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In the epic tradition of Stephen King, Dean Koontz, and Jonathan Maberry, the terrifying second novel in the Haunted Hollow Chronicles. GRIM HARVEST Still reeling from last year’s Pumpkin Parade disaster, the people of Ember Hollow are unprepared for the horrors yet to come, as Halloween returns to their shaken farm community. A brutal biker gang, armed with a spell that turns people into werewolves, is roaring into town with plans to resurrect a sadistic mass murderess in the body of an unsuspecting local. Teens Deshaun and Stuart, best friends and death metal fans, must protect their friend Candace from her own psychotic brother—dubbed The Trick or Treat Terror by the press and who Candace is certain will rise from the dead just in time for Halloween. And Minister Abe McGlazer is acting like a man possessed after a secret passage is discovered beneath his ancient church . . . With the aid of a pair of punk rockers, Deputy Hudson Lott will have to work overtime to help his friends and family confront a host of horrors before this year’s pumpkin crop unleashes a wave of evil too hideous to imagine . . .
A thrilling account of Nick "The Reaper" Irving's 10 greatest sniper kill missions that provide insight into the art of being a sniper
In the epic tradition of Stephen King, Dean Koontz, and Jonathan Maberry, a chilling new masterwork of small-town evil, centuries-old traditions, and newly-risen terror… RED HARVEST Every year at harvest time, something strange and wonderful happens in the sleepy farm community of Ember Hollow. It comes alive. Truckloads of pumpkins are sent off to be carved into lanterns. Children scramble to create the creepiest, scariest costumes. Parents stock up on candy and prepare for the town’s celebrated Pumpkin Parade. And then there is Devil’s Night . . . But this year, something is different. Some of the citizens are experiencing dark, disturbing visions. Others are beginning to wonder if they’re losing their minds, or maybe their souls. One newly sober singer with the voice of a fallen angel is tempted to make a deal that will seal his fate. And one very odd boy is kept locked in a shed by his family—for reasons too horrible to imagine . . . Whatever is happening to this town, they’re going to make it through this Halloween. Even if it kills them . . .
Meet Sam Thornton, Collector of Souls. Sam’s job is to collect the souls of the damned, and ensure their souls are dispatched to the appropriate destination. But when he’s dispatched to collect the soul of a young woman he believes to be innocent of the horrific crime that’s doomed her to Hell, he says something no Collector has ever said before. “No.” File Under: Urban Fantasy [ Souled Out | Damned If You Don’t | Collector Mania | On The Run ] e-book ISBN: 978-0-85766-219-4 From the Paperback edition.
Powered by HTML, this Zweihander eBook edition is published with a nuanced reflowable document layout. It includes: Reflowable text and images Sidebar navigation via device contents Hyperlinked Table of Contents and Index for fast, easy searches Hyperlinked cross-references throughout the book Tap and zoom illustrations This digital format differs from standard fixed layouts and PDFs. We highly suggest users download a sample before purchasing. WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHÄNDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHÄNDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHÄNDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski’s The Witcher, George R.R. Martin’s Game of Thrones, Glen Cook’s Black Company, Myke Cole’s The Armored Saint, Robert E. Howard’s Solomon Kane, Scott Lynch’s Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that’s left are a few friends, pencils, and a handful of dice. ZWEIHÄNDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
This book, first published in 1954 with this revised edition published in 1972, was recognised as the standard work on Indo-Pakistani geography. Part 1 focuses on climate and soils; Part 2 provides a synopsis of the social complexities of the sub-continent; Part 3 examines planning and development; Part 4 is devoted to detailed regional description, both urban and rural.
More than any other altruistic gesture, blood and organ donation exemplifies the true spirit of self-sacrifice. Donors literally give of themselves for no reward so that the life of an individual—often anonymous—may be spared. But as the demand for blood and organs has grown, the value of a system that depends solely on gifts has been called into question, and the possibility has surfaced that donors might be supplemented or replaced by paid suppliers. Last Best Gifts offers a fresh perspective on this ethical dilemma by examining the social organization of blood and organ donation in Europe and the United States. Gifts of blood and organs are not given everywhere in the same way or to the same extent—contrasts that allow Kieran Healy to uncover the pivotal role that institutions play in fashioning the contexts for donations. Procurement organizations, he shows, sustain altruism by providing opportunities to give and by producing public accounts of what giving means. In the end, Healy suggests, successful systems rest on the fairness of the exchange, rather than the purity of a donor’s altruism or the size of a financial incentive.
Karen Coates and Jerry Redfern spent more than seven years traveling in Laos, talking to farmers, scrap-metal hunters, people who make and use tools from UXO, people who hunt for death beneath the earth and render it harmless. With their words and photographs, they reveal the beauty of Laos, the strength of Laotians, and the commitment of bomb-disposal teams. People take precedence in this account, which is deeply personal without ever becoming a polemic.