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"The touch of cold fangs. The pallor of undead skin. The human shape that casts no shadow and receives no reflection. The nocturnal wanderer, the nighttime feeder, like the owl, the bat, and the snake ... Vampires have always been with us, in our nightmares. From the cannibal, the werewolf, and the ghoul, extract various features and mix in the right proportion, to yield that most evil, most terrifying of all human-like creatures, the vampire: among us, but not one of us; resembling us, mingling with us, but secretly stalking us. Everyone wants to live forever. Or so they think. Perhaps we would pause before accepting immortality if we knew the price was to feed forever on other human lives, on human blood. Perhaps some vampires are tortured by guilt or self-disgust. But whether or not the agonies of conscience add to a vampire's nightmare existence, from a human perspective vampires are distinctly unfriendly. Many of the world's best authors have written of the vampire, and in this collection, edited by award-winning editor Martin H. Greenberg, you will find the best of the best."--Jacket
Perhaps more than any region, the American South is haunted by the mythology of the vampire, returned from the dead to drain life from the living.
Nineteen vampire tales include the story of a Toronto vampire detective who is pitted against one of her own kind, a Hollywood private eye who finds a script becoming dangerously real, and a cop on the trail of a bloodthirsty killer. Original.
This revised book of character information introduces new clans, bloodlines, Disciplines, rituals, abilities and archetypes. Boost your chronicle's roleplaying with Merits and Flaws. Increase the intrigue with expanded descriptions of the clans and prestation. Up the body count with new weapons ranging from swordcanes to howitzers. Finally, all-new essays on roleplaying round out this invaluable players aid.
Updates Lentz's previous work (which Library journal said was producers, screenwriters, cinematographers, special effects technicians, make-up artists, art directors. III: film index. IV: TV series index. V: alternate title index. Science fiction writer Spinrad presents 13 essays, some previously published, examining particular works in the genre, aspects of the industry, and how they influence each other. Topics include critical standards, the visual expression in comic books and movies, modes of content, politics, and profiles of individual authors. No bibliography. Paper edition (unseen), $14.95. Annotation copyrighted by Book News, Inc., Portland, OR
The marvels of tomorrows past and tomorrows yet to come abound in this delightful volume. With two dozen imaginative and moving tales, this collection included the work of the finest writers in the field, among them: Poul Anderson, Terry Bisson, Pat Cadigan, Greg Egan, Michael F. Flynn, Joe Haldeman, James Patrick Kelly, John Kessel, Nancy Kress, Ursula K. Le Guin, Ian R. MacLeod, David Marusek, Paul J. McAuley, Maureen F. McHugh, Robert Reed, Mary Rosenblum, Geoff Ryman, William Sanders, Dan Simmons, Brian Stableford, Allen Steele, Michael Swanwick. A helpful list of honorable mentions and Gardner Dozois's insightful summation of the year in science fiction round out the volume, making it indispensable for anyone interested in science fiction today. "Once again, Dozois serves up a pleasurable mix of established luminaries as well as the newer stars of the SF realm...All of the 24 short stories or novellas are rewarding, which is really the most outstanding feature of this collection."--Publishers Weekly
Deep dive into the full story of Marvel Comics in a single, beautifully illustrated volume. Created in full collaboration with Marvel, this fan-favorite title, last published in 2017, now covers more than 80 years of Marvel history, from the company's first incarnation as Timely Comics to the multimedia giant it is today. Packed with artwork from the original comics, this chronological account traces the careers of Marvel Super Heroes such as The Avengers, Spider-Man, Black Panther, Iron Man, Black Widow, and Guardians of the Galaxy, and the writers and artists who developed them. It also charts the real-life events that shaped the times and details Marvel landmarks in publishing, movies, and TV. Explore the pages of this magnificent Marvel book to discover: - Timeless art from the original comic books on every page that brings the text vividly to life. - Easy to navigate, chronological presentation of key events, plus an extensive index. - Written by leading Marvel historians: Tom DeFalco, Peter Sanderson, Tom Brevoort, Matthew K. Manning, and Stephen (Win) Wiacek. This latest edition to DK's best-selling encyclopedic Marvel publications offers an unparalleled breadth and depth of information about the company and its vast creations, bringing the Marvel story fully up-to-date with information on all the company's achievements. The format is accessible and easy-to-navigate, showcasing chronological presentations of Marvel milestones alongside real-life events, as well as an extensive index. A must-have volume for all Marvel fans from age 12 to adult, whether for readers interested in popular culture and comic books, or fans of Marvel comics and movies seeking to broaden their knowledge and deepen their understanding of the company's history, impact, trends, and huge output.
In 1954, the comic book industry instituted the Comics Code, a set of self-regulatory guidelines imposed to placate public concern over gory and horrific comic book content, effectively banning genuine horror comics. Because the Code applied only to color comics, many artists and writers turned to black and white to circumvent the Code's narrow confines. With the 1964 Creepy #1 from Warren Publishing, black-and-white horror comics experienced a revival continuing into the early 21st century, an important step in the maturation of the horror genre within the comics field as a whole. This generously illustrated work offers a comprehensive history and retrospective of the black-and-white horror comics that flourished on the newsstands from 1964 to 2004. With a catalog of original magazines, complete credits and insightful analysis, it highlights an important but overlooked period in the history of comics.