are visited by Mr Josiah Endicott, an injured enquiry agent who believes that three recent murders are connected. He explains that he was attacked shortly after interviewing a friend of one of the victims and warned to discontinue his investigation. A remark of one of his assailants appeared to confirm that the murders were committed with a common motive and, as his client is clearly unable to proceed, Holmes agrees to assume the case. The duo call upon Miss Daisy Scanlon, the young woman visited by Mr Endicott before he was injured, who was distressed but of some assistance. Returning to Baker Street, it is not long before a message from her arrives requesting a further meeting. Holmes realises at once that the appointment is a trap, but they set out to see what can be learned after ensuring that they are armed. They narrowly escape with their lives, immediately revisiting Miss Scanlon to discover that she has suffered a fatal accident in her home. Although it is not apparent, Holmes deduces that she has been murdered. Consulting the extensive notes left by his client, Holmes then conducts a series of interviews. These lead him to believe that the murders are linked to The Experience Club, an establishment barred to all except gentlemen who have performed extraordinary feats. There he recognises agents of Imperial Germany, and eventually uncovers a plot to assassinate the Queen. It transpires that German agents have abducted a Member of Parliament, in order to gain information, and also his daughter as an incentive to gain his co-operation. Holmes knows, despite discouragement from Scotland Yard and his brother Mycroft, that these incidents also must be addressed, to prevent a blow to our country that would devastate the Empire.
An empress rules her fading empire with no heir to inherit the throne. An ancient malice lusts for her and fast approaches, with armies potent with demonic menace. A kings champion is sent with his unique band to aid in the defense against the twisted and foul crafts of necromantic warlocks. There is an inevitable and inescapable bonding of blood in the midst of a war for an empire. Unyielding sacrifice, forfeit, and submission to carnal impulse become the unexpected answers necessary to foil their archaic enemys revolting cravings. Arkenfall is the first book in the Conquest of Arkendore series.
Explore a deep, rich and truly fantastical world where charm and legend are woven into the very fabric of reality. Exploration, intrigue, conflict and adventure await you at every turn. Opportunity and danger and stalk your path from the soaring solar towers of Imperial Mandar and the demon haunted wastes of war shattered Izahar to the labyrinthine nightmare ziggurats of Horounisal and beyond. Between these covers you'll discover - - Unique, challenging and extraordinary character races - A vast array of monstrous and magical phenomena - Engrossing backgrounds for a host of major cultures - A coherent and comprehensive cosmography, geography, climate, history and ecology - An adventure packed introductory campaign setting - A collection of detailed regional maps - More fun than you can poke a stick at! Sulhan is a unique Fantasy setting written for the Horizons fantasy role-playing game but easily adaptable to other rules systems.
John Sevier had not taken much interest in the American Revolution. Homesteading in the Carolina mountains, Sevier was too busy fighting Indians and taming the wilderness to worry much about a far-off war, but when an arrogant British officer sends a message over the mountains, threatening to burn the settlers' farms and kill their families, the Revolutionary War becomes personal. That abrasive officer is British Army Major Patrick Ferguson, who is both charmingly antagonistic and surprisingly endearing. The younger son of a Scottish earl, Ferguson suffers constant misfortunes, making his dedication and courage count for nothing. When he loses the use of his arm from an injury at Brandywine, his commander sends him south, away from the war—which, in 1780, George Washington and the Continental Army are losing. Ordered to recruit wealthy Southern planters to the British cause, Ferguson courts disaster by provoking the frontiersmen, and suddenly the far-off war is a sword's length away. The British aristocrat on a fine white horse is the antihero to Sevier's American pioneer spirit. Two Tory washerwomen, Virginia Sal—whose lucid voice lends humor and mysticism to the pages—and Virginia Paul, a mysterious woman too well-acquainted with death, portray the human side of the king's army. With a regiment of British regulars and local Tory volunteers, Ferguson believes he's an indomitable force. Threatened by the Loyalists with invasion and the loss of their land, Sevier knows that Ferguson has to be stopped. In response, Sevier and his loyal comrades—many of whom would play key roles in later parts of American history—raise an unpaid volunteer militia of more than a thousand men. Bringing their own guns, riding their own horses, and wearing just their civilian clothes, the Overmountain Men ally themselves with other states' militias and march toward Charlotte in search of Ferguson's marauding army. On a hill straddling the North and South Carolina lines, in what Thomas Jefferson later called "the turning point of the American Revolutionary War," the Overmountain Men triumph, proving that the British forces can be stopped. Their victory at King's Mountain inspired the colonies to fight on, ending the war one year later at Yorktown. Peppered with lore and the authentic heart of the people in McCrumb's classic Ballads, this is an epic book that paints the brave action of Sevier and his comrades against a landscape of richly portrayed characters. Harrowing battle descriptions compete with provoking family histories, as McCrumb once again shares history and legend like no one else. Both a novel of war and family, crafted with heart and depth, King's Mountain celebrates one of Appalachia's finest hours.
