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This 20-page, stand-alone adventure is created for the DCC RPG system in a PDF, or in a softcover PRINT format. It can be easily adapted to any fantasy RPG system. The adventure is primarily for low-level characters and newer players, but in testing, it was also enjoyed by veteran gamers of all ages. It is not setting specific and can be placed into any fantasy world near ancient woodlands.War is looming. The Earl of Nanch and his neighboring elven kingdom are sharpening the spears of aggression. Those on the border are split between two dangerous dynasts. Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new world, the rules of life and death are a game of whimsy practiced by fantastic forces, and bizarre ancient feuds re-ignite in the chaos of war. Those errant attendants of Nanch will be fortunate to survive the madness of either ruler!
101 City Encounters is a 16-page fully illustrated aide for judges creating city adventures (ideal for DCC Lankhmar). Also available as a softcover PRINT booklet and in a digital PDF format. This aide will bring any city to life. It supplies a detailed set of random events which will make your cities vibrant and exciting. It also features the Reputation & Infamy system for earning various forms of city faction. Players will now have their actions tracked, so they can feel the consequences and rewards of their actions in the social web of your city.Bring your city adventures to life! Over 100 random encounters developed to add sights, smells, and sounds to any adventure. This detailed booklet offers adventure and dimension to city visits. With this judge's aide you are equipped to quickly create rich texture when player characters explore strange and new areas of your city you have yet to craft-making your cities vibrant and exciting without much preparation. It also features a NEW system (Reputation & Infamy) for player characters to gain or lose various forms of notoriety within your city. Encounters can turn into significant new adventures, short side tracks, or simply texture. With these added layers, PCs will feel the endless opportunity of the city! This is an ideal gaming tool for DCC Lankhmar campaigns.
A Strange Night at the Pint n' Pony is a 16-page richly illustrated stand-alone adventure built for Dungeon Crawl Classics-but easily adapted into any fantasy RPG system. It is available as a softcover PRINT booklet and in a digital PDF format. This "short" adventure is fashioned for 16 starting (0-level funnel) characters among the smaller races; halfling, dwarven, gnome, wildling (wild elf) or human children. Great for a one-off evening of fun, or as the starting adventure for a group either new to DCC RPG or who want a fresh and challenging start as a group of shorties.The little folk meet each night at a special place away from the troubles of big people. Here, after a long day of work, they share simple tales and sip ale. Tonight is nothing new-or is it? Sinister forces emerge during happy hour (hic) at this halfling pub. Now, in defense of their precious last keg, new adventurers are born! A tale (hic) only DCC RPG can weave.
Complete Guide to Velociraptors
Set a date for adventure with The Adventurers Almanac! An entire years worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore, all presented in a system-neutral format suitable for any fantasy campaign. The Adventurers Almanac also includes a fantastical calendar to bring structure to your game seasons loaded with more than 300 adventure seeds and a complete astrological system that gives characters personality traits, interesting benefits, and troublesome disadvantages to contend with. Dont let time run out on your campaign. Get the Adventurers Almanac today! Made in the USA.
For every athlete or sports fanatic who knows she's just as good as the guys. This is for fans of The Running Dream by Wendelin Van Draanen, Grace, Gold, and Glory by Gabrielle Douglass and Breakaway: Beyond the Goal by Alex Morgan. The summer before Caleb and Tessa enter high school, friendship has blossomed into a relationship . . . and their playful sports days are coming to an end. Caleb is getting ready to try out for the football team, and Tessa is training for cross-country. But all their structured plans derail in the final flag game when they lose. Tessa doesn’t want to end her career as a loser. She really enjoys playing, and if she’s being honest, she likes it even more than running cross-country. So what if she decided to play football instead? What would happen between her and Caleb? Or between her two best friends, who are counting on her to try out for cross-country with them? And will her parents be upset that she’s decided to take her hobby to the next level? This summer Caleb and Tessa figure out just what it means to be a boyfriend, girlfriend, teammate, best friend, and someone worth cheering for. “A great next choice for readers who have enjoyed Catherine Gilbert Murdock’s Dairy Queen and Miranda Kenneally’s Catching Jordan.”—SLJ “Fast-paced football action, realistic family drama, and sweet romance…[will have] readers looking for girl-powered sports stories…find[ing] plenty to like.”—Booklist “Tessa's ferocious competitiveness is appealing.”—Kirkus Reviews “[The Football Girl] serve[s] to illuminate the appropriately complicated emotions both of a young romance and of pursuing a dream. Heldring writes with insight and restraint.”—The Horn Book
Welcome to Eastwood is a 28pp MCC or DCC sandbox adventure for 1st or 2nd level characters. While it is made for Dungeon Crawl Classics or Mutant Crawl Classics, it could be adapted to almost any RPG world/system. Eastwood is the ultimate vacation theme park. Its "wild west" veneer conceals the techno wizardry of a powerful temporal field. After weeks (or months) at the resort, visitors could re-enter life moments after leaving for vacation, and never miss a day's work. But neglect of its systems sends the entire park bouncing into distant pasts and futures.
Mechs for Enemies and Allies Survival in DragonMech requires a hard metal shell powered by a loud engine. But it's not enough to beat the other mechs: you also have to survive wizards throwing fireballs! This is the definitive guide to the smoke-belching steampunk mechs, nimble clockwork lancers, slave-driven galley-riders, magical elven tree-walkers, and grotesque necromechs that every mech jockey has to be prepared to pilot - or fight. A new Kind of Fantasy Warrior This "monster manual of mechs" provides players with new options and DMs with new enemies. There are more than 50 new mechs, plus new monsters, gear, and NPCs. In non-DragonMech fantasy worlds, the mechs can be used as deadly constructs or animated golems. Designed for use with DragonMech, The Mech Manual includes: * 59 new mechs from all known areas of the DragonMech world: the major factions of dwarves, elves, orcs, and undead, as well as races that are only just now beginning to experiment with mechs, such as drow, derro, and aboleths. * A dozen new monsters for your DragonMech game. * Endless adventure ideas, whether based on the stories behind the new mechs or the unique NPCs who pilot them.
The complete guide for building Forgotten Realms characters. This guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting.
A USA TODAY BESTSELLER! "A powerful debut that proves the threads that interweave our lives can withstand time and any tide, and bind our hearts forever."—Susanna Kearsley, New York Times bestselling author of Belleweather and The Vanished Days A historical novel inspired by true events, Kelli Estes's brilliant and atmospheric debut is a poignant tale of two women determined to do the right thing, highlighting the power of our own stories. The smallest items can hold centuries of secrets... While exploring her aunt's island estate, Inara Erickson is captivated by an elaborately stitched piece of fabric hidden in the house. The truth behind the silk sleeve dated back to 1886, when Mei Lien, the lone survivor of a cruel purge of the Chinese in Seattle found refuge on Orcas Island and shared her tragic experience by embroidering it. As Inara peels back layer upon layer of the centuries of secrets the sleeve holds, her life becomes interwoven with that of Mei Lein. Through the stories Mei Lein tells in silk, Inara uncovers a tragic truth that will shake her family to its core—and force her to make an impossible choice. Should she bring shame to her family and risk everything by telling the truth, or tell no one and dishonor Mei Lien's memory? A touching and tender book for fans of Marie Benedict, Susanna Kearsley, and Duncan Jepson, The Girl Who Wrote in Silk is a dual-time period novel that explores how a delicate piece of silk interweaves the past and the present, reminding us that today's actions have far reaching implications. Praise for The Girl Who Wrote in Silk: "A beautiful, elegiac novel, as finely and delicately woven as the title suggests. Kelli Estes spins a spellbinding tale that illuminates the past in all its brutality and beauty, and the humanity that binds us all together." —Susan Wiggs, New York Times bestselling author of The Beekeeper's Ball "A touching and tender story about discovering the past to bring peace to the present." —Duncan Jepson, author of All the Flowers in Shanghai "Vibrant and tragic, The Girl Who Wrote in Silk explores a horrific, little-known era in our nation's history. Estes sensitively alternates between Mei Lien, a young Chinese-American girl who lived in the late 1800s, and Inara, a modern recent college grad who sets Mei Lien's story free." —Margaret Dilloway, author of How to Be an American Housewife and Sisters of Heart and Snow