A bold warrior who never expected to marry meets his match in a fiery young widow in this latest installment of New York Times bestselling author Lynsay Sands’s Highland Brides series, perfect for fans of Outlander. Graeme Gunn is a warrior through and through. A second son, he left home years ago to battle his way through Scotland as a mercenary. But with his brother William’s death, Graeme is forced to return to his clan—which now includes William’s grieving widow, Annella Mackay. And Graeme is stunned to find that the beautiful, determined woman at the keep is nothing like the meek lass he remembers from William’s wedding years ago… Annella Mackay once had hopes for a loving marriage, a dream that shattered when her husband abandoned her. Hiding her pain, she embraced the roles of both laird and lady of the Gunn clan with spirit. But with William’s death, she finally has a chance at a new dream, and she won’t let anything deter her plans. Not even Graeme, no matter how strong her attraction to the strong-willed warrior, or how much she enjoys his kisses… It's an explosion of passion and clash of wills from the start, especially when Graeme decides to stay and claim his title. And when the threat of a hidden enemy rears its head, Graeme and Annella realize that in fighting for their home they might also be fighting for their love.
Could the course and outcome of World War II be changed redundantly? Possibly, since all you need is a professional, experienced time-traveling historical researcher. The task may not be quite that simple, however, so he had better be very, very careful … The Lebe Technique, a secret “weapon” developed by a theoretical physicist among ODESSA SS exiles fleeing war crimes prosecution in 1960 Argentina, requires endless experimental trials prior to sending an ex-SS officer back to 1939 Berlin along with a full-blown account of “actual” WWII for use in some unknown way to “coach” a German victory. Berlin, renamed Welthaupstadt Germania, the capital of Germany's neo-Nazi Empire by Hitler after the Third Reich caps its “War of World Liberation” by creating numerous foreign provinces, and becoming the seat of Neo-Nazi Germany’s Empire. During imperial year 142, dating from 1933 when the vilified Nazi régime was born, veteran time-traveling Professor James Silverthorne of Goebbels Institut, once the University of Colorado in grossly swollen Greater Denver Gauleitung, the capital of Colorado-Provinz, is vetted by Nazi officialdom to undertake a hazardous retro-temporal research junket in millennia-distant European antiq¬uity. But local counter-dissidence Sicherheitsdienst investigators penetrate an allied revolutionary cell, and arouse suspicion that Silverthorne also members among the patriotic conspirators scheming to overthrow the Neo-Nazi empire, thus forcing his emergency retro-temporal return to the early months of WWII with an assignment to locate, hinder, thwart, or simply eliminate imperial hero of heroes Erich Lustmann, who by some totally unknown means has imitated Nostradamus and is beginning to influence a WWII victory by Nazi Germany. Fearing his “mission impossible” to find Lustmann in bustling, wartime Berlin is precisely that, Silverthorne pursues his redundant world-changing crusade in an exciting time-travel adventure grand in scope and purpose